
A threaded async loader for Godot resources. Loads a resource in another thread and then calls your callback(s). [codeblock] func _load() -> void: print("Load started...") GsomLoader.load_async("res://test.tscn", _cb, _stat) func _cb(_res: Resource) -> void: print("Complete!") func _stat(progress: float, _status: ResourceLoader.ThreadLoadStatus) -> void: print("Progress %s..." % progress) [/codeblock]