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  • GET - Godot Easy Translations
    4.3
    v1.1.0Tools

    GET (Godot Easy Translations) is a node-based translation system for the Godot Engine that simplifies localization by allowing direct text management within the scene. Easily switch languages, format text dynamically, and apply conditional translations effortlessly! Key Features: - Node-Based Translation - Multi-Language Support - Dynamic Text Formatting - Conditional Translations - Targeted Property Translation - Fresh New Nodes - Fresh New Resources

    By: IsItLucas?
  • Goto Region
    4.2
    v1.3Misc

    This plugin allows you to quickly search through the regions in your code similar to Go To Function.

    By: lsbt
  • Fantasy 3D models Free
    4.0
    v1.03D Tools

    Free 3D models pack for easy level creation in fanasy setting. Package Content: - 41 fbx files with 3d models and an import setiing file for each of them - 1 png texture and import setting file for it - 1 material for all of models - 41 ready made prefab of environment and props - 1 demos showcase scene with all of assets If you have any issue with our assets, please contact us through e-mail or repository issues section.

    By: ithappy
  • Run Test Scenes
    4.3
    v1.0.0Tools

    A simple Godot addon that adds a extra run mode to the editor. This extra mode allows you to run a test scene linked to the current scene your are editing.

    By: CoffeePlanet
  • Momus
    4.3
    vv0.1.0Scripts

    The missing error handling library for Godot.

    By: abstractionfactory
  • iOS Deeplink Plugin
    4.3
    v3.0Scripts

    Deeplink plugin allows processing of iOS application links that enable direct navigation to requested app content. Installation Steps: - click `Download` button - on the installation dialog... -> keep `Change Install Folder` setting pointing to your project's root directory -> keep `Ignore asset root` checkbox checked -> click `Install` button - enable the addon via the Plugins tab of Project->Project Settings... menu, in the Godot Editor - enable the plugin via the iOS section of Project->Export... menu, in the Godot Editor

    By: cengiz-pz
  • ByteKruncher
    4.3
    v1.1.0Scripts

    Converts gdscript objects to bytes and vice versa, to save bandwidth or disk space.

    By: dickvisser
  • Godot Google Analytics
    4.3
    v1.0.0Misc

    A plugin that enables Google Analytics 4 tracking in Godot games.

    By: englishtom
  • in-app purchases using cryptocurrencies
    4.3
    v3Projects

    Due to various restrictive laws or sanctions, financial exchanges are not available in a free and equal way for everyone in the world. Still, cryptocurrencies do not have any geographical limitations, and they are not limited to anyone. App stores usually follow those rules and sanctions, and for that reason, some developers cannot sell their products. However, those app stores also deduct a significant percentage of the sales as commissions and taxes from the income of developers! However, making in-app purchases using cryptocurrencies is possible to prevent that. In fact, with this method, the need for banks and app stores is eliminated, and as a result, no one will be under legal restrictions or sanctions, and the entire income will directly go to the developers, and they will not need to pay fees and taxes. How the program works: The programmer puts the price of the program based on dollars in his program, and then the program shows the user the price of the program according to the price of the selected digital currency every time it is executed. It is possible to determine the price by using one of the cryptocurrency price announcement sites by raw source code. Then, the user must deposit the desired price in that cryptocurrency to the specified account address within the time limit. Each money deposit through cryptocurrencies has a payment ID(Transaction Hash ID); The user must provide that payment ID to the app to validate it; if it is validated, the purchase will be accepted. Various cryptocurrency transaction tracking sites can be used to confirm the payment. Cryptocurrencies are free for everyone to use them. Websites announcing the price of cryptocurrencies are also free for everyone to access. Websites tracking transactions are also accessible freely. As a result, programmers don't need middlemen paying them for these financial affairs and selling their products. There is no law or sanction against this method of earning money; only accessing the Internet is enough. For those cases where the price announcement site is down, a default price list has been placed on this GitHub site to be used. These default prices are in their folder (default prices) on this site. Key information is updated through a special file (key_data.txt) on this GitHub site so that possible problems can be solved quickly in the future and there is no need to produce a new program and download it by the customer.

    By: bdshahab
  • Momentum Platformer Framework
    4.3
    v1.0Templates

    Framework for building a platformer game with a character that sticks to surfaces with enough speed

    By: Sharb
  • Easy Space Nodes
    4.0
    v1.0Scripts

    Godot helper nodes to create 2D/3D Spaces for physics automatically.

    By: Duskitten
  • Scene root reference maker
    4.3
    v1.0Tools

    This small plugin aims to create component references in the scene's root script easier. Every node with a unique name is considered as a component. When you open a root node, a list of components appear in the inspector. You can then decide if you want to have a reference for it, and whether the reference should be private or public. Generated references are located in a code region that you can safely move to a line you want it to be.

    By: NectoT
  • BetterTable
    4.2
    v1.0.0Tools

    BetterTable is a plugin for easily creating dynamic tables in Godot projects.

    By: TheBrunoCA
  • Maaack's Credits Scene
    4.2
    v0.11.0Scripts

    Credits scene with scrolling text that is read from an attribution file in a markdown (.md) format. For usage information, visit the following: https://github.com/Maaack/Godot-Credits-Scene/blob/main/README.md#usage

    By: Maaack
  • Weather System 2D
    4.1
    v1.02D Tools

    A variety of tools to help create cool weather effects quickly

    By: Gregry
  • Simple Scene Manager
    4.3
    v1.01Tools

    A simple scene loading manager, The plugin auto adds a Manager autoload. To use the manager as intended, setup a LevelData resource with all the paths of levels/scenes you wish to load in the levels Array. The Manager uses int as the value to identify which level to load. -1 reloads the active level. -2 loads the next level without need to know which level is active. Since the Manager is an autoload, the main scene used in project settings should be a "boot" scene that uses the manager to load the first scene users wish to load. The included demo is a simple 2 scene setup with a button in each scene to load to the other scene. UPDATE 1.01: - Updated loading screen to use viewport project property instead of display server. - Updated screenshots

    By: symbol24
  • Godot Oauth
    4.0
    v1.0Scripts

    Simple drop-in node for Google Oauth2. You get your desktop app credentials from Google, plug them in to a dictionary, and create a node. Now you can get verified user emails and names for logins, high scores, saves, etc!

    By: stanjosh
  • Point2D
    4.3
    v1.0.12D Tools

    Point light using a gradient texture & colors for scene lighting This custom tool script is used to generate a complete 2D point light setup Features Include: * Adjust light settings in an organized inspector layout * Select gradient shape for linear, circle, and square * Color presets to quickly select gradient colors * Invert gradient colors Made by: * TnT Gamez LLC * Johnathan Mueller

    By: mainman002
  • Godot DCI
    4.2
    v1.0.0Scripts

    lightweight dci framework wirtten with gdscript. - Lightweight and non-intrusive. - Easy to use.

    By: baifeng
  • SGC | ECS for any Node
    4.3
    v20.07.24Tools

    This is an ECS implementation to be adapted to any Node. The implementation works using a script that inherits from the "SGCComponent" class. An SGCComponent can be activated or deactivated, and have one or more "SGCComponentProperty" for external values.

    By: QJPG
  • Maze Node
    4.2
    v1.0.03D Tools

    This tool adds a new node, Maze3d, that allows you to generate and edit mazes.

    By: atrus
  • Piforge AI Image generator
    4.2
    v1.1.0Tools

    Generate AI images for your godot project using piforge.ai API Improve assets in your project using the PiForge addon tools without leaving godot editor Different AI models are available: PiForge Core AI, Openjourney, SDXL, Flat Style, Vehicle, etc... Support PNG, JPG, WEBP export

    By: enlumis
  • Arc2D
    4.2
    v1.02D Tools

    The Arc2D node is based on the Line2D node and gives the possibility to draw simple arcs by just specifying a few parameters.

    By: s3rdia
  • MapTileProvider
    4.1
    v1.0.12D Tools

    Provides an interface for loading real world map imagery into Godot with optional caching to reduce network traffic.

    By: meenky