BubbleDialogue is a simple easy to use bubble dialogue plugin It Features: Customizable dialogue bubbles User-friendly custom dialogue editor integration
- 4.2v1.02D ToolsBy: Miisan
- 4.3v1.0.0Tools
Excluding folders with specific color markers during export For more information, please check [readme](https://github.com/univeous/Exclude-Colored-Folders).
By: univeous - 4.4v1.22D Tools
Allows you to easily create polygon for Polygon2D, CollisionPolygon2D, LightOccluder2D automatically update when parameters are changed.
By: nenado - 4.0v1.1.2Tools
Allows editing BitMap resources directly from the inspector. Left click sets bits to true, right click sets them to false.
By: webcatz - 4.0v1.02D Tools
It is a lightweight plugin to add a time rewind mechanic to your game. Just add the Time Rewinder node, and add a property to rewind, and it does the rest. You just have to call the rewind() function on the node for it to rewind.
By: ColinThePanda - 4.3v1.013D Tools
A Character with a camera, movement and item detection: all into one. Written in C#.
By: Framebuffer - 4.2v4.2.1Tools
This add-on introduces a new dock that lists the scenes open in the editor, allowing you to find scenes without having to look though a bunch of tabs. Just clicking on the scene in the dock will move focus to that editor tab. You can also close and play scenes right from the dock as well as copy the scene file path with a right click of the mouse button.
By: jhlothamer - 4.3v1.4Tools
GTLib is a plugin that provides a collection of useful methods to simplify certain tasks in GDScript. It supports markdown to BBCode conversion (and vice versa), calculate date and timestamp differences, slugify strings, fetch http responses, and more.
By: miwubunz - 4.3v1.1Tools
Adds a new property hint for the [Export] annotation. This annotation adds the ability to select a file in the editor and populate the [Export] property with the resource's UID. Below the populated uid:// is a button that selects the corresponding resource in the Godot file system.
By: thejust - 4.3v1.0Demos
A simple demo showcasing isometric 2D point and click movement in Godot v4.3.
By: domogo - 4.0GamePush5v1.0.3Tools
Game backend and unified SDK of popular platforms – in one service! Key tools for integration, monetization, development of WEB and mobile games, with the possibility of free use.
By: Game Push - 4.0v3.0Tools
Use Shift+H to hide all nodes in the scene tree except the selected nodes. Ctrl+Z (or editor equivalent) will restore the previous state of all nodes.
By: SheepCommander - 4.2v1.0.1Tools
This plugin allows you to drag and drop a artificial worm to your game project. The worms AI is powered by a mapped C. Elegans worm brain. How to use: Enable the plugin, create a 2d scene, add a WormNode into it, Run the project. This is a little more than a conversion from js to GD script (and Godot Node structure) from this project: https://github.com/heyseth/worm-sim Make sure to check the editor properties of the worm and customize it, I struggled a bit to make this work, so it might have issues, please report them. Check the signals the worm broadcasts as well, listen. Notes: - Worm collides with Area2D, I inform the AI that it has collided, but if it wants to go thought, it goes through. Only way to contain the worm is by setting a proper limitingArea on the editor, it is initially hardcoded to Rect (50, 50, 1000, 1000) - Worm "EATS" any Area2D that is part of a group "worm_food". You have to handle removing the food from the scene.
By: leparlon - 4.0v1.0.0Scripts
Provides numerical constants for integer and floating-point limits.
By: neclor - 4.3v1.0.0Misc
A LevelDB wrapper for Godot. The LevelDB library provides a persistent key value store where keys and values are arbitrary byte arrays.
By: ThunderSmotch - 4.0v1.0.0Tools
This extension allows you to generate audio dialogues using artificial intelligence directly in Godot Engine. How does it work? - Choose a voice - Choose a language (en, fr, de, it, es) - Enter the text to be synthesized by AI - Click on 'Generate' - Get a wav file directly in Godot ready to be used for your game The audio file is generated directly in your Godot project and can be used immediately. This extension uses AllTalk. It is necessary to install and run AllTalk_TTS for the extension to work. You must have access to the AllTalk API locally for the extension to generate audio files.
By: error404 - 4.0v1.13D Tools
Adds Constructive Solid Geometry blocks with configurable colors and styles for dev textures (Textures use triplanar mapping and thus scale nicely) You can use them for Grayboxing/Blockouts etc. Uses Kenny's prototype textures, which you can find here https://kenney.nl/assets/prototype-textures (CC0)
By: Manonox - 4.0v1.03D Tools
A simple node which adds proximity prompts (similar to the roblox implementation). Make sure to enable the plugin in ProjectSettings!
By: Possible Panda - 4.2v1.0.0Tools
A Godot addon that enables strings to be used as enum values. See the readme file for more information and the source repository for examples.
By: phnix-dev - 4.3v1.0.2Templates
This template help you to create games which use pathfinding system!
By: xolatgames - 4.0v2.0.1Scripts
Equation solver for finding real roots of equations up to 4th degree for Godot.
By: neclor - 4.0v1.2Scripts
A simple class allowing basic complex algebra in GDScript
By: higgs-bosoff - 4.3v2.0Tools
It defines API routes like resources and adds constraints to queue http requests. It can format body and parse response body. Downloads from any origin. It does not depend on routes. It supports local OAuth 2.0 redirect server. It generates random state and PKCE with plain and S256 code challenge methods. Creates basic HTML documents and parses some elements from HTML into RichTextLabel. Downloads and uptades RichtTextLabel images from <img> tag. See GitHub repository wiki where you can find examples.
By: mcanton - 4.3v1.04Misc
A simple audio manager that allows for basic audio in both 2D and 3D. Create AudioFile Resources with your music and sounds. Use the Audio autoload to play the AudioFiles. The Simple Audio Manager will create the Music and SFX buses on runtime if they do not already exist. Currently the manager supports only 1 music file being played at a time, and will fade between the old and the new music (if music is playing). The AudioFile resource can have multiple audio streams (files) set, and will randomly pick one on play. Update 1.02: Added Audio Autoload to group "SimpleAudioManager" to allow code to validate if the autoload is present on runtime. Update 1.03: - Updated the play_audio to validate null pointers and push a proper error. - Updated autoload with new signal BusVolumeUpdate(id:String, value:float) to more easily use volume updates Update 1.04: - - updated Audio Autoload to create audio data on first run. And to load that data afterwards. - updated audio data to have an array of audio files that can be searched by ID (string) - updated audio file to have an ID(string) - cleaned up overall file structure
By: symbol24