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  • Prototype Mini Bundle
    4.4
    v1.0.1Materials

    Selection of Kenney prototype textures, convenient materials and basic debug shapes to scatter around your scenes quickly. Not all Kenney textures are included to avoid clutter - just one from each color. Saves you some decision making! Also features an exclusive BLUE kenney texture :)

    By: BananaBread
  • Audio Stream Player Clipper 3D
    4.3
    v1.13D Tools

    Enhance your audio capabilities in Godot with AudioStreamPlayerClipper3D. This plugin provides powerful audio clipping control, allowing you to precisely set the start and end points of your audio clips directly in 3D space, offering flexibility beyond Godot's native options. Why use this plugin? With AudioStreamPlayerClipper3D, you have full control over audio playback, with the ability to clip audio in real time and adjust it for various audio events in your game. This is especially useful for dynamic and repetitive sounds, like character footsteps, where you can alternate between different footsteps sounds and program the clip playback in a more natural and realistic way. Key Features Precise Audio Clipping – Set the exact start and end points of your audio clips. Footstep Sound Variation – Create dynamic footstep sounds by alternating between different audio clips for each movement of your character. Full Platform Support, including web, ensuring that your cuts and audio settings are preserved accurately across all platforms. Quick Testing in the Editor – Test the audio directly in the inspector without needing to run the game, making it easier to refine your sounds. Custom Playback Order – You can program the playback to play one audio channel at a time or play the clipped sounds in any order you prefer. Default Settings: use_channels = false alternate_channel_by_play = false audio_channels = null audio_stream = null volume_db = 0.0 max_db = 3.0 unit_size = 10.0 pitch_scale = 1.0 panning_strength = 1.0 max_polyphony = 1 loop = false max_distance = 2000 emission_angle_enabled = false emission_angle_degrees = 45.0 emission_angle_filter_attenuation_db = -24.0 attenuation_model = AudioStreamPlayer3D.ATTENUATION_INVERSE_DISTANCE attenuation_filter_cutoff_hz = 5000 attenuation_filter_dbattenuation_filter_db = -24.0 doppler_tracking = AudioStreamPlayer3D.DOPPLER_TRACKING_DISABLED area_mask = 1 pause = false auto_play = false play = false

    By: Saulo de Souza
  • Polygon Counter
    4.4
    v0.8.33D Tools

    A plugin that counts polygons and vertices for selected `MeshInstance3D`, `CSGShape3D`, and `CSGCombiner3D` nodes in the scene.

    By: SinfulBobcat
  • Process Mode Indicator
    4.4
    v1.0.0Tools

    A Godot editor plugin that adds indicators for nodes with a `process_mode` value different than Inherit, the default value.

    By: danielrozenberg
  • GWJ Countdown
    4.2
    v0.4.1Scripts

    For anyone who has ever wondered... "How long until the next Godot Wild Jam?" Godot Wild Jam Mascot is copyright of Godot Wild Jam.

    By: Maaack
  • Godot State Charts
    4.0
    v0.21.4Tools

    Godot State Charts is an extension for Godot Engine 4 or later that allows you to use state charts in your game. State Charts are similar to finite state machines, but they are more powerful and avoid the state explosion problem of traditional FSMs. To get started, check out the manual at: https://github.com/derkork/godot-statecharts/blob/main/manual/manual.md

    By: derkork
  • Godot-SQLite
    4.3
    v4.4Misc

    GDNative wrapper for SQLite (Godot 4.X+), making it possible to use SQLite databases as data storage in all your future games.

    By: 2shady4u
  • NoiseLib
    4.4
    v1.0Shaders

    This addon provides a few shader nodes. It includes a slightly modified version of PerlinNoise3D, and 2 new implementations of VoronoiNoise3D and PixelNoise3D To install as an addon, only include the "Addons" folder from this project when importing. This way you only install the shader nodes.

    By: MyloYT
  • JuicyDock
    4.2
    v1.0Projects

    Puzzle game, moving boxes Move fruit Collect the same fruits together

    By: Aleksey-Silver
  • BFMachine
    4.2
    vv1.0.1.0Tools

    BFMachine is a simple BF interpreter for Godot 4. It is a single file Resource that holds the entire state of the machine inside it, and a single scene that gives that interpreter a UI, so it can run in editor. Its also flexible, allowing for you to change settings on the fly, if you so choose. As this script is fully documented in Godot, you can refer to that for more detailed information on each setting and function. Features: - In Engine Execution: Run and edit BF programs right in the Godot editor! - Customizable Dialects: Redefine the traditional BF commands to anything you want, making this compatible with many other BF language variants - Program Execution: Execute BF programs step by step with the ability to pause, resume, or halt. - Exception Handling: Detect and handle errors such as unclosed loops or tape pointer out-of-range situations.

    By: NovaDC
  • VisualShader IdMap
    4.3
    v1.1Shaders

    # VisualShader-IdMap VisualShader IdMap masking Node Includes: IDMap Sampler : Idmap by Sampler2D IDMap Texture : Idmap by Texture2D Inputs: * IdMap Texture : IdMap Image Texture * Colorkey : Color to extract mask from IdMap Texture * Tolerance : Color values tolerance (Default = 0.05) Output: * Mask : Float value of the resultant mask Check out CiaNCI Chanel on YouTube for more: https://www.youtube.com/@CiaNCIStudio

    By: Cianci
  • Menu Transition System
    4.2
    v1.2.0Misc

    Create different menu transitions with ease using this addon. Add the nodes you need to get the functionality you need.

    By: Miky
  • Node Disabler - Disable nodes with a single action
    4.4
    v0.5Tools

    Toggle nodes active state with a quick action. Use this to quickly toggle nodes on/off to help debug your game. Either a hotkey or a new button at the top bar. A disabled node has its process_mode disabled and its visibility turned off. An icon in the scene tree will also be there to help you see which nodes are disabled. The shortcut key is `Control+R` but it can be changed in the settings.

    By: Gustjc
  • Eternal Scripts
    4.0
    v1.0Scripts

    Puts the script list in a separate dock to make them always visible, and makes sure that even if you're in 2D/3D/AssetLib or some other view, by clicking on one of the script names it switches back to the script editor.

    By: masoud_ata
  • GDCalculator
    3.2
    v1.0Projects

    GDCalculator is a simple yet usefull application written by ghgltggamer and developed in Godot Open Source Game Engine 3. The main moive behind this project was to promote the OpenSource Community and Help the Developers to add an advanced Calculator feature in there Projects. This is a fully Open Source Project.

    By: ghgltggamers
  • GAIs Utils
    4.2
    v0.1Tools

    A plugin designed to access GAIs. Used for quick use of various LLMs 、Diffusion Model. Plugin docking adapts to various large model APIs, including OpenAI's GPT series models, QwenVL series models, claude, and local models such as cog、moondream (using OpenAI API adaptation scripts), allowing AI to be integrated into applications and games created in Godot.

    By: SleeeepyZhou
  • Scatter Tool
    4.2
    v1.03D Tools

    This plugin is designed to help populate a level with foliage, objects with or without collision, and scenes, rather than having to place them by hand.

    By: Rosebud
  • JSONH (JSON for Humans)
    4.4
    v1.1Scripts

    JSON for Humans in GDExtension for Godot. JSON is great. Until you miss that trailing comma... or want to use comments. What about multiline strings? JSONH provides a much more elegant way to write JSON that's designed for humans rather than machines. Since JSONH is compatible with JSON, any JSONH syntax can be represented with equivalent JSON. JsonhGdextension is an implementation of JSONH v1. Example: ```jsonh { // use #, // or /**/ comments // quotes are optional keys: without quotes, // commas are optional isn\'t: { that: cool? # yes } // use multiline strings haiku: ''' Let me die in spring beneath the cherry blossoms while the moon is full. ''' // compatible with JSON5 key: 0xDEADCAFE // or use JSON "old school": 1337 } ```

    By: Joy-less
  • OVANI Helper
    4.4
    v1.0Tools

    Tool for one-click creation songs and playlist provided by OVANI Plugin. This asset is not provided by OVANI. Plugin for Godot 4.4+

    By: mefjak
  • Copy Files On Export
    4.2
    v0.2.0Tools

    Copy Files On Export is an addon for Godot 4 which allows you to define a set of files which will be copied alongside the project when it is exported! Useful if you want to include a README or other files for your users without having to copy the files manually or set up automation via external means. To configure the addon, head to "Project" → "Project Settings" → "Copy Files On Export". The table in that section defines the file mappings which will be copied to the export location. Click "Add" to add a new mapping. Then press "Select" and navigate to the file you wish to include in your export destination. Then for "Path in export location" type a valid path which defines the destination of the mapped file. The following formats should work: * some-file.txt * foo/bar/some-file.txt * /foo/bar/some-file.txt * ./foo/bar/some-file.txt * etc. If you want to limit the file to one or more specific feature tags, you can enter them comma-separated in the "Limit to features" field. On MacOS, the data will be placed alongside the *.app. Android and iOS exports are currently untested, therefore, "officially" unsupported. I'll appreciate any test results you can post! View more information or file issues with the addon in the git repository - https://github.com/paskausks/gd-copy-files-on-export

    By: rihards
  • gdstomp
    4.1
    v0.2.0Scripts

    Godot 4 addon for accessing messaging servers using the STOMP (1.2) protocol.

    By: scrawach
  • Plugin Restarter
    4.3
    v1.0.0Tools

    Plugin Restarter is a handy tool that allows you to quickly restart all the plugins in your Godot workspace or just the selected ones with a simple keyboard shortcut. Features: - Restart all plugins: Quickly restart all plugins in your workspace with CTRL + SHIFT + A. - Restart selected plugins: Restart only the plugins you select using CTRL + SHIFT + S.

    By: UnutAbi
  • Hide Folders
    4.4
    v1.0.2Tools

    Tool Addon For Godot 4 Allows you to mark a folder to hide all items it contains from being displayed in the godot file system. Use case: It is useful when you want to hide too many items from a folder to have a tidier workspace. How Work: In the godot file system, press RMB (right click) on any folder you want to hide/show and select Hide/Show Folder from the menu.

    By: Twister
  • GyroBot
    4.2
    v1.0Projects

    A simple project (C#) based on physical procedural animation Controls: WSAD or Arrows - Move Mouse move - Camera Right mouse button - 1st person view Left mouse button (3rd person view) - punch Left mouse button (1st person view) - shot

    By: Aleksey-Silver