
This tool allows you to filter nodes in the editor tree quickly (inspired by a post made by passivestar)
This tool allows you to filter nodes in the editor tree quickly (inspired by a post made by passivestar)
Are you struggling with a particular subject in Godot? Do you want a tutorial on it? Well, you can now request that very thing with the Gwizz Ticketing System! Simply describe your problem, add an email, then send! Your ticket will go straight to Gwizz's database where he can review it and make an appropriate tutorial!
This is a cute small set of stylized low-poly game assets that lets you design a park scene. This set features floor tiles (9 slice), a fountain, various decorations, and hedges to create the park of your dreams! These game assets are perfect for creating a cozy outdoor space for your RPG or a little park for your life sim. Features: - 14+ Stylised low-poly 3D models, perfect for games across all platforms, including mobile. - Textured using a single gradient atlas texture (1024x1024) that can be downsampled up to 128x128 for further optimization. - Free for personal and commercial use, no attribution required. (CC0 Licensed)
Fast, simple and easily extendable Behaviour Tree plugin for Godot 4.x Mono.
This demo shows how to load levels from txt files for tilemaps, though the same ideas could be applied to non tilemap levels. Goes with my tutorial video here: https://youtu.be/MJGahJywGi0
Is safe area node that set offsets by member or automatic set from cutout areas to ensure fit within safe area. It's useful for build mobile games or apps. ● Usage: Just create Notchz as root node or add as a main UI.
Effortlessly manage and integrate leaderboards in your Godot projects with SimpleBoards! Fetch entries, submit scores, and connect players to leaderboards using the SimpleBoards API. Easy setup, powerful features, and fully customizable for indie and professional developers. Perfect for enhancing your game's competitive edge! The plugin is based on https://simpleboards.dev
GDScrpt implementation of the Ludare service integration for the Godot engine.
A addon that adds a calculator button to Godot
This button enables you to configure a modern design datepicker for your Godot software applications. Additional addons for software development will be provided, with this being just one among many. For detailed tutorials on how to use these addons, visit the associated YouTube channel.
A C# implementation of the PlatformerController2D found in the AssetStore for Godot >=4.2 . Ported from Evan Barac's Godot 4.0 GD version (https://github.com/Ev01/PlatformerController2D) Original description: This is a platformer class with many tweakable settings which can be used to control a 2D character (think supermario 1). ## Features - Double jump - Coyote time - Jump buffer - Hold jump to go higher - Defining jump height and duration (as opposed to setting gravity and jump velocity) - Asymetrical jumps (falling faster than rising) (More information at the README.md file)
Runtime ("in app") Debug Console for GODOT Works with both GODOT logs and Android Logcat output SAV Debug Console is a flexible and light weight GDScript that creates a runtime debug console display that you can add to almost any GODOT application Display at runtime ("in app") the log output from the print, print_debug and print_stack methods or logcat
A tool that simplifies the process of creating animations in AnimatedSprite2D nodes by automatically loading frames from folders. Features: - Load multiple animations from folder structures - Automatically creates animations from folder names - Recursively explores subfolders - Configurable FPS for all loaded animations - Automatically disables loop for all animations - Supports PNG, JPG, and JPEG formats
This addon allows more efficient windows in Godot, with a built-in blue neon theme. NOTE: Not all window class features are available.
A node that correlates a Window to a in world Node2D CanvasItem, allowing for a Window node to interact with the SceneTree directly as if it were a CanvasItem itself - even for native windows
Bind an object's property to specified functions and provide a set_data function to update the property's value, which then triggers the bound functions. This can be used for UI updates or other scenarios where closely monitoring property changes is required. 将对象的某个属性与指定的函数绑定,并提供set_data函数,更新属性的值,随后调用那些被绑定的函数。可以用于UI更新,或其他需要密切关注属性变化的场景。
A basic file search add-on for Godot 4.3+, similar to the existing "Quick Open" prompt, but with a bit of customization, and defaults prioritizing the searching of script, scene, and resource files.
A Simple, yet Effective Godot Profiler! (Also Works in the Editor, and it has a Movable version!) How to Use: 1. After installing the Plugin, go into the Project Settings, and enable "GDProfiler" 2. To Insert the GDProfiler into your Project, search for "Godot Profiler" and you'll be sure to find it easily!
This is a plugin for Godot Engine to import AtlasTextures from the SpriteSheet Packer https://amakaseev.github.io/sprite-sheet-packer/
Add a customizable background image, slideshow, or video to your Code Editor's background!
A class for creating larger than life numbers limit is ee16 (1 * 10 ^ (1 * 10 ^ 16))
A plugin for painting plants and props on arbitrary 3D surfaces. It's meant to simplify foliage placement in a natural-feeling way without having to use heightmap terrain or writing procedural placement algorithms. It can also handle thousands of foliage instances without completely tanking the FPS (with an reasonable setup). This is a single player plugin and works best with finite medium-sized scenes. Think platformers, shooters, adventure games, anything with a hand-made level.