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  • Side-Scrolling-Shooter
    4.2
    v1.0.1Templates

    A game template replicating the SNES game "Earth Defense Force". This includes: - Player - Enemy - Shooting enemy - A wave system - Textures - Sound effects - Basic HUD Issues (use this one): https://codeberg.org/CatAClock/Issues

    By: CatAClock
  • Animated Box Container
    4.4
    v1.22D Tools

    This plugin will animate layout direction change in container. Unlike Animated Panel Container, only C# version is available due to behavior differences in Godot. Provided version is v1.2. This can be integrated with Animated Panel Container to achieve scaling animation. Please refer to README.md in our repo for demo video.

    By: halyulx
  • WCSpawnPool
    4.3
    v0.1.0Tools

    Helper Node to automatically pool spawned scenes in both memory and tree, so you always have some to grab for that tasty lag-free same-frame spawning!

    By: nonchip
  • Sound Manager
    4.0
    v4.3Tools

    The Sound Manager gives the users better control over the audio of their games. Using this plugin, it is possible to play every sound of the game using just simple method calls. No more long AudioStreamPlayer lists inside your scenes nor long methods to handle the audio inside every script. The plugin was made by Celeste Privitera (Xecestel) and Simón Olivo (sarturo). It's licensed under MIT.

    By: Xecestel
  • MapCamera2D
    3.5
    v1.2.2Scripts

    A node that adds mouse, keyboard and gesture zooming, panning and dragging to Camera2D. Exported properties: - zoom_factor (multiplies Camera2D.zoom each mouse wheel scroll) - zoom_min (minimum Camera2D.zoom) - zoom_max (maximum Camera2D.zoom) - zoom limited (if true, MapCamera2D.zoom_min is effectively increased to stay within limits) - zoom_relative (if true, mouse zooming is done relative to the cursor) - zoom_keyboard (if true, zooming can also be done with the plus and minus keys) - pan_speed (adds to Camera2D.offset while the cursor is near the viewport's edges) - pan_margin (maximum number of pixels away from the viewport's edges for the cursor to be considered near) - pan_keyboard (if true, panning can also be done with the arrow keys) - drag (if true, the map can be dragged while holding the left mouse button) - drag_inertia (multiplies the final drag movement each second)

    By: Julian-Vos
  • Asset Atlas Replacer
    4.0
    v1.0.0Tools

    Replaces UIDs and paths of assets for their atlas match. !!BACKUP YOUR PROJECT BEFORE USING THIS TOOL!!

    By: JessicaCC-gd
  • BitMap Fonts Atlas Replacer
    4.0
    v1.0.0Tools

    Adjusts font files' character coordinates for their atlas match !!BACKUP YOUR PROJECT BEFORE USING THIS TOOL!!

    By: JessicaCC-gd
  • Steam Locale Mapper
    4.1
    v1.0Misc

    Godot 4.1+ addon for mapping Steam API languages to Godot locale codes. When using Steam API addons in Godot such as GodotSteam, language names need to be mapped to Godot locales in order to switch a Godot game's language to the user-selected one in Steam. This small addon provides mapping functions to handle all languages available via the Steam API. For more information see: https://github.com/AstralCrowGames/GodotSteamLocaleMapper

    By: AstralCrowGames
  • CodeScope
    4.0
    v0.1.0Tools

    Generate, optimise and modify with this incredible plugin from CodeScope. Whether you’re developing a game plugin, a web app, or a custom solution for your clients, CodeScope simplifies the entire process. Our smart automation and optimisation tools ensure faster performance and efficiency.

    By: CodeScope
  • Auto Version Incrementor (Mono)
    4.3
    v0.1aTools

    Automatically updates the version number stored in ProjectSettings. Can be configured to increment on build, export, or both. Edit settings.cfg in res://addons/auto_version_incrementor_mono/settings.cfg to customize functionality. More customization is planned for the future. To install, copy the addons folder into the base directory of your project. NOTE: Being a Mono plugin, you must build the mono solution before enabling the plugin.

    By: jtsmithit
  • Dialog Box
    4.0
    v1.2Scripts

    Tool that allows you to create dialogue system just by adding single node.

    By: Fading Ind
  • Portal
    4.3
    v1.0Tools

    Plugin for Visual Shader

    By: 3Dvachevsky
  • ScrollingCounter
    4.3
    v1.012D Tools

    An animated widget which displays points by scrolling like an odometer. • Simple to use: one gdscript (and one default digit image) • Counter will resize to fit a custom digit image • Supports negative numbers • Scrolls at any speed - too fast --> fake counting: larger digits count while smaller just spin • Count by point (e.g. 10 points/sec) or by chunk (e.g. 105 or 3200 will be counted in same amount of time) • See a demo here: https://corpsinhere.itch.io/scrollingcounter

    By: corpsinhere
  • EZ Stats
    4.3
    v1.0Scripts

    EZ Stats simplifies your statistics needs by offering the following global functions via a sole, auto-loaded singleton script: sanitize() - Ingests an Array with elements of any type, sanitizes non-integers/floats, and returns an Array[float] mean() - Calculates the statistical mean (average) of a dataset median() - Calculates the statistical median of a dataset spread() - Calculates the statistical range of a dataset minima() - Calculates the statistical minima of a dataset maxima() - Calculates the statistical maxima of a dataset variance() - Calculates the mean-based variance of a dataset standev() - Calculates the mean-based standard deviation of a dataset mad() - Calculates the median absolute deviation of a dataset all() - Calculates all summary statistics above and returns them in a Dictionary

    By: aaron-tundrapeaksstudios
  • Godot Mod Player for Godot Engine 4
    4.3
    v4.3.0Scripts

    This is 100% pure GDScript embeddable Software Mod Player for Godot Engine 4. Supported files: *.mod, *.xm 4.3.0 updates: * Optimize for loops 4.2.5 updates: * Fixed portamento up/down * Fixed error when read empty pattern from XM files * Remove unused codes 4.2.4 updates: * Fixed tone portamento in linear frequency * Fixed vibrato does not working * Fixed volume slide command * Fixed Instrument panning * Refactoring codes 4.2.3 updates: * Fixed portamento/vibrato in linear frequency * Fixed tone portamento bug * Fixed 16-bit sample loop point bug. * Implement frequency 0 to stream stop. 4.2.2 updates: * Fixed 3xx/4xx "continue" parameter * Fixed volume resets when has no instrument number * Remove thread codes * Remove old workaround codes * Refactoring codes 4.2.0 updates: * Implemented 9xx Sample Offset * Fixed some errors 4.1.1 updates: * Implemented full features for multi retrig note (0x1B) 4.1.0 updates: * Fixed pitchbend in linear frequency mode. * Implemented vibrato depth of volume command. * Implemented global volume slide continue (parameter 0x0000). * Implemented temporary multi retrig note. 4.0.1 updates: * Fixed some clamp/max to clampf/clampi/maxf * Fixed @export_files attribute 4.0.0 updates: * Ported from Godot Engine 3 version.

    By: arlez80
  • GODolphin
    4.3
    v1.0.0Tools

    zh-cn: GODOT 的 C# 工具包,包含了从R3仓库中提取的可反应属性的实现,以及从UNITY QFRAMEWORK 中提取的非常好用的工具,并做了一点小小的修改,同时也包含一个现代化外表的 LOG CONSOLE en: GODOT's C# toolkit, including the implementation of reactive properties extracted from the R3 repository, and the very useful tools extracted from UNITY QFRAMEWORK, with a few minor modifications, and also includes a modern-looking LOG CONSOLE

    By: baizeyv
  • Godot TOML Parser
    3.6
    v1.01Misc

    A Godot TOML parser for Godot 3.x Usage ``` var toml = TOMLParser.new() # Define the parser in your script var file = toml.parse("res://file.toml") # Load your TOML file from a specified path # After that, it behaves exactly like a dictionary print(file["variable"]) ``` Current Issues -Octal and binary numbers aren't supported -Complex Date-time (eg. 1979-05-27T00:32:00.999999-07:00) isn't valid -Multi-lined strings can't start on a new line -Multi-lined arrays aren't supported

    By: benichi
  • Godot Stick
    4.3
    v1.1Tools

    Joystick for Godot Game Engine

    By: Saulo de Souza
  • Template for Plugin V1 Godot 3.x Android
    3.2
    v0.9Templates

    Preconfigured Template for Creating Android Plugins Improvements: - To define exportable methods, they only need to be public and contain the @GodotMethod annotation. - The template automatically collects these methods and exposes them to the Engine. - For now, signals are still defined in the initSignals() method. - The plugin exposes the class name as the plugin name in getPluginName(). - Automatically generates the gdap file to start using the plugin right away.

    By: MedGasan
  • Character Control
    4.3
    v1.03D Tools

    Set up your joystick to control the CharacterBody3D. This node should be added as a child of CharacterBody3D, and you should configure your joystick in the Godot inspector (it comes pre-configured). How it works: The left joystick moves the CharacterBody3D, the right joystick rotates the SpringArm with the camera, the A button makes the character jump, the R button locks the camera, and holding the L button switches to first-person view. There’s no need to create a SpringArm and camera, as this is already handled. Note: Character Control already applies gravity to CharacterBody3D, so you should not add another script that handles gravity.

    By: Saulo de Souza
  • GtgAssetsKit GD4 - PhotoRealism
    4.0
    v1.0Tools

    This is a 3d kit comes with a lot of high quality pre-installed assets for Photorealistic games development in Godot Including: - High Quality 3D Models - High Quality Sounds - High Quality Prepared Textures Read for Game Dev All Included from sources - AmbientCG - PolyHaven - Custom Designs also Get Ready for PhotoRealism in Godot 4

    By: gtg