
Godot tool for 4.x. Extended Label. Adds new functionality. COLORS : Choose between multiple colors, and edit them easily on a dictionary. SIZE : Choose between text size. Automatically changes when changing UI resolution (hook up the signal).
Godot tool for 4.x. Extended Label. Adds new functionality. COLORS : Choose between multiple colors, and edit them easily on a dictionary. SIZE : Choose between text size. Automatically changes when changing UI resolution (hook up the signal).
This plugin allows you easily export your project to TheGates browser Fill the required fields and click "Export" It will export and create all the necessary files in your chosen folder You can host them locally or on the server If you need one just email us on [email protected] TheGates Docs: https://thegates.readthedocs.io
Godot State Charts is an extension for Godot Engine 4 or later that allows you to use state charts in your game. State Charts are similar to finite state machines, but they are more powerful and avoid the state explosion problem of traditional FSMs. To get started, check out the manual at: https://github.com/derkork/godot-statecharts/blob/main/manual/manual.md
Copy Files On Export is an addon for Godot 4 which allows you to define a set of files which will be copied alongside the project when it is exported! Useful if you want to include a README or other files for your users without having to copy the files manually or set up automation via external means. To configure the addon, head to "Project" → "Project Settings" → "Copy Files On Export". The table in that section defines the file mappings which will be copied to the export location. Click "Add" to add a new mapping. Then press "Select" and navigate to the file you wish to include in your export destination. Then for "Path in export location" type a valid path which defines the destination of the mapped file. The following formats should work: * some-file.txt * foo/bar/some-file.txt * /foo/bar/some-file.txt * ./foo/bar/some-file.txt * etc. If you want to limit the file to one or more specific feature tags, you can enter them comma-separated in the "Limit to features" field. On MacOS, the data will be placed alongside the *.app. Android and iOS exports are currently untested, therefore, "officially" unsupported. I'll appreciate any test results you can post! View more information or file issues with the addon in the git repository - https://github.com/paskausks/gd-copy-files-on-export
Matrix class for Godot/Maodot. Automatically use computational shaders to accelerate calculations based on computational complexity.
Effortlessly manage and integrate leaderboards in your Godot projects with SimpleBoards! Fetch entries, submit scores, and connect players to leaderboards using the SimpleBoards API. Easy setup, powerful features, and fully customizable for indie and professional developers. Perfect for enhancing your game's competitive edge! The plugin is based on https://simpleboards.dev
A simple godot export plugin that connects godot's video export mode to the export menu. Requires the NovaTools plugin as a dependency.
While prototyping, I often disable nodes using the "Process Mode" selection. However, it can get tedious to scroll and search for the "Disabled" mode repeatedly. To make this easier, I created this plugin! This plugin adds a convenient button to the upper-right corner of the Godot editor, allowing you to quickly toggle the "Disabled" mode without the hassle.
an SQL manager to quickly access data by data and update it with not corrupted files with power failure. it isn't supported by other SQL because it has it's own data structure.
Plugin to assist un-breaking NodePaths referenced by an AnimationPlayer after you've rearranged the scene tree Problem: Sometimes when you edit the scene tree of a scene that has an AnimationPlayer wired up to it, the AnimationPlayer fails to resolve nodes in the scene whose NodePaths have changed and as a result can no longer play animations. Solution: Use a @tool script to edit the NodePaths referenced by the AnimationPlayer so they can be resolved again. This addon provides a basic UI to simplify the process.
A Godot plugin making it easy to have command line comands run during export of projects.
Add a customizable background image, slideshow, or video to your Code Editor's background!
Fast, simple and easily extendable Behaviour Tree plugin for Godot 4.x Mono.
# Multiplayer Inputer ## Online Demo: https://zhengxiaoyao0716.itch.io/godot-plugin-multi-inputer ## Asset Project: https://zhengxiaoyao0716.itch.io/cute-slime ## Preview, Examples & Api: [issue#1](https://github.com/tensai-suraimu/godot-plugin-multi-player/issues/1) ## Usage: ```gdscript var joypad_id: int func _ready() -> void: MInput.regist(joypad_id) # multi-inputer action name func _ma(name: String) -> String: return MInput.action(joypad_id, name) func handle(): var direction := Input.get_axis(_ma("move_left"), _ma("move_right")) ... ```
LimboAI is an open-source C++ module for Godot 4 providing a combination of Behavior Trees and State Machines for crafting your game’s AI. It comes with a behavior tree editor, built-in documentation, visual debugger, and more! While it is implemented in C++, it fully supports GDScript for creating your own tasks and states. The full list of features is available on the LimboAI GitHub page: https://github.com/limbonaut/limboai Behavior Trees are powerful hierarchical structures used to model and control the behavior of agents in a game (e.g., characters, enemies, entities). They are designed to make it easier to create complex and highly modular behaviors for your games. This release works with Godot 4.3. GDExtension version supports exports for Linux, Windows, macOS, Web, iOS and Android.
Content Pack Manager is an Addon that allows you to create a DLC / Addon/Plugin / Sandbox Mod for exported Godot games. Using Godot's own system for creating and loading packs, CPM simplifies the process of creating, and loading packs into the game, by providing a simple interface to access.
Responsive touch screen joystick for mobile devices. 1.0.2 Bug fix: - Knob correctly follows the touch position even if the joystick position is different from its parent node position - Joystick inputs now doesn't affect other nodes with input functions
A plugin for Godot 4.2+ to help you make "screenshots" or "images" of any sprite or image in 2D world (also supports 3D).
A class for creating larger than life numbers limit is ee16 (1 * 10 ^ (1 * 10 ^ 16))
Metroidvania System (abbrevated as MetSys) is a general-purpose toolkit for creating metroidvania games in Godot game engine. It helps with map design, navigation and presentation, tracking collectibles and provides basic save data functionality related to the system. Its components can be used independently, even for games that aren't metroidvanias. To use it, copy "addons/MetroidvaniaSystem" to your project and enable the plugin in Plugins tab of Project Settings. The addon includes a sample project that shows how to use it. For more information, check the GitHub README/wiki or refer to the documentation of MetroidvaniaSystem class.
LimboAI is an open-source C++ module for Godot 4 providing a combination of Behavior Trees and State Machines for crafting your game’s AI. It comes with a behavior tree editor, built-in documentation, visual debugger, and more! While it is implemented in C++, it fully supports GDScript for creating your own tasks and states. The full list of features is available on the LimboAI GitHub page: https://github.com/limbonaut/limboai Behavior Trees are powerful hierarchical structures used to model and control the behavior of agents in a game (e.g., characters, enemies, entities). They are designed to make it easier to create complex and highly modular behaviors for your games. This release works with Godot 4.2. Currently, GDExtension version supports only exports for Linux, Windows, macOS and Web.
A tool that simplifies the process of creating animations in AnimatedSprite2D nodes by automatically loading frames from folders. Features: - Load multiple animations from folder structures - Automatically creates animations from folder names - Recursively explores subfolders - Configurable FPS for all loaded animations - Automatically disables loop for all animations - Supports PNG, JPG, and JPEG formats
基于https://godotengine.org/asset-library/asset/3825二次开发的工具,可以将.xlsx文件转换为可查询的表格实例 A tool developed based on "https://godotengine.org/asset-library/asset/3825" can convert.xlsx files into queryable table instances.