
- 4.1
- 4.3v1.0Tools
A plugin that enables importing external files into the current project. *How to: In the File System dock click and choose the "Import Files Here" option.*
By: QJPG - 4.0v1.0.0Tools
Replaces UIDs and paths of assets for their atlas match. !!BACKUP YOUR PROJECT BEFORE USING THIS TOOL!!
By: JessicaCC-gd - 4.1v0.5.1Tools
Provides an input field in the editor output panel for executing arbitrary GDScript in a REPL-like fashion.
By: blujai831 - 4.2v1.0.1Tools
A Plugin for toggle text_editor/external/use_external_editor godot editor setting
By: Cuppar - 4.2v1.0.1Tools
A time tracker plugin made to help you dedicate a set amount of "work time" to your project each day. It can even keep track of the current foreground window and automatically "block" the stopwatch when you get distracted and switch to a non-whitelisted window (this is Windows-only, at the moment). Whitelisted windows are defined using a comma-separated, case insensitive list of keywords, if the active window's title contains any of the keywords, it is considered "productive" and the stopwatch will keep counting, otherwise it will pause. This plugin only supports Windows and Linux. It should work on macOS if you comment out some code in stopwatch.gd
By: Bypell - 4.2v1.0Tools
For fast and easy sound implementation for your games. 1. Install 2. Activate plugin 3. Set Sounds Folder 4. Done Features: -A scroll list shows all sounds from the selected folder. -Sample preview image. -A button to copy a function call to play the selected music. Then you can simple paste this code anywhere in your script editor. -One-click playback interaction for all sound files. Sounds, Music, SFX
By: shafnaz - 4.3
- 4.3
- 4.3v3.0.0Tools
A simple tool for managing different states of a node. Usage 1. Add a StateManager on any node where you want to have states. 2. Set State Machine and Condition Expression Base for the expressions. 3. To edit StateMachine select the StateManager and go to State Tree in the bottom panel.
By: dnrvs - 4.2v1.0.2Tools
A customizable project statistics/file scanner.
By: shadowmaster435 - 4.3v0.1.3Tools
Now working on Godot 4.3 *ONLY*. Pending bugfixes in core for later versions. Resource Wrangler lets you visualize and build resources. This addon takes resources and stretches them out sideways in a Node Graph. You can then visually edit and add nodes until your resources are perfect. See the Gitlab * for more info. There's also a docs section in the addon's folder. * You can get the latest from 'main' on Gitlab too. It's usually fresher than this asset library. Just fetch the 'resource_wrangler' folder that is under 'addons' and then put that in the same place in your project.
By: dbat - 4.2vv2-release0Tools
The framework that simplifies your game/application development. Important » Updating the framework via the asset library is slow, consider switching to the git installation method for faster updates: https://core.staropensource.de/getting-started/setting-up/#using-git Repository » https://git.staropensource.de/StarOpenSource/CORE Documentation » https://core.staropensource.de Getting started guide » https://core.staropensource.de/category/getting-started/ Changelogs » https://git.staropensource.de/StarOpenSource/CORE/releases Changelog for this update » https://git.staropensource.de/StarOpenSource/CORE/releases/tag/v2-release0 The CORE Framework includes this: - simple but rich logger implementation - a crash handler - a graphical log - miscellaneous useful functions - a scene manager - awaitable and/or batched (download) requests - settings manager - data validation - mod loader (soon) - and much more!
By: JeremyStarTM - 3.5v1.0Tools
- Multiple audio can be played on a single node - The same audio can be played back in duplicate - Functions can be used for detailed editing from within the code
By: mawario - Custom buildv0.1.37Tools
v0.1.37 Release Notes: - better support for new download locations - code cleanup and small bug fixes v0.1.35 Release Notes: - support for 4.x - support for 3.x - support for 2.x Do you like not needing to remember what version of Godot your project needs? Do you like not needing to remember what assets you need for your project? Do like not worrying when you upgrade your project to a new version of Godot? Do you like using the command line? Do you like opening your project immediately instead of the needing the project list? Do you want a better way to share your project with your team? Do you need to support multiple platforms? Do you have OCD and must keep your projects neat and tidy? Do you like having to store ONLY your game code in your git repository? Do you like Real Vanilla ice cream? Then this tool is for you. GSPM is a multi-platform Command Line Tool (CLI) that can be used to help you manage your Godot projects. Project information is controlled using a plain text file in YAML that defines the blue prints of your project. Here is a sample from on of my last games: https://gitlab.com/ludumdare/ludumdare47/-/blob/master/project.yml It helps solve the problem of wondering what version of Godot you used, and what assets you needed in your projects while at the same time letting developers on different platforms work together. You can READ THE DOCS here https://gs-project-manager-docs.readthedocs.io/en/latest/ Note: This tool is NOT something you "install" into your Godot project. Instead, follow the installation instructions in the documentation and the samples in the Getting Started section to help. If you have questions or find any issues, please leave them here https://gitlab.com/godot-stuff/gs-project-manager/-/issues Get started using it in five minutes (assuming you already have Python installed) > pip install gspm > gspm new mygame > cd mygame > gspm install > gspm edit Works with Godot 2.x, 3.x, 4.x Works with Windows 10, Linux and MacOS Requires: Python >=3.4 You can view the PyPi page here https://pypi.org/project/gspm/
By: paulhocker - 3.5v1.15.0Tools
One SDK for cross-platform publishing HTML5 games. Supported platforms: + Playgama + Crazy Games + Game Distribution + Yandex Games + Wortal + PlayDeck + Telegram + VK.COM + VK Play + OK.RU + Absolute Games + Other [Work In Progress]
By: mewton - 4.1
- 4.3v0.1.0Tools
Helper Node to automatically pool spawned scenes in both memory and tree, so you always have some to grab for that tasty lag-free same-frame spawning!
By: nonchip - 4.0v4.3Tools
The Sound Manager gives the users better control over the audio of their games. Using this plugin, it is possible to play every sound of the game using just simple method calls. No more long AudioStreamPlayer lists inside your scenes nor long methods to handle the audio inside every script. The plugin was made by Celeste Privitera (Xecestel) and Simón Olivo (sarturo). It's licensed under MIT.
By: Xecestel - 4.0v1.0.0Tools
Adjusts font files' character coordinates for their atlas match !!BACKUP YOUR PROJECT BEFORE USING THIS TOOL!!
By: JessicaCC-gd - 4.1v1.0Tools
This plugin will let you see the children nodes of the currently selected node in your tree in a seperate dock to make your life easier, especially when working with component driven projects. You can navigate in the panel to get the desired node in the selected parent node in the scene tree.
By: Ulice - 4.3v0.1.2Tools
Godot Plugin for Lootfabriq. This plugin allows you to seamlessly download the latest exported dictionaries and images from the Lootfabriq CMS directly into your Godot project
By: lootfabriq - 4.3v1.0.0Tools
The easy way to use build data like git commit hashes in your build.
By: svetogam - 4.3v0.1aTools
Automatically updates the version number stored in ProjectSettings. Can be configured to increment on build, export, or both. Edit settings.cfg in res://addons/auto_version_incrementor_mono/settings.cfg to customize functionality. More customization is planned for the future. To install, copy the addons folder into the base directory of your project. NOTE: Being a Mono plugin, you must build the mono solution before enabling the plugin.
By: jtsmithit