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  • GodotSteam Server GDExtension 4.1 - 4.3
    4.1
    v4.6Tools

    Steamworks Server API plug-in for Godot Engine. Available for the Windows 32/64-bit, Linux 32/64-bit platforms, and Mac universal. It is based on GodotSteam 4.6 with Steamworks SDK 1.62. This version is meant for Godot Engine 4.1,x to 4.3.x; for other versions: Godot 4.4: https://godotengine.org/asset-library/asset/3901 Previous versions of the plug-in can be found at the GodotSteam Server repository: https://github.com/GodotSteam/GodotSteam-Server/releases. You can find the full documentation with tutorials at https://godotsteam.com. It does not require enabling but you may need to restart your editor.

    By: Gramps
  • DialogueQuest
    4.3
    v0.7.0Tools

    DialogueQuest is a dialogue system for the Godot 4 game engine, that is designed with a few core principles: Collaboration Simplicity Stability Intuitivity Documentation DialogueQuest is developed alongside the DialogueQuestTester program, which allows to run dialogue without Godot, aimed for collaboration with non-coders.

    By: hohfchns
  • GodotSteam Server GDNative (Deprecated)
    3.5
    v3.3Tools

    Steamworks Server API wrapper for Godot Engine (version 3.x)... now for GDNative. Available for the Windows, Linux, and Mac platforms. It is based on GodotSteam Server 3.3 with Steamworks SDK 1.58. This version is meant for Godot Engine 3.5.3, but it should work with previous Godot 3.x versions. Previous versions of the plug-in can be found at the GodotSteam Server repository: https://github.com/GodotSteam/GodotSteam-Server/releases. You can find the full documentation with tutorials at https://godotsteam.com.

    By: Gramps
  • Mod Loader Dev Tool
    3.5
    v0.3.0Tools

    Tool to improve the development experience when creating Godot Mod Loader mods. Features: - Simple mod zipping process to ensure proper format for ModLoader --- Steam Workshop --- Thunderstore (soon™) - Easy editing of the mod's `manifest.json` file, with validation - Json Schema editor for the mod's configuration settings, with validation (soon™) - Advanced right click context menu in the file system --- Create new script override file --- Create new asset overwrite - Create a simple mod skeleton with a single click - Easy symlinking of existing mods Usage Click the "Mod Tool" button in the Godot editor's top menu bar to open the Mod Tool window. Right click on a file in the FileSystem dock to get context actions.

    By: GodotModding
  • Visual State Machine
    4.3
    v1.0Tools

    A State Nachine whit visual nodes and connections for your game

    By: MioKuguisaki
  • LogDuck - Your Logging Buddy for Godot 4.x
    4.0
    v0.9.1Tools

    A straight-forward logging addon for Godot 4.x to centralize and customize your Debug output for your project. - Customizable rich-text console outputs with BBCode. - Class name detection (GDScript) - Toggleable logging levels: Debug, Warning, Error. - Show full stack or last stack_frame for each LogLevel individually - Instance numbering to differentiate the ouput from different instances - Output of systems specs to console - Can be used in other editor scripts - Many settings, to make sure you get the most out of your logs!

    By: zeeweasel
  • SplashScreenWizard
    4.3
    v1.3Tools

    A simple plugin for the Godot Game Engine that allows you to create a custom splash screen for your game.

    By: ThePat02
  • DualEditor
    4.2
    v2.0.0Tools

    A plugin for Godot Engine writted fully in GDScript Allow you to EDIT 2D and 3D editor next to each other ( by splitting the view ) ! Features 1 - Enable/Disable 2D/3D Dual Mode : This transform your 2D and 3D tab into a splitted view (2D on left and 3D on right) 2 - Change on focus : To edit the editor your want ( 2D or 3D ) just move your mouse above the panel your want, it will automatically transform the other into a simple preview ( you can see the change on the 2D / 3D buttons on the Godot top editor bar ) 3 - Keep top bar functionnalities: When the focused editor change it will automatically switch the top bar functionality of the current editor ( the bar with snap grid options etc )

    By: Meta-Ben
  • Previewer_2D_3D
    4.2
    v1.0.0Tools

    A plugin for Godot Engine writted fully in GDScript that allow you to PREVIEW 2D or 3D editor while editing on the other one. It could be really useful for game that use 3D as physic engine but 2D as rendered engine since if you manage by code or a way of your own to update the 2D view while editing the 3D view for exemple this Plugin will show you the modification in real time Features : 1 - Show/Hide the Preview ( for both ) 1 - Preview 2D while using 3D editor 2 - Preview 3D while using 2D editor 3 - In 2D Preview -> move around and zoom in / zoom out 4 - In 3D Preview -> Move around ( not orbiting around stuff like in the 3D editors !), rotate and zoom in / zoom out 5 - Put the preview on the Left / Right / Bottom 6 - ( Bonus ) Work in full screen edition :

    By: Amealky
  • PlayerConnect - Godot to Discord Reporting System
    4.3
    v1.5.1aTools

    Player Connect also known as a Reporting System which can be implemented inside your Godot Game and with ease. it uses Godot's HTTPRequest node to send Calls to Discord's Webhook.. and so in whichever channel your webhook is.. it will send the data to that specific channel.. please keep in mind don't share your webhook url to the public. it would lead to disasters

    By: Silver Demon Studios
  • Inspector Tabs
    4.4
    v0.1Tools

    Godot add-on for splitting the inspector property classes into its own tabs. So that it is shorter and require less scrolling.

    By: PiCode
  • Daicon
    4.3
    v1.1Tools

    Daicon is a Godot plugin for creating 2.5D games. Its principle is to use 3D space to move 2D objects. In this way it simulates the 3D depth of the environment in 2D dimension. The addon provides the developer with a set of new nodes and additional tools that combine 3D and 2D capabilities simultaneously. - Documentation: https://daicon-docs.readthedocs.io/en/latest/ - Project on GitHub: https://github.com/arukurei/Daicon - ItchIO: https://alkrei.itch.io/daicon

    By: Alkrei
  • Resource Remaps
    4.3
    v1.1.3Tools

    Editor plugin for Godot that enables remapping resources by feature. An essential tool for porting your Godot project! Features: • Remap any resource or file in your project to a different one when your project is exported, based on the feature tags of that export. • Quickly and easily reduce export size when supporting different platforms. • Any remaps that are not used will automatically be excluded from the exported project. • Compliments existing Resource Export Modes. • A productive Project Settings GUI including undo/redo support. • Uses Godot's EditorExportPlugin functionality. Examples: • Remap high quality music files used in the PC exports to be low quality mobile music files in the mobile exports. • Change button call-out textures to represent the controller used by the platform. • Make menu scenes appear different in the mobile game than the PC game. Documentation: https://github.com/allenwp/godot-resource-remaps Example project: https://github.com/allenwp/godot-resource-remaps/archive/refs/tags/v1.1.3.zip

    By: allenwp
  • Termdot (Game Terminal)
    4.4
    v0.0.4Tools

    Termdot is an external terminal design for Godot, it supports: 1. Runtime command execution console – interact with the game during runtime. 2. Command history caching and auto-completion – recall and auto-fill previous inputs. 3. Command scripting with execution status handling – write reusable scripts and track results. 4. Extensible and easily integrated – fits smoothly into existing projects. 5. Log and data inspection windows – visually view logs and runtime data. 6. Capture Godot's standard output and errors with timestamps automatically - inspect error data on release export.

    By: Joezeo
  • All Projectiles
    4.4
    v1.0Tools

    A Projectile Engine for Godot. All Projectiles is a compact, fast and efficient projectile engine made for Godot 4 and designed as a hands off user approach to projectile instancing, managing and disposal. Docs: https://oscarvezz.github.io/all-projectiles/

    By: OscarVezz
  • Fuku - Ollama Integration for Godot
    4.3
    v1.0.4Tools

    Fuku is a plugin for Godot Engine that integrates Ollama, enabling you to interact with your own LLMs (large language models). Chatbot: Ask something into the chat box and the LLM will generate a relevant response. Experiment with different models and instructions to optimize your results.

    By: af09
  • SCML importer
    4.0
    v0.10.0Tools

    SCML importer for GODOT. Written to convert BrashMonkey Spriter created characters and animations into a Godot scene and animations. Usage: * install plugin * enable plugin * import scml along with images maintaining the relativity that the SCML expects * open the scml file in godot using the FileSystem dock 0.10.0 was developed in 4.3 but is expected to continue to work in 4.X since no breaking changes were made (quick test confirmed this). For a description of the changes please go to the github README

    By: wojciechm
  • Godot Krita Importer
    4.3
    v0.4Tools

    Plugin for Godot Engine to automatically import Krita KRA & KRZ-files.

    By: 2shady4u
  • Godot Improved JSON
    4.3
    v1.2.2Tools

    JSON support for all variant types, including native & custom objects with property injection from JSON. - Provides a JSONSerialization autoloaded/globally accessible class with several functions for converting any type to/from JSON. - All Variant.Types are supported; no longer will your StringName be deserialized as a String, or your int as a float. Types are deserialized as the exact type they were when serialized. - Custom & Native object support (including resources, nodes, anything that extends Object). - Configurations for each class define what is to be serialized, only including the properties that you define thus compacting JSON making for smaller files, quicker load & save times. - Assign an id to each class's config, and a json_key to each property. This allows you to change class names, script paths, & property names without having to modify JSON referencing old class names or paths. Simply update the JSON config for the class that changed. - Automatically instantiate a PackedScene from JSON for Node derived classes; keep your default values default! - Editor tools for quickly creating JSON object configurations - Ability to store "references" to local *.tres Resource files within JSON, and upon deserialization load the exact instance of that resource file. - WeakRef support

    By: neth
  • Config Table Manager
    4.2
    v0.2.0Tools

    一个用于管理配置表格的Godot插件 A config table manager plugin for godot. ## Features 1. Easy to use, generate table header by using a data class. Allow to add additional columns. 2. How to generate and import can be save as a preset, convenient to adjust repeatedly. 3. Support backup and merge when regenerating tables. 4. Highly customizable, you can add your **Table Tool** and **Import Tool** to generate table file and import as resource which are meet your needs. ( This plugin is provide **CSV**, **xlsx** table tools, and provide **GDScript(TypedArray/Dictionary)** import tool.) 5. You can add Generate Modifier and Import Modifier to insert your logic for modify data in generating and importing workflow. ## 特性 1. 简单使用,根据数据类生成表头,允许添加附加列。 2. 生成与导入预设可保存,方便反复调节。 3. 支持重新生成表格时自动备份与合并。 4. 高度自定义,可添加自己的**表格工具**与**导入工具**,生成符合您需求的的表格文件或导入为你需要的资源格式。(该插件已提供**csv**,**xlsx**表格工具,以及**GDScript(数组/字典)**导入工具。) 5. 可添加**生成修改器**与**导入修改器**,在表格生成与导入流程中插入你的自定义逻辑以修改要生成或导入的数据。

    By: Daylily
  • RenderDoc Launcher
    3.5
    v1.0.1Tools

    Plugin tool to easily launch RenderDoc from within Godot

    By: joselico
  • RenderDoc Launcher
    4.0
    v1.0.0Tools

    Plugin tool to easily launch RenderDoc from within Godot

    By: joselico
  • Event Audio
    4.2
    v1.0.1Tools

    An event-based audio workflow for Godot. - Event based - add audio without modifying scenes or nodes. - Centralised. Build up a banks of audio in one place. - Works with 2D and 3D scenes. - Works with GDScript and C#. - Multiple audio variants can be associated with a trigger. When triggered, a random choice will be picked. - Triggers are searched for hierarchically the using `+` separator. - Audio banks can be swapped out at runtime.

    By: bbbscarter
  • GoLogger
    4.3
    v1.2.2Tools

    The Wiki contains info on install, setup and use: https://github.com/Burloe/GoLogger/wiki/ GoLogger is a lightweight framework that enables you to create log entries to store game events and data into external .log files, making it easier to identify issues. GoLogger is a versatile tool aimed at making the debugging and maintaining process easier, and provide deeper insights into your game's behavior. By storing .log files externally, players can also share logs when they encounter issues, helping you resolve critical problems in released products. Simply define your log entries with "Log.entry("Your log entry.")" and adding data the same way you would using "print()". You can create simple or detailed entries and include any data you require as well as format them to your preference. A new editor dock and integrated category system allows you to add, remove and rename categories. Each session creates unique files for each category which also allows you to sort where certain entries are stored. Making them easier to read and use. Changes in version 1.2: * GoLogger Dock added to the editor. Enabling a code-free user experience. * Category system integrated in the dock. * In-game hotkeys to control logging sessions(see README for more info) * Save copies of the current session. * More information can be found in the README or on the Github repo. BEWARE: * Version 1.2 unfortunately made this plugin 4.3+ compatible. However, version 1.1 is still available on Github.

    By: Burloe