2D

GestureControlledCamera2D - Godot 4.x 2D
by mavcito
A Camera2D node controlled through gestures. It's also an example of how to use the Godot Touch Input Manager (GDTIM).

Poisson Disk Sampler 2D
by decapitated
This tool allows you to generate Poisson Disk Sample points. There's a PoissonSampler2D node provided that generates points in the editor and can be saved in a scene.

Simple Card Pile UI 2D
by insideoutandrew
This plugin provides a flexible and customizable card pile user interface for the Godot game engine. It is designed to handle various card-related functionalities including drawing, discarding, and managing different piles.

Arrow2D
by sergeyp
This node allows you to draw 2d arrows by setting its position, target, width, color, mix and max vector lengths

QuarkPhysics 2D
by erayzesen
QuarkPhysics is a 2D physics engine designed for games. Its goal is to provide a reasonable approach to simulate rigid bodies, soft bodies, and different physics models together. Wiki: https://github.com/erayzesen/godot-quarkphysics/wiki Let's go over what this plugin includes: -A native plugin that integrates the entire QuarkPhysics library into Godot, with builds for all platforms. -An editor plugin that provides unlimited editing capabilities for QMesh inside Godot. -An example project and...

Line Up Tool 2D
by kaanalpar
This plugin lines up the selected nodes on the X or Y axis at the specified distance interval.

SmartShape2D - Godot 4 2D
by sirramesq
This plugin allows you to create nicely textured 2D polys. Simply place a few points then create / assign the shape material, and you should have a good-looking polygon. The textures used are similar to what you would use if making terrain using TileMap/TileSet See Homepage here: https://github.com/SirRamEsq/SmartShape2D Using SmartShape2D with Godot 4: https://github.com/SirRamEsq/SmartShape2D/blob/master/addons/rmsmartshape/documentation/Godot4.md SmartShape2D + Aseprite tutorial can be fou...

Proton Control Animation 2D
by hungryproton
Quickly and easily add UI animations to your scenes. No code or special architecture required.

Advanced Radial Menu
by display
Advanced radial menu node. 1.2 Update! • Controller support • Some fixes

MarkdownLabel 2D
by daenvil
A custom node that extends RichTextLabel to use Markdown instead of BBCode. # Usage: Simply add a MarkdownLabel node to the scene and write its ``markdown_text`` field in Markdown format. In the RichTextLabel properties: - ``bbcode_enabled`` property must be enabled. - Do not touch the ``text`` property, since it's internally used by MarkdownLabel to properly format its text. - You can use the rest of its properties as normal. You can still use BBCode tags that don't have a Markdown equivalen...