3D
Heightmap terrain 3D
by zylann
Heightmap-based terrain for Godot 3.3. It supports collision, texture painting, colouring, holes, level of detail, and grass. WARNING: this version is no longer maintained, and might not work out of the box in Godot versions past 3.3, in which case you will have to fix it yourself. The version available for Godot 4 has had more updates. Fixes in 1.6.1: - Fixed static typing error in terrain importer dialog (thanks to McSpider) Changes in 1.6: - Added island modifier to the terrain generator -...
MultiMesh Scatter 3D
by arcaneenergy
A simple tool to randomly place meshes. 🧩 Features - Scatter objects in the scene. Instances automatically rotate to the normal of the terrain. - Adjust the scatter type, size and collision layer and randomize the size and rotation. - Clustering: Place instances in tight groups together. - Apply advanced constraint options to scatter according to: - Terrain angle - Vertex color - Chunks: Split the MultiMeshScatter node into chunks.

Qodot 3D
by shifty
Quake .map file support for Godot. Qodot extends the Godot editor to import Quake .map files, and provides a data-driven framework for converting the entities and brushes contained therein into a custom node hierarchy.

GodotVMF 3D
by h2x
An importer of VMF files into Godot. Useful instrument for people who used to work with Hammer and finds it most comfortable tool for level geometry creation. Features: - Brushes geometry import - Instances support - Native MDL support - Native VMT support - Native VTF support (only DXT1, DXT3, DXT5 supported) - Displacements import (with vertex data) - Entities support - Hammer's Input/Output system support - Surface props support - Material's compile properties support - FGD generator
POM 3D
by sanketsbrush
POM is addon that helps to create illusion of depth using instances of multimeshinstance3d node as layers and heightmap texture as alpha channel for each layer. It is similar to "StandardMaterial3D's Deep Parallax" but with better depth effect .
Simple Grass Textured 3D
by icterusgames
Plugin to add grass and plants to your scene in a simple way
MagicaVoxel Importer 3D
by scayze
A Plugin for the GodotEngine to import MagicaVoxel's .vox format as meshes for Godot version 3.1! How-To: Install the Pugin using the Asset Lib. .vox files should be automatically imported. In case they are not, select them in Godot's file browser and navigate to the 'import' tab and press 'Reimport'. The .mesh file created doesn't have VertexColor as albedo enabled by default. So it might appear plain white to you. To enable them, add an SpatialMaterial to the Mesh and enable 'Vertex Color/Use As Albedo'. Have fun!
CSG Exporter
by henriquelalves
Godot editor plugin to export CSG Meshes as Wavefront (.obj) files.
Sphere Forms Plugin 3D
by maggen
Adds three new types of mesh "Icosaedron Sphere", "Octaedron Sphere" and "Cube Sphere" for MeshInstance3D. Plugin can easily generate spheres with configurable UV map and count of poligons. Meshes Inspector panels are quite similar to default UV-Sphere. Improved version of my old "Icosaedron Sphere (IcoSphere) Mesh" plugin with better scripting API and faster sphere-gen system.

MeshLibraryFrameInstance3D 3D
by martcarrefour
**MeshLibraryFrameInstance3D** is a Godot plugin that extends `MeshInstance3D`, enabling easy management of 3D meshes from a `MeshLibrary`. It allows users to switch between mesh frames dynamically using the `current_frame` property, making it perfect for animations or scenarios where frame-by-frame 3D model changes are needed.

DestroHook
by lorddestro
A add-on which can quickly be added to your 3D project to have a spring based grappling hook system similar to Unity
Copy Transform
by samw3
Copy and paste a Spatial node's position and rotation to another node.