3D

Hash Animation Master Model-Importer As Scene 3D
by rasikrodri
Godot Plugin to import Hash Animation Master models and their actions into Godot game engine **This is a plugin to import Hash Animation Master models with bones, one decal, and actions as one scene.** **Just create a folder for the model inside the godot project, and copy the model, decals images/textures, and actions there.** The images/textures and actions can be placed in the same folder than the model or in a subfolder.*** **-----A good practice is to have the model and the textures in g...

UniParticles3D 3D
by danielsnd
A simple yet powerful 3D Particle System for Godot 4.3+. UniParticles3D provides an intuitive, modular approach to creating particle effects with a familiar interface inspired by Unity's particle system. UniParticles3D uses Godot's RenderingServer multimesh system for efficient rendering while keeping particle logic on the CPU. While not as performant as Godot's GPU-based particle system, it offers: - Easier and quicker setup - More intuitive controls - Visual gizmos for shape editing - Famil...

Goshapes: Curve-based Modelling and Level Building 3D
by daleblackwood
Goshapes provides intuitive, curve-based level creation tools for Godot 4. This tool augments Path3D nodes with abilities to: - create custom block meshes (earth, buildings, etc) - create path meshes (fences, paths, roads) - scatter instances (trees, rocks, grass, etc) This makes it ideal for quickly putting together 3D environments.

RelativeRemoteTransform3D 3D
by innovateinvent
RelativeRemoteTransform3D pushes its own Transform3D with a relative coordinate space to another Node3D derived node (called the remote node) in the scene. It can be set to update another Node's position, rotation and/or scale relative to another node. This is functionally similar to the built-in RemoteTransform3D. RemoteTransform3D transforms the remote relative to its parent node or the global origin. RelativeRemoteTransform3D allows you to specify any node to position the remote relative t...

LightSensor3D 3D
by elf32bit
LightSensor3D plugin provides a way to sample environment lighting in 3D scenes. This can be useful for stealth games where the player can hide in the shadows. Another application might involve tinting 2D UI elements like FPS weapons.

VisionCone3D 3D
by tattomoosa
Adds the VisionCone3D node, which tracks whether or not objects within its cone shape can be "seen". This can be used to let objects in your game "see" multiple objects efficiently. Default configuration should work for most use-cases out of the box but several performance tuning options are available. Shape can be edited in the scene view with gizmos and drawing debug information can be toggled on. See GitHub for 4.3 compatible version.

CSG Toolkit - Enhance Your Blockout Speed
by luckyteapot
The CSG Toolkit is a plugin designed to enhance blockout creation. Key features include quick access buttons for adding CSG nodes, efficient child node addition when pressing SHIFT, operation presets, and a material picker. Two new Nodes, called CSGRepeater3D, which will repeat the child node in given direction and spacing and CSGSpreader3D, which will spread a selected node across ! The toolkit aims to streamline the blockout process, improving efficiency and workflow for developers using Go...

Godot Motion Matching 3D
by solenya
A Motion Matching plugin for Godot 4.4 and above. Motion matching is a different way of animating your characters, that allows you to have realistic body motion from a set of animation, without requiring setting up any complicated animation state machines. This module is still under development, and code contributions are welcome!

Tile to Gridmap 3D
by matthewkonobri
Tile to Gridmap for Godot 4.4 This plugin was created to allow the use of Godot's autotiling features with Gridmaps. ***This update adds support for basic procedural generation as well as a a dual grid tile placement system*** This plugin does not create the meshes just allows you to draw a tilemap using Godot's tools and place associated meshes and scenes on a gridmap. It works great when using pixel art style low poly meshes that you want to be placed following a tilemap terrain ruleset. An...

BoneGizmo
by thimenesup
Simple Gizmo that allows you to easily transform bones in the editor so you can do animations in Godot.

EnhancedGridMap
by danchiego
EnhancedGridMap is a powerful plugin for Godot 4.4 that extends the functionality of the built-in GridMap node. It provides additional features for grid-based game development, including custom cell states, multi-floor support, and advanced grid manipulation tools.

Mixamo Animation Retargeter 3D
by zeetu
This plugin simplifies the process of importing and retargeting Mixamo animations in Godot 4.3 projects. Automatically retarget and extract animation resources for use in your AnimationLibraries. Disclaimer This plugin is not affiliated with or endorsed by Mixamo or Adobe. Mixamo and its logo are registered trademarks of Adobe Inc. All rights to Mixamo assets and branding belong to Adobe Inc.