All Gadgets

Environment Volume
by darkkilauea
Override the environment used by cameras in parts of your Godot scenes.

Godot ECS
by baifeng
Lightweight ecs framework written with gdscript. - Lightweight and high-performance. - One step serialization and deserialization the game world. - Independent event system. - Hot-swappable system design. - Data-driven and event-driven. - Easy to use.

Metadata Inspector
by ballerburg9005
View and edit hidden Metadata. You can use this to add custom variables to any node directly from the UI. No scripts required.

Transform Container 2D
by phoenixstroh
Adds a control node to make transformative animations in ui easier while using containers.

Gnumaru's Static Data Importer
by gnumaru
TL;DR: Import raw data from several file types (yaml, toml, hjson, xml, csv, xlsx, ods, odb, sqlite) in the same manner as a JSON resource but processing the strings with str_to_var. WARNING: This add-on has system prerequisites and does not work without them, read the "Prerequisites" section in the README.md for further details. ================================================== Hi =)! Did you know that since godot 4.0 the JSON class is a Resource =O? Previously it was just a helper class, b...

TablePager
by awltux
Data Table Control that takes Array[Dictionary] data (e.g. SQLite queries return data in this format, but any data in this format will work) and displays it in a paged table format. Features include, column sort, resizable column width, configurable page size and more.

GDScript Delaunay + Voronoi
by bartek97
A Bowyer-Watson algorithm implementation for Delaunay triangulation for Godot. Also generates Voronoi diagram from triangulation, including neightbour cells scanning. Written as a single GDScript file.

Godot Notes
by roboweb
This tool allows to keep notes and ideas of your project. It adds a Notes dock that contains a text box allowing you to write and save - by project - all the ideas that go through your head. Notes are saved in a notes.txt file inside the plugin folder.

Variable Rate Shading (VRS) Demo
by godotengine
This project showcases how to use variable rate shading (VRS) in 3D to improve performance: https://docs.godotengine.org/en/latest/tutorials/3d/variable_rate_shading.html Performance metrics are also displayed to evaluate potential performance gains. Language: GDScript Renderer: Forward+

DokiVN - Visual Novel Lib
by qjpg
DokiVN is inspired by the "renpy" language, making it easy to program dialogues and interactions of a Visual Novel using only GDScript

DataTable
by ward727
This addons allow you to have a datatable system like what you can found inside UE. This allow you to create a structure of data, then create a table of item that use this structure, all of this in a nice interface! Nearly all Godot types are available!

Easy Animated 2D Moving Platforms
by lukecgg
Want to make a 2D moving platform in Godot? YouTube tutorials too hard and restricting? Scripts too confusing and difficult? You've come to the right place, it's never been more simple! - Tested on Godot 4.3 (But probably works on older and newer versions) - Now with rotation! (in 1.9+) 1. Start by dropping the Platform scene into your Level 2. Right click it in the scene tree 3. Select Editable Children 4. Move the Marker2D and Boom! Moving Platforms! FOR JUST PLATFORMS - Platforms by defaul...