All Gadgets

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RTS mouse selection and navmesh move hero image

RTS mouse selection and navmesh move

by ange

FREE

A simple GODOT demo to test selection and move with units like in RTS games. You can also choose a formation shape for your units and some others parameters.

Godot Cutout Helper hero image

Godot Cutout Helper

by frindestown

FREE

Cutout animation helps a lot keeping the generation of images needed into a reasonable amount. Instead on making one sprite for each frame we can make a set of parts of the sprite and animate them in batchs. It's very easy if the animation only goes two ways, but when making animations for more axis we need a new set for every direction, and changing them in the editor gets very complicated. This plugin helps in maintaining a set of images for each direction or action and helping changing the...

Godot Build System hero image

Godot Build System

by nodnard

FREE

This Godot Add-on makes exporting your game easier by providing necessary features into your export pipeline. Features: ============================== * Asset Bundling Simplifies the process of bundling assets without the need for complex scripts or manual work. Simply the user will place files within the designated bundle directory under the bundles directory. (More soon to come...)

Third Person Controller hero image

Third Person Controller

by waffleawt

FREE

This is a simple third person controller for Godot 4.1+, it's a hybrid between GDQuest's Godot 3 third person controller and Devlog Logan's third person controller, I think this fixes all the issues that both controllers had, feel free to use.

Spookdot hero image

Spookdot

by sandervanhove

FREE

Spook up your editor with this Halloween plugin!

Finite State Machine hero image

Finite State Machine

by shaggydemiurge

FREE

Yet another Finite State Machine for Godot 3.1, this time based on nodes and method names. You have a FSM node, children nodes (usually regular Node) are states, each state node has its own script (Built-in scripts are fine here). In that script you can define methods with predetermined names (names can be customized if needed for some reason) that determine, what happens on each tick while this state is active, which states you can transition to, and what happens when you leave current state...

Gwizz Ticketing System hero image

Gwizz Ticketing System

by gwizz

FREE

Are you struggling with a particular subject in Godot? Do you want a tutorial on it? Well, you can now request that very thing with the Gwizz Ticketing System! Simply describe your problem, add an email, then send! Your ticket will go straight to Gwizz's database where he can review it and make an appropriate tutorial!

Shader for Transparent Water with Screen Space Reflections and Refraction hero image

Shader for Transparent Water with Screen Space Reflections and Refraction

by marcelb

FREE

This intends to solve the problem that the SSR (Screen Space Reflection) implementation of Godot 4 is limited to surfaces that are not transparent. For a water shader it is often necessary to support both transparency and reflections. In a lot of cases this can be worked around with reflection probes, but the need for SSR stands, especially because SSR works quiet well for water. The only solution is to write a custom SSR shader for that matter. This is a full water shader implementation supp...

StateManager hero image

StateManager

by dnrvs

FREE

A simple tool for managing different states of a node. Usage 1. Add a StateManager on any node where you want to have states. 2. Set State Machine and Condition Expression Base for the expressions. 3. To edit StateMachine select the StateManager and go to State Tree in the bottom panel.

Godot Radial Menu hero image

Godot Radial Menu

by tavurth

FREE

Godot Radial menu for Godot 4.x I created this Radial Menu as an addon for a few of my projects. The rendering of the menu is primarily done through shader code and so should be pretty performant.

WAT Unit Framework (For Godot Mono) hero image

WAT Unit Framework (For Godot Mono)

by codedariganie

FREE

Unit Testing Plugin for Godot Mono. Tested with version 3.3.2 SUPPORTS Editor Integration Test Hooks Asynchronous Testing Parameterized Testing Threaded Tests JUnit XML Command Line Interface With CI Support And More

SpanningTableContainer hero image

SpanningTableContainer

by magodra

FREE

The SpanningTableContainer plugin provide a table and a cell container that allow for GUI table with cells that span coloums and rows. The standard GridContainer provide regular table of rows and columns. The SpanningTableContainer use the SpanningCellContainer with the Col Span and Row Span attributes to define cells that span over multiple columns and rows.