All Gadgets

WAT Unit Framework
by codedariganie
Unit Testing Plugin for Godot. Tested with version 3.3.2 SUPPORTS Editor Integration Test Hooks Asynchronous Testing Parameterized Testing Threaded Tests JUnit XML Command Line Interface With CI Support And More
Godot Finder
by josaid
Plugin for the Godot Game Engine that helps you find files (scenes, scripts, resources, etc) across your entire project. Usage To bring up the finder simply press **shift** twice (as you would in any IntelliJ based IDE) or click the search icon in the toolbar (usually the top-right corner of the editor). Besides intuitive mouse support, the finder window also have full keyboard support: - Arrow keys or tab/shift+tab for single-item navigation - Pageup and Pagedown for going to the first and l...
Terrainy 3D
by ninetailsrabbit
Quickly create natural-looking terrain with customizable noise parameters. This tool is designed to create simple but powerful terrains that do not require manual painting
Bonnie Dialogue Manager for
by paganseawitch
Importer and interpreter for Bonnie Dialogue Language. Completely written in GDScript. No external dependencies. Editable in Godot! Bonnie is a language for writing branching dialogues/dialogs and has lots of nice features. Check the docs for more info.
Run-time File Saving and Loading Demo
by godotengine
This project showcases how to load and save various file types without going through Godot's resource importing system. This is useful to load/save images, sounds, 3D scenes and ZIP archives at run-time such as user-generated content, without requiring users to generate a PCK file through Godot. Can be loaded and saved at run-time: - Images (JPEG, PNG, WebP) - 3D scenes (glTF 2.0) - ZIP archives - Plain text files* Can be loaded at run-time: - Images (TGA, BMP, SVG**) - Audio (Ogg Vorbis) - F...

DecalCo
by masterj
DecalCO is a shader based solution for the Godot game engine. Decals are a great tool used to add details to a 3d object without having to add more details to its geometry or using really large texture maps. You can use decal to add things like bullet holes, blood splashes, water puddles in your scenes.

2048 Demo
by drunkbull
This is a demo of famous game "2048" by Godot4 Beta7. Have a look if you are interest in it.There is a strange bug. You may need to double-click to open the font file in the project (res://assets/font/HandWrite.ttf) and click "Reimport".
MIDI Piano Demo
by godotengine
This demo shows how to use InputEventMIDI by creating a piano that can be controlled by a MIDI device. This is known to work with a Yamaha MX88. The piano can also be controlled by clicking on the keys, or by manually calling the activate and deactivate methods on each key. Note that MIDI output is not yet supported in Godot, only input works. Language: GDScript Renderer: Compatibility
Layered Sprite Tool 2D
by gaspi
Layered Sprite is a Godot tool to easily divide a sprite in layers. It can be used for customizable characters.

Script Spliter
by twister
Script-Spliter Tool addon for Godot 4 This addon allow split script window. See my Github for more details! #How Work ## Enable by shortcut * Press shortcut (Ctrl + 1) for set one window. * Press shortcut (Ctrl + 2) for set one split of two windows: Horizontal. * Press shortcut (Ctrl + 3) for set one split of two windows: Vertical. * Press shortcut (Ctrl + 4) for set two split of three windows: Horizontal. * Press shortcut (Ctrl + 5) for set two split of three windows: Vertical. * Press shortcut (Ctrl + 6) for set three split of four windows: Squared split. ## Enable by Tool Menu For enable the Script spliter menu go to Project > Tools > Script Spliter. You can select split type and disabled, see the image. Once activated, you'll see a draggable line like the one in the image, indicating that the plugin is active. The position of the line will vary depending on the selection of horizontal or vertical. UPDATED: Versions >= 0.2 * All details on github. 0.1.2 * Change the script name label to top position. * Feature Added: recover zoom of the script editor.
CSGToMesh
by jitnaught
Generate a MeshInstance3D from a CSG. Better than other options because this one allows the MeshInstance3D's to be used for occlusion baking, has undo/redo history, is quick and easy to use, and doesn't delete the CSG.

ExtraNodesGD
by afegmdg
Godot addon with additional nodes (GDScript Version) Currently there is only the the ThrowCast2D node, a 3D version is currently under development / testing. More nodes will come as I need them for my own projects.