All Gadgets
Worktime Stopwatch
by bypell
A time tracker plugin made to help you dedicate a set amount of "work time" to your project each day. It can even keep track of the current foreground window and automatically "block" the stopwatch when you get distracted and switch to a non-whitelisted window (this is Windows-only, at the moment). Whitelisted windows are defined using a comma-separated, case insensitive list of keywords, if the active window's title contains any of the keywords, it is considered "productive" and the stopwatc...

Claude Sonnet Chat API
by coffeeworld
This facilitates a basic chat interface with the Claude 3.5 Sonnet API. I have found Claude to be the best AI available for gdscript and godot shaders, but available tools are limited. An API key is required (and API keys require funding a wallet). Your API key must be set in the project settings. Visit https://console.anthropic.com/settings/keys for a key.
GEA - Godot Easy Audio
by isitlucas
GEA (Godot Easy Audio) is a simple and powerful addon for the Godot Engine that enhances audio management by providing an easy way to handle music, sound effects, and transitions. With GEA, you can smoothly fade, crossfade, and control audio playback effortlessly. Key Features: - Music Management - Sound Effect System - Customizable Settings - Seamless Integration

Immediate GUI
by volodyakek
Immediate GUI for Godot. Useful for debugging. Usage example: https://github.com/VolodyaKEK/godot-immediate-gui
Quality First Person Controller v2 3D
by zakarya
Actually good first person controller for the Godot Engine. MIT License (credit Colormatic Studios) This first person controller was made because there aren't many first person controllers for Godot, and the ones that do exist are pretty bad. It is highly customizable and comes with many features, QOL, and readable code. Move with WASD, space to jump, shift to sprint, C to crouch. FEATURES: In-air momentum Motion smoothing FOV smoothing Head bobbing Crouching Sprinting 2 crosshairs/reticles, ...
Logistic Map Plot Demo
by meloonics
A demo for generating the logistic map bifurcation diagram. It calculates the x[n+1]-value of the initial value 0.5 for a couple of times and approaches the asymptote at a given lambda(growth rate)-value. Once lambda approaches c. 3.5, you can see that x[n] does not approach a single asymptote, but multiple ones. The graph splits faster and faster, until it rbecomes chaotic I needed the data from the bifurcation diagram for a project (because damn, it looks cool), this is why i made this tool...

Binary Radian
by pokeparadox
Binary Radians or BRads were often used in classic games taking advantage of the limitations of an unsigned byte to provide angles of 255 directions. Practically this is no longer used as floating point processing is so fast on modern CPUs and GPUs. Netherless this addon provides support to make life a little easier if the need arises to port some legacy code which uses BRads.
Inverted CollisionPolygon2D 2D
by templatedev
Inverts all of your problems with the CollisionPolygon2D! If the Polygon2D is able to invert its points, so should CollisionPolygon2D as well! This plugin does just that! This tool comes with instructions to create your first Inverted CollisionPolygon2D with ease below in the read me section! https://github.com/TemplateDev/Inverted-CollisionPolygon2D/tree/main
Heightmap terrain 3D
by zylann
Heightmap-based terrain for Godot 3.3. It supports collision, texture painting, colouring, holes, level of detail, and grass. WARNING: this version is no longer maintained, and might not work out of the box in Godot versions past 3.3, in which case you will have to fix it yourself. The version available for Godot 4 has had more updates. Fixes in 1.6.1: - Fixed static typing error in terrain importer dialog (thanks to McSpider) Changes in 1.6: - Added island modifier to the terrain generator -...
MultiMesh Scatter 3D
by arcaneenergy
A simple tool to randomly place meshes. 🧩 Features - Scatter objects in the scene. Instances automatically rotate to the normal of the terrain. - Adjust the scatter type, size and collision layer and randomize the size and rotation. - Clustering: Place instances in tight groups together. - Apply advanced constraint options to scatter according to: - Terrain angle - Vertex color - Chunks: Split the MultiMeshScatter node into chunks.
Pause Manager
by gabrielgp0811
A simple asset for managing pause/resume using Signals.

widgets by code (gdscript)
by aiaf
Example showing widgets by code Features: Button LinkButton Label TextureRect Panel CheckBox CheckButton ColorPickerButton LineEdit HSeparator ItemList Tree TextEdit MenuBar + PopupMenu