All Gadgets
GDPeg for Godot Engine 4
by arlez80
Parsing Expression Grammar for GDScript, Godot Engine 4
DataSourceManager
by smalldy
Bind an object's property to specified functions and provide a set_data function to update the property's value, which then triggers the bound functions. This can be used for UI updates or other scenarios where closely monitoring property changes is required. 将对象的某个属性与指定的函数绑定,并提供set_data函数,更新属性的值,随后调用那些被绑定的函数。可以用于UI更新,或其他需要密切关注属性变化的场景。
Squash the Creeps Assets (Unfinished)
by pygmy
Just wanted a version of squash the creeps that isn't finished without others having to download from GitHub.
Destructibles CSharp
by zachar3
A simple plugin to allow the easy creation and use of destructible objects inside of Godot. Converts a shard mesh into a Node of mesh instances and custom generated collisions shapes, with each shard having its own rigid body. The shards can be generated either in game or before hand. Designed to be used in conjunction with Blenders cell fracture (or any other tool which can generate the required shard mesh). Further clarified in the README.

Godot file auto-open
by pahool
This simple tool will automatically open .gd and .cs files in the editor when they are created by right-clicking in the filesystem browser and selecting create new -> script. Currently creating the file and opening it in the editor are two separate actions. Please upvote the proposal here if you think this should be default Godot behavior: https://github.com/godotengine/godot-proposals/discussions/11428 Then I can remove this silly addon. Source code available here: https://gitlab.com/pahool_...
Easy Interface
by mordidinhas
Interface validation plugin for GDScript with graphical editor on Godot 4.

jpInspector3.x
by duriganjp
Description Define categories, groups and buttons in the inspector using export vars in Godot 3.x! ✅ Works in Godot 3.1 ~ 3.5

PicklerGD Serializer
by chrisknyfe
PickleGD is a Godot asset for safely serializing arbitrary godot data structures, including custom classes, over multiplayer and to disk. Tested with: Godot Engine v4.4.stable.official.4c311cbee This is a system for "pickling" GDScript objects to byte arrays, using native var_to_bytes plus some code inspection magic. It's meant to make it easy for you to send complex data structures (such as large custom classes) over the network to multiplayer peers, or to create your own save system. Pickle...
Big number class
by jimboaction
This script allows the creation of very BIG numbers, like those you see in idle games. It supports formating to AA-notation like 2.00M, 4.56AA or even bigger numbers. Make sure to get the latest version from Github.
Metafab-Godot-API
by nodra
An add-on that wraps the MetaFab API into a static interface class with callbacks that behave like one-off signals.

MusicManager
by cannon
Easily manage and control music playback in your Godot projects. It provides a convenient way to play songs, playlists, loop music, crossfade between tracks, and more. Persistent music even when changing scenes. No need for additional nodes, just use signals anywhere in your code! - Play individual songs or playlists - Loop songs or entire playlists - Crossfade between songs with adjustable crossfade time - Pause, resume, and stop music playback - Shuffle playlists - Signals for convenient in...
FastNoiseLite Configurator
by squrious
A simple plugin to configure a FastNoiseLite noise with a live preview.