All Gadgets

jpInspector3.x
by duriganjp
Description Define categories, groups and buttons in the inspector using export vars in Godot 3.x! ✅ Works in Godot 3.1 ~ 3.5

PicklerGD Serializer
by chrisknyfe
PickleGD is a Godot asset for safely serializing arbitrary godot data structures, including custom classes, over multiplayer and to disk. Tested with: Godot Engine v4.4.stable.official.4c311cbee This is a system for "pickling" GDScript objects to byte arrays, using native var_to_bytes plus some code inspection magic. It's meant to make it easy for you to send complex data structures (such as large custom classes) over the network to multiplayer peers, or to create your own save system. Pickle...

Big number class
by jimboaction
This script allows the creation of very BIG numbers, like those you see in idle games. It supports formating to AA-notation like 2.00M, 4.56AA or even bigger numbers. Make sure to get the latest version from Github.

Metafab-Godot-API
by nodra
An add-on that wraps the MetaFab API into a static interface class with callbacks that behave like one-off signals.

MusicManager
by cannon
Easily manage and control music playback in your Godot projects. It provides a convenient way to play songs, playlists, loop music, crossfade between tracks, and more. Persistent music even when changing scenes. No need for additional nodes, just use signals anywhere in your code! - Play individual songs or playlists - Loop songs or entire playlists - Crossfade between songs with adjustable crossfade time - Pause, resume, and stop music playback - Shuffle playlists - Signals for convenient in...

FastNoiseLite Configurator
by squrious
A simple plugin to configure a FastNoiseLite noise with a live preview.

Draw3D 3D
by nyxkn
A small library for drawing simple wireframe shapes in 3D. Provides a custom Draw3D node that you can use to draw simple geometry in your scene.

OverheadCar2D
by ryanboder
Adds a node type called OverheadCarBody2D to Godot 4 that implements reasonably good car physics. It's the car solution described here (http://kidscancode.org/godot_recipes/3.x/2d/car_steering/) and here (https://engineeringdotnet.blogspot.com/2010/04/simple-2d-car-physics-in-games.html) but adapted for Godot 4 and shared so it can be easily reused. It extends CharacterBody2D. Supports friction areas with OverheadCarArea2D and automatic driving for non-playable characters with OverheadCarPath...

Chunking and LOD
by r3xg1l
A simple plugin that covers for the Godot's still missing Level of Detail management. It's a tool to manage world maps more easily. It works recursively, meaning it can manage LOD Objects under other LOD Objects. This way you don't have to worry about managing every single prop, and can edit the world map chunk by chunk. Examples, and a detailed usage guide are on the Github page.

Dialegume
by therandalorian
An Open Source Dialog System for the Godot game engine. Dialegume is designed to make adding dialog to you game easy while still being customize-able.

ProCam2D - Godot 3.x 2D
by kalulugames
ProCam2D is a versatile and feature-rich custom 2D camera node for the Godot Engine, designed to provide industry-quality camera controls for any type of 2D game. This plugin offers extensive customization, including multiple follow modes, smooth transitions, and support for cinematic sequences. With a robust addon system, developers can easily extend its functionality with custom behaviors. Some inbuilt addons include shake effects, grid snapping, and more. ProCam2D is controlled via an auto...

Player Controller 3D
by sm0kesout
player controller with sprint and jump function.