All Gadgets

Godot Trail System
by obkf
Godot Trail System is an advanced trail/ribbon plugin for the Godot Engine similar to Unity3D's system. The plugin offers full features in 3D and basic 2D functionality.

Development Time Tracker
by tornaditoz
The Godot Development Time Tracker is a plugin designed to help developers track the amount of time they spend working on their projects within the Godot Engine. WORKING IN 4.3 The logs will be in the following format: ``` ############################################################# # Overall time spent on the <YourProjectName> project : # Total hours: 9 hour(s) and 5 minute(s) ############################################################# Session of 6 hour(s) and 9 minute(s). on 01/01/1970 S...

Neat 2D
by ferris
Implementation of NEAT by pastra98 (https://github.com/pastra98/NEAT_for_Godot), upgraded to Godot 4

Screen Capture Demo
by godotengine
An example showing how to take screenshots of the screen. Language: GDScript Renderer: Compatibility

GodotXbox
by slgamescregg
This is a gdnative plugin for Godot's UWP export to add Xbox Live integration. Currently it has the ability to handle player login, retrieving a player's gamertag, and implementing Xbox Live leaderboards. This is a work in progress, and more features like retrieving a user's gamerpic, handling Xbox Live cloud saves, and more are still to come.

CollapsibleContainer
by arshvirgoraya
* Adds a `CollapsibleContainer` node into the Godot game engine. Initially made to mimic an accordion UI element. * Hide/reveal any `Control` node childed to the `CollapsibleContainer` node. * Preview folding/unfolding directly in the editor! * Customize open/close sizes, with automatic adjustment to the desired node's size. * Customize ease/tween transition types and timing. * Customize open/close directions (e.g., top, bottom, left, right, top-bottom, etc.). * Customize open/close dimension...

SuperChart-draggable&zoomable 2D
by drunkbull
Draggable and zoomable line chart!

BehaviourToolkit - StateMachine and Behaviour Tree for AI & NPCs
by thepat02
This plugin provides a set of tools to create custom and complex behaviour in the Godot 4.x Game Engine. Features - Behaviour Architectures - Finite State Machine - Behaviour Tree - Nest Behaviour Trees inside State Machines and vice versa! - Blackboard Resource - Editor Interface - Templates for easy extension and integration. - Example Scene - Full documentation

Creatures 3 Background Importer
by haxd
Imports Creatures 3 BLK Files (Slowly)

FilteredEdits
by acgc99
Extends base nodes `LineEdit` and `TextEdit` with `FilteredLineEdit` and `FilteredTextEdit`, respectively, to filter user input. It also allows numeric text value clamping.

Godot Time Control
by zekogamestudio
Easy to use time control for godot. Define multiple clocks to create different timelines foryour nodes.

3D GridMap and non GridMap Navmesh
by victoralm
Composed by two maps: World -> a GridMap based. World2 -> a non GridMap based. Both with working NPCs AI that can reach to random targets across the map using the Navmesh. The NPCs are using "move_and_slide()" builtin function. Also, there is an example of an First Person Player Character, with self and camera movimentation.