All Gadgets
Oculus Quest VR Toolkit 3D
by neospark314
This is an early version of a toolkit for VR interactions with the Oculus Quest using the Godot game engine. Features include locomotion, hand tracking, 2D UI interaction, rigid body grabbing and others. Several sample scenes are included. Please also check the github page for documentation and tutorials.
HoloPlay Demo
by captainproton42
Small demo project for the HoloPlay for Godot 3.x plugin.
Intervals - animation plugin
by dogonmoon
Developer-friendly Tweens packaged with a simple, powerful, expandable cutscene editor.

GLTF to MeshLibrary
by zincles
This plugin allows you to import gltf/glb models as MeshLibrary, which saves a lot of time compared to manual importing. read for README.md for more details.

Tello Drone Control Demo
by blechaffe
With this Project you can control your Ryze/ DJI Tello Drone with Godot.
NinePatchContainer 2D
by realitystop
A custom Godot container that provides enhanced nine-patch functionality with support for customizable background, frame, and content margins.
Large Linear Algebra (c++)
by johnnoe
This GDExtension implements matrix algebra and solving routines for matrices of arbitrary dimensions. It is implemented in c++, using GDExtension to maximise performance. This extension implements three main types, that are directly accessible within GDScript: DenseMatrix, SparseMatrix, VectorN. Its Features Include: - Sparse and Dense Matrix representations with double precision arithmetic. - Efficient Matrix-Matrix and Matrix-Vector multiplication for Dense and Sparse Matrices. - Heterogeno...
Cel / Toon Shader
by davethedev
This is a demonstration project showcasing the included Cel Shader. See ReadMe for details.

Project Time
by gregbug
Project Time is a plugin developed for Godot 4.4 or later. Its purpose is to accurately measure your development and work time while reminding you to take breaks after long work sessions.
GodotSfxr (for Godot ) 3.x
by tomeyro
Add the SfxrStreamPlayer node to generate sound effects inside the editor. Perfect for prototyping and game jams!
Scene root reference maker
by nectot
This small plugin aims to create component references in the scene's root script easier. Every node with a unique name is considered as a component. When you open a root node, a list of components appear in the inspector. You can then decide if you want to have a reference for it, and whether the reference should be private or public. Generated references are located in a code region that you can safely move to a line you want it to be.

2D Controls Toolkit
by cianci
2D Controls plugin For Godot 4.3: Includes: * Side-Scrolling Controller * Top-Down Controller