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Procedural Demo hero image

Procedural Demo

by godotengine

FREE

This demo includes procedurally generated materials with 3 different techniques: - NoiseTexture2D: Built-in class that generates images on the CPU based on noise patterns (such as Simplex or Cellular). This is suited for static textures only. Texture generation is done asynchronously and is faster than using scripting, since the noise algorithms are implemented in C++ in the engine. - Scripting: Uses the Image class to procedurally generate an ImageTexture on the CPU. This is suited for stati...

Smoothing Node hero image

Smoothing Node

by lawnjelly

FREE

Fixed timestep interpolation nodes for both 3D and 2D. Godot defaults to a fixed timestep for physics. As physics tick rate and frame rate are independent, you will get jitter in any situation where these do not match. The standard solution to this problem is fixed timestep interpolation. This addon introduces 2 new nodes, Smoothing and Smoothing2D, which simplify the process of adding fixed timestep interpolation to your game.

Rabid Hole Punch hero image

Rabid Hole Punch

by rabid

FREE

Godot plugin that, alongside the Rabid Hole Punch Server, allows peer to peer communication via UDP Hole Punching between devices that are behind NAT You will need to deploy the server in a public accessible machine. Link to the server code: https://gitlab.com/RabidTunes/rabid-hole-punch-server You have an example of usage here: https://gitlab.com/RabidTunes/rabid-hole-punch-example

World Editor hero image

World Editor

by ferdyslab

FREE

A World Editing tool to create connections between levels

godot-gameplay-attributes hero image

godot-gameplay-attributes

by octod

FREE

Part of the godot-gameplay-systems. This is a c++ addon which handles attributes, attribute systems, buffing, debuffing and so on.

SFS_Shooter MultiPlayer Example Project hero image

SFS_Shooter MultiPlayer Example Project

by smartfoxteam

FREE

The Shooter example shows how to develop a full multiplayer first/third person combat game with Godot 4.x and SmartFoxServer 2X. The game utilizes SmartFoxServer 2X's ability to mix TCP and UDP based messaging, and makes full use of SmartFoxServer's Lag Monitor

CustomPathGizmo hero image

CustomPathGizmo

by hiiamwilliam

FREE

This addon adds a three axis translation gizmo for Path Nodes and a few other things, such as the ability to set point tilt in editor and snapping to colliders.

TrailMesh 3D hero image

TrailMesh 3D

by tcmug

FREE

TrailMesh allows you to add 3D trails via an emitter, have the shape defined by a curve and colored with a gradient.

GD NNabla C Runtime for GodotEngine hero image

GD NNabla C Runtime for GodotEngine

by mizunagikb

FREE

This Addon is a NNabla C Runtime that can be called from GDScript (Godot Engine 4.1). The available trained models are the same as the original, only in NNB format.

Developer Console for Godot .NET 4 hero image

Developer Console for Godot .NET 4

by hamsterbyte

FREE

Add a developer console to your game. Requires Godot 4.0+ .NET. This system gives you the ability to do a lot of things already and is very easy to extend. Check out the YouTube video for a feature overview and instructions for adding your own console commands.

Card Framework hero image

Card Framework

by chunuiyu

FREE

Card Framework is a lightweight, extensible toolkit for creating 2D card games in the Godot Engine. Whether you're building a classic Solitaire, a TCG (Trading Card Game), or a deck-building roguelike, the Card Framework provides flexible card handling and UI structures to speed up development. Use this framework as a starting point for card-based gameplay in any 2D project.

Sprite sheet importer as Atlas Texture (SpriteSheet, AtlasTexture) 2D hero image

Sprite sheet importer as Atlas Texture (SpriteSheet, AtlasTexture) 2D

by snkkid

FREE

Import sprite sheets from TexturePacker FREE VERSION as AtlasTexture. Use the JSON (Array) data format.