All Gadgets
GDScript Interfaces
by mastermori
Adds a very basic implementation of interfaces to GDScript. Only validates at runtime. See full explanation on https://github.com/Mastermori/gdscript-interfaces

Match Maker Demo Project
by sakulflee
What is this? This is a Match Maker demo project for Godot. The Match Maker framework is a project to enable easy and customizable multiplayer between two or more peers, remotely and locally. It uses the "WebRTC (SIPSorcery)" plugin, also found here on the AssetLib (https://godotengine.org/asset-library/asset/2394) or on GitHub (https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/) Why use this? This project enables you to implement a fully working match-making based Multiplayer within a fe...

Simple Concept Template: Main Menu
by bosencheng
Simple main menu template for Godot 4 Check the Itch.io page for a playable demo: https://unchain112.itch.io/simple-concept-template-main-menu The default play scene includes a white box that can be moved with W, A, S, D. In the example control scene, press ESC to enter Pause menu. Ready to be used for prototyping or game jams. Features: - A basic start menu with Play, Options, and Quit buttons. - A basic options menu with three tabs: - Video tab: Fullscreen, Borderless, Vsync - Music tab: Ma...
3D Anti-Aliasing Demo
by godotengine
This project showcases the various 3D antialiasing techniques supported by Godot. - Multisample antialiasing (MSAA): High quality, high performance cost. Does not blur the image. - Fast approximate antialiasing (FXAA): Medium quality, low performance cost. Slightly blurs the image. - Temporal antialiasing (TAA): High-quality, low performance cost. Slightly blurs the image (but less so than FXAA). - Supersampling (SSAA): The highest-quality technique, but also the most expensive. Does not blur...
Image-based fonts
by droc101
This tool allows typing with fonts made from a collection of PNG images.
VTileMap 2D
by webcatz
Adds a new VTileMap node. Lets you define the tilemap's x & y axes using vectors. Renders tiles along those axes.
CSV-Typed-Data-Importer
by citizenl
Use CSV files as configuration files in Godot with type definitions.
Versatile Mobile Joystick
by wcdev
A highly customizable and ready-to-use joystick for mobile games in Godot. Features dynamic/fixed positioning, adjustable dead zones, and adjustable input handling. Perfect for adding responsive touch controls to your game with minimal setup.

QframeworkGodot 2D
by gwtt
This project is based on a https://github.com/liangxiegame/QFramework implementation of a Godot plugin, using a pure GDStscript implementation. It is still being improved
godot-4-mobile-plugin
by sabinayo
A plugin used to display a help bar and tooltip on mobile devices. How to use: Help bar: Select a LineEdit or SpinBox node and enable HelpBar in the inspector. Then, edit settings as you want. Tooltip: Select any Control node in the scene dock and look at the Tooltip property in the inspector. Then above Tooltip Text check Display on Mobile.
Godot Projectile Engine 2D
by azyrgames
Streamlined feature-packed Projectile Engine for Godot 4
SW Editor
by amagno
Edit player data from SilentWolf directly inside the Godot editor.