Game Kits

Cupcakes Framework
by oplexitie
A Five Nights at Freddy's framework made for the Godot game engine.

Audio BPM Sync Demo
by godotengine
A demo of how to sync the audio playback with the time for a consistent BPM (beats per minute). How it works: For the sound clock, it uses methods in the AudioServer singleton to synchronize the audio playback. For the system clock, it uses `Time.get_ticks_usec()`. Language: GDScript Renderer: Compatibility

2D drawing by code (gdscript)
by aiaf
Example showing 2d drawing by code Features: line multiline polyline rectangle circle string multiline_string arc texture dashed_line polygon Also includes label and button

Chess
by cataclock
Ever want to have the chess game made in Godot? Well now you have it! Chess in Godot! Includes: Legal moves. Castling. Win conditions (capture King). En Passant. Pawn promotions. Have fun with it! Issues (use this one): https://codeberg.org/CatAClock/Issues

GD Paint Demo
by godotengine
GD Paint is a simple image editor made using Godot and GDScript. It supports different types of "brushes": a basic pen/pencil and eraser, as well as a rectangle and a circle brush. Language: GDScript Renderer: Compatibility

Match3 Game Template
by makifdb
A game template for making match3 game

Autoload Demo
by godotengine
This demo shows how to use autoloads to change between scenes. Language: GDScript Renderer: Compatibility

a mole game
by lulersoft
A mole game

2D Lights and Shadows Demo
by godotengine
Simple demo of 2D lights and shadows, using Light2D and LightOccluder2D nodes. Language: GDScript Renderer: Compatibility

CCG Engine and Template
by unreference
This project contains a functioning CCG engine with support for fully modular card effects, turn structure, resource systems, and zone systems. Included in the project is a template with an example UI implementation, example game mode settings, and an example implementation of a card effect. There is also a tool for adding decks to the player profile, but editing them isn't natively supported yet. To run the example project, run scenes/UI/main_menu.tscn. "Collection" and "Test Game" are curre...

Random Tiles Map Generator
by portella0
The user inputs the size of the map, the sprite of the tiles, and the number of tile. The asset then generates a random map each time the user calls its funtion. The asset is an entire godot scene that already have a map with tiles as an example. To change it you must create your own tilemap and edit the script.

Creepy Eyes Looking at Cursor
by monsoonsheep
Little demo of eyes spawning in randomly and looking at the cursor