Game Kits

Cube_Characters
by tofujita
This is an Asset as some simple characters based on cubes. It is very easy to change their textures and/or to create new animations.

Physical Light and Camera Units Demo
by godotengine
This demo showcases a physical light and camera units setup: https://docs.godotengine.org/en/latest/tutorials/3d/physical_light_and_camera_units.html This allows you to use real world units for lights (lumen, lux, Kelvin) and cameras (shutter speed, aperture, ISO sensitivity). By default, Godot uses arbitrary units for many physical properties that apply to light like color, energy, camera field of view, and exposure. These properties use arbitrary units, because using accurate physical units...

FNAF GE
by nobody
*ATTENTION!!* This is very old build of my game and I plan to remove it sooner or later. The latest version can be found on Gamejolt. A rough remake of the first FNAF entry in the Godot Engine. It is recommended that you use v4.2.1 stable official version of Godot.

Molten Aim 25 , An OpenSource Realistic Shooter made in Godot for aim precision
by ghgltggamer
Molten Aim 25 is an OpenSource realistic first-person-shooter game made with godot game engine 4.4. The Game is made to be fully free and open source and this repository is containing the official source code for the game. Any Godot 4.4 developer can contribute to the project just be sure to checkout the contribution guidelines. Update info: Added new lobby with an option to go back to previous lobby and also now the matching system is separate from lobbies as a dedicated unit!

Pong game
by radontherapy
This is a very basic Pong game made with Godot.

AlphaOS
by urieldeveaud
A mini "OS" made with Godot Engine 3.1 by uriel Deveaud (CincoViento)
Logistic Map Plot Demo
by meloonics
A demo for generating the logistic map bifurcation diagram. It calculates the x[n+1]-value of the initial value 0.5 for a couple of times and approaches the asymptote at a given lambda(growth rate)-value. Once lambda approaches c. 3.5, you can see that x[n] does not approach a single asymptote, but multiple ones. The graph splits faster and faster, until it rbecomes chaotic I needed the data from the bifurcation diagram for a project (because damn, it looks cool), this is why i made this tool...

widgets by code (gdscript)
by aiaf
Example showing widgets by code Features: Button LinkButton Label TextureRect Panel CheckBox CheckButton ColorPickerButton LineEdit HSeparator ItemList Tree TextEdit MenuBar + PopupMenu

Blank Starter Template (3D)
by hgouveia
This template aims to gives a basic starter project with some predefined settings to achieve an high quality look

Space Adventure
by tailorgamestudio
A simple Godot 2D game which will help you to learn godot's bases and to manage ia

Hierarchical Finite State Machine Demo
by godotengine
This example shows how to apply the State machine programming pattern in GDscript, including Hierarchical States, and a pushdown automaton. Why use a state machine: States are common in games. You can use the pattern to: 1. Separate each behavior and transitions between behaviors, thus make scripts shorter and easier to manage. 2. Respect the Single Responsibility Principle. Each State object represents one action. 3. Improve your code's structure. Look at the scene tree and FileSystem tab: w...

Glow for 2D Demo
by godotengine
This showcases how to use glow in a 2D game via the WorldEnvironment node. Slide the cave image left and right to observe the glow effect at work. Language: GDScript Renderer: Forward+