Game Kits
Indie Blueprint
by ninetailsrabbit
Indie Blueprint is a comprehensive Godot project template designed to streamline your development process. It includes essential features, optimized settings, and best practices to help you create amazing indie game You can find the documentation on https://github.com/ninetailsrabbit/indie-blueprint-docs

Horror FPS Template
by thidiamond
Features Inventory Management: Players can collect and manage a variety of items within their inventory. Item Interaction: Items can be used or selected to interact with other elements in the game world. Crafting System: Players can craft new items by combining collected items according to specific recipes. Interactive Environment: The system includes interactive doors and drawers that can be locked/unlocked and opened/closed by dragging with the mouse. There is also a ladder and elevator sys...

Assets Manager
by mazzel
This is a tag-based assets management tool that I'm developing for management of my many different assets. Key Features: Importing any file format Thumbnail generation for common 2D and 3D file formats (work in progress, only gltf/glb format is currentlly supported for 3D files) Automatic and configurable identification of different file types (2D graphics, 3D graphics, audio, etc.) Viewing and searching assets based on their name, tags, license or file type How to Use Use the import tab for ...

Physics Platformer Demo
by godotengine
This demo uses RigidBody2D for the player and enemies. These character controllers are more powerful than CharacterBody2D, but can be more difficult to handle, as they require manual modification of the RigidBody velocity. Language: GDScript Renderer: Compatibility

Decals Demo
by godotengine
This demo includes many examples of Decal nodes in action, for the purpose of showcasing Godot's rendering capabilities. The decal filter mode can be adjusted in the top-left corner: - For games with a pixel art appearance, the Nearest filter mode can be used instead of Linear. - Filter modes with Mipmaps prevent decals from looking grainy at a distance, at a small performance cost. When mipmaps are used without anisotropic filtering, decals will look blurry when viewed at oblique angles. - F...

Midi Visualizer
by 50tu
not player

Godot Touch Input Manager Demo - Godot 4.x
by mavcito
A simple demo that shows how to use the Godot Touch Input Manager (GDTIM) and its capabilities.

Turn Based Combat (3D)
by therealfame
This battle system was gonna be used in my own projects, But as a collabrative effort, It will be open sourced, And maintained for free as a community effort to make this publicly available for all. The setup instructions are listed on GitHub! As well as a way to pull request any new features or better functionality. (The Game In Question Is Still In Development)

Control Gallery Demo
by godotengine
Showcases various Control nodes with their names affixed for easy recognition. This demo is inspired by similar "control gallery" demos found in GUI toolkits such as GTK. The 3 main panels ("Basic controls", "Numbers" and "Lists") are separated using HSplitContainer and VSplitContainer nodes. This makes their individual size adjustable. Drag the empty space between panels to resize them. Language: GDScript Renderer: Compatibility

Maaack's Game Template
by maaack
Template for new Godot games. It has a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene. Created in collaboration with members of the Godot Wild Jam community. For usage information, visit the following: https://github.com/Maaack/Godot-Game-Template/blob/main/README.md#usage

Godot Swift Template
by kyle
A template to build Godot games with Swift on macOS.

Meta Scene XR Sample
by devloglogan
This is a sample project demonstrating the Meta scene and spatial anchor features supported by the Godot OpenXR Vendors plugin. See the Meta Scene Manager or Meta Spatial Anchors tutorial docs for detailed walkthroughs of these features.