Tools

Console and Textchat Node
by keilainman
This Addon provides a custom node to add a Console/Textchat to your scenes. You can print messages with various text formatting or enter commands to help you debugging.

VarEdit - Variant File Inspector
by jacobcoughenour
A serialized Variant file inspector built into the Godot Editor. Perfect for debugging your save files stored using FileAccess.store_var() Features - Displays all Variant types. - Multiple files open at once as tabs. - Displays nested dictionaries and arrays. - Tree or JSON text view. - Optional auto refresh when the file changes on disk. - Path filter to only display properties that match a pattern/path. - Supports files saved with FileAccess.COMPRESSION_GZIP.

Phantom Camera
by ramoks
A Camera addon for Godot 4.

Godot Vim
by bernardobruning
Introduces motions vim on godot editor

CookieHTTPRequest
by 0mn1core
An extension to the HTTPRequest Node to add cookie capabilities. Adds a partial implementation of RFC-6265bis to automatically handle processing cookies from `Set-Cookie` headers on responses and include `Cookie` headers with applicable cookies on future requests.

Shaker
by eneskp3441
Shaker is the shaking effect tool developed for godot. In general, it can be used for multiple purposes and you can edit the shaking effect you want in detail and use it for any Node you want.

Nested saving and loading
by steffenschumacher
Nested saving and loading plugin for Godot 3.5 is a small library (only 131 lines of code) which implements saving and loading with the possibility of saving nested Nodes, which each have their own distinct state.

Kataru
by katsutoshii
The minimal YAML-based dialogue engine. https://kataru-lang.github.io/#/

Addon Toggler
by ethereal
Make addon development faster by having a shortcut on the top right corner of the editor to toggle on/off other addons Click the "View Files" button below to see the Github repository.

ScreenSwitcher
by soulnetworx
Faster screen management to run your application out of the editor without going deep into Godot's editor settings. The menue appears in upper-right corner (when you activate the plugin)

Numberclass
by swcreeperking
A class for creating larger than life numbers limit is ee16 (1 * 10 ^ (1 * 10 ^ 16))

APRUM
by demurzasty
Addon that provides multithreaded task dispatcher to efficiently distribute tasks across multiple threads. It allows you to offload CPU-intensive tasks from the main thread to improve performance and responsiveness of your Godot applications.