Tools

APRUM
by demurzasty
Addon that provides multithreaded task dispatcher to efficiently distribute tasks across multiple threads. It allows you to offload CPU-intensive tasks from the main thread to improve performance and responsiveness of your Godot applications.

ByteKruncher
by dickvisser
Converts gdscript objects to bytes and vice versa, to save bandwidth or disk space.

Android Deeplink Plugin
by cengizpz
Android Deeplink Plugin allows processing of Android application links that enable direct navigation to requested app content. Installation Steps: - click `Download` button - on the installation dialog... -> keep `Change Install Folder` setting pointing to your project's root directory -> keep `Ignore asset root` checkbox checked -> click `Install` button - enable the plugin via `Project->Project Settings...->Plugins` in the Godot Editor - for usage info, see https://github.com/cengiz-pz/godo...

ConvoQuest Framework
by inglogamesdev
The ConvoQuestFramework is a lightweight but flexible system for integrating conversations, quests, and inventory into your Godot game. Quests and conversations are defined in human-readable JSON files for easy writing and extending.

Node Preview
by koopek
A plugin for Godot 4.2+ to help you make "screenshots" or "images" of any sprite or image in 2D world (also supports 3D).

Fluid HTN
by fnaith
A simple HTN planner based around the principles of the Builder pattern. A Fluid HTN for Godot implemented in GDScript.

Persistent Bookmarks
by elysiumstudios
This Godot Editor plugin can help you save and load your bookmarks automatically Usage: 1. Install `persistent_bookmarks` via AssetLib. Or put `addons/persistent_bookmarks` to your addons folder. 2. Activate at `Project -> Project Settings -> Plugins`. 3. Use editor bookmarks as you normally would use. Your bookmarks will be loaded automatically when your project is closed and opened.

Resource Encryption
by solicarc
The Godot Resource Encryption Plugin enables developers to securely save and load resources in Godot with any file type, utilizing encryption to protect sensitive data. This plugin integrates seamlessly into your project, providing an easy-to-use interface for resource management. New Classes: * ResourceEncryptionSaver * ResourceEncryptionLoader Save Resources Securely: Encrypt and save any Godot resource to your chosen file extension, such as .dat, ensuring data integrity and security. Load ...

Plugin Restarter
by unutabi
Plugin Restarter is a handy tool that allows you to quickly restart all the plugins in your Godot workspace or just the selected ones with a simple keyboard shortcut. Features: - Restart all plugins: Quickly restart all plugins in your workspace with CTRL + SHIFT + A. - Restart selected plugins: Restart only the plugins you select using CTRL + SHIFT + S.

EFT-gdscript - User created themes
by possiblepanda
.eft is a file extension which allows you to easily implement user-created themes into your game / application. Contact @possiblepanda on discord for help, and use the GitHub for a short tutorial.

Panku Console
by k2kra
Panku Console is a feature-packed real-time debugging toolkit for Godot Engine. With Panku Console, you can easily interact with your scripts and objects at runtime, whether to cheat, debug, prototype, or just to have fun. Panku Console is designed to be modular and extensible, and it is easy to add and maintain features. It is also designed to be as unobtrusive as possible, so you can use it in your project without worrying about the impact on the final product.
![[DUMMY] Sligh Games Cloud hero image](https://raw.githubusercontent.com/sligh-games/amplify-godot-engine-plugin/refs/heads/main/icon.png)
[DUMMY] Sligh Games Cloud
by fnowak
A powerful Godot Engine plugin that seamlessly integrates AWS Amplify services into your game projects. This plugin enables game developers to leverage AWS cloud capabilities directly within the Godot environment, providing authentication, data storage, API access, and more with minimal configuration.