Tools

Daicon
by alkrei
Daicon is a Godot plugin for creating 2.5D games. Its principle is to use 3D space to move 2D objects. In this way it simulates the 3D depth of the environment in 2D dimension. The addon provides the developer with a set of new nodes and additional tools that combine 3D and 2D capabilities simultaneously. - Documentation: https://daicon-docs.readthedocs.io/en/latest/ - Project on GitHub: https://github.com/arukurei/Daicon - ItchIO: https://alkrei.itch.io/daicon

Async Socket
by kelaia
Single thread async socket support for Godot 4.

AppLovinMAX
by applovinmobileengine
AppLovin MAX Godot plugin for Android and iOS.

LPCAnimatedSprite2D
by alextrevisan
With this addon you simply add a LPC spritesheet to a character and it automaticly generates the animations for the Godot4 sprites

EasyPool
by softkitchen
A simple implementation of the object pool pattern in C#

Godot Mod Player
by arlez80
This is 100% pure GDScript embeddable Software Mod Player. 1.7.1 updates: * Fixed portamento up/down * Fixed error when read empty pattern from XM files * Remove unused codes 1.7 updates: * Fixed tone portamento in linear frequency * Fixed vibrato does not working * Fixed volume slide command * Fixed Instrument panning * Fixed portamento/vibrato in linear frequency * Fixed tone portamento bug * Fixed 16-bit sample loop point bug. * Fixed 3xx/4xx "continue" parameter * Fixed volume resets when...

Sound Library Browser
by rustyprime
A sound library browser to browse your sound and music library. Move them to your project with one click! Detailed usage instructions can be found in the readme of the repository. https://github.com/RustyPrime/GodotSoundLibraryBrowser

Datalogue
by braindeadbzh
Datalogue is a quick and easy way to manage game data for all kind of items (weapons, cards, upgrades, ...)

Stairs Character
by andicraft
A simple to use class that enables your CharacterBody3D to handle stairs properly.

Mingos' Restrictive Precise Angle Shadowcasting (MRPAS)
by mkimball
Mingos' Restrictive Precise Angle Shadowcasting is an algorithm used by traditional roguelike games for determining which map cells are in the player's field of view. See the README for instructions on usage: https://github.com/matt-kimball/godot-mrpas-assetlib/blob/master/README.md A demo project using this algorithm is available on github: https://github.com/matt-kimball/godot-mrpas

GroveGames.DependencyInjection
by grovegames
A lightweight dependency injection framework developed by Grove Games for .NET and Godot

VR movement tracking
by biricz
VR headset and controller movement tracking in Godot This plugin is to: to track the users head and arm movement and it can measure VR Jitter. How to use: It can be added to the scene as a new node. It is needed to fill the External script variables. The data is being saved in the "res://addons/movement_tracker/Data/" folder. The ouptut is a USER_counter_DATE.txt file. The Jitter is calculated by Standard Deviation. The deviation of the position of VR glasses and controllers in physical and v...