Tools

RigidBody Auto Scaler
by hmans
Ever wanted to change a rigidbody's scale and got told by the engine that that's not a thing you want to do? This plugin makes it possible. Simply add it to your project and scale rigidbodies to your heart's content. Supports 2D and 3D!
EasyCoroutine
by noper
Core Features: Supports diverse waiting modes: time-based delays (WaitForSeconds), physics frame synchronization (WaitForNextPhysicsFrame), Tween animation completion (WaitForTween), inter-coroutine dependencies (WaitForOtherCoroutine), and custom event locks (WaitForUnlock). Simplified asynchronous programming with yield syntax, enabling and more.sequential-style code execution across frames.
Godot Database Manager
by radubolovan
An addon used for creating and edit databases for Godot Engine.
BSON for Godot
by zakarya
This is a simple BSON serializer and deserializer written in GDScript that is originally designed to be compatible with JSON for Modern C++'s BSON components, but it can be used with any other BSON tool. From bsonspec.org: BSON, short for Binary JSON, is a binary-encoded serialization of JSON-like documents. Like JSON, BSON supports the embedding of documents and arrays within other documents and arrays. This plugin is useful for server/client communication, interacting wi...
InputController
by sscovil
Easily differentiate between a button tap, double tap, press, long press, and hold for all of your input actions in Godot.
Vertex Color Import Swapper
by invertex
Allows importing to automatically move vertex color data from a different file attribute into the primary vertex color attribute. Useful primarily to get around the recent Blender 4.1 change that no longer exports vertex color properly. Can grab the color from other named attributes, including UV channels, normals, etc... Visit the repository for a full explanation of capabilities.
Bit Flags Editor
by squiggelsquirrel
This editor plugin is for bitmask integers (exported with the FLAGS hint), providing a grid of small boxes similar to the physics layer UI. It provides 16 checkboxes, and optionally sets tooltips using a custom method "_get_layer_names".
Novatools (for Godot and up)
by novadc
A collection of base classes and static functions used in multiple plugins made by NovaDC.
Signal Lens
by yannlemos
A Visual Debugger for Signals Supports Godot 4.3 and 4.4 versions. Features - Click on a node in the remote scene tree and instantly view all its signals' connections. - View signal emissions in real-time as they are emitted in-game. - Select and rearrange a graph view to inspect your signal connections. - Keep signal emissions so you can inspect them later. - Modify the signal emission speed so you can fine-tune the experience for your debugging purposes. - Supports inspection of built-in and custom signals. - Supports inspection of built-in nodes, custom nodes and autoloads — if it's in the remote tree, you can inspect it. - Draws both anonymous and named callables that are connected to a signal. - Log every signal emitted. - Inspection of Object, RefCounted and Resource types not supported (yet!)
Resource Databases
by darthpapalo
Resource Databases is a Godot 4 plugin that aims to solve the data management problem inside your projects. While it makes more sense to use this plugin for medium/large projects, it is still useful for any kind of development. For more information check the wiki in the GitHub repository.
Godot4xCalculatorButton
by buckwildgames
A addon that adds a calculator button to Godot

BitText
by error27
This plugin allows you to create a BitmapFont from an image file. Settings do not save, as these are just abstractions from the settings used on the font resource. Check the README.md file for instructions to use the plugin.