Tools

AudiosPlugin : Godot iOS Audio Plugin
by audiosdroid
This plugin solves the Godot game engine audio recording and playback issue in iOS devices. Please open the Audios Plugin XCode Project and compile the project. You can also use the libaudios_plugin.a binary in your project.
Inspector Tabs
by picode
Godot add-on for splitting the inspector property classes into its own tabs. So that it is shorter and require less scrolling. There's also a jump-scroll option that didn't hide the properties in different tabs. # Features - An option for horizontal/vertical tab layout. (Can be changed in the `editor_settings/inspector_tabs/tab_layout`. Make sure advanced settings is on) - An option to add/remove text and icon on the tabs. (Can be changed in the `editor_settings/inspector_tabs/tab_style`) - A...
Copy Files On Export
by rihards
Copy Files On Export is an addon for Godot 4 which allows you to define a set of files and directories which will be copied alongside the project when it is exported, optionally filterable by feature! Useful if you want to include a README or other files for your users without having to copy the files manually or set up automation via external means. To configure the addon, head to Project → Project Settings → Copy Files On Export. The table in that section defines the file and directory mapp...

CounterTimer Node
by bigdc
This is a custom timer node that can do both countdowns and countups. It is very simple to use. See the ReadMe.md file to use it.
Auto Night Mode
by mintsoda
Automatically switches between the day and night UI/syntax theme of Godot at scheduled times. Instruction: Settings are in Editor -> Editor Settings... -> Interface -> Auto Night Mode Supports using latitude and longitude to caculate sun times. Note: If day theme is currently applied, please change it in Interface -> Theme, because day theme in Interface -> Auto Night Mode will be locked. Vice versa. ------ è‡ªåŠ¨æŒ‰æ—¶åˆ‡æ¢æ—¥å¤œç•Œé¢ã€è¯æ³•高亮主题。 说明:在 编辑器 -> ç¼–è¾...
JSONH (JSON for Humans)
by joyless
JSON for Humans in GDExtension for Godot. JSON is great. Until you miss that trailing comma... or want to use comments. What about multiline strings? JSONH provides a much more elegant way to write JSON that's designed for humans rather than machines. Since JSONH is compatible with JSON, any JSONH syntax can be represented with equivalent JSON. JsonhGdextension is an implementation of JSONH v1 for GDExtension using JsonhCpp. Also see the JSONH highlighter for VSCode: https://github.com/jsonh-...

Persistence Node
by matiasvme
Addon to store data in text or encrypted files, in Godot Engine 4, in an easy way. More info: https://github.com/TheVulcoreTeam/Persistence
Flex Container
by nif
An adjustable flex container. It moves from left to right and top to bottom. By applying max rows and columns, blocks can be added as placeholder for control nodes. Sizing for blocks are represented by row(x) and column(y). See included test scene for implementation example.

Google Play Games Services Plugin for Godot
by studioadriatic
This is an Android Play Games Services plugin for Godot Game Engine 3.4
Gemini Protocol
by mocha
Make requests with the Gemini protocol (https://geminiprotocol.net/) & easily parse gemtext documents. Note: does NOT work with godot 4.3! all other godot 4 versions work as expected
DarkPeace's SuperSpector : Improve the Godot inspector
by darkpeace
SuperSpector adds an easy way to select a set of properties in the inspector and copy them to another node. No more copying properties one by one, no more duplicating nodes and then having to change back a bunch of things and no more mistaking copying ressources by reference instead of deep copy. It works by adding a checkbox next to all properties in the inspector and by adding a bunch of select/copy/paste actions via a context menu to speed up your workflow. It's very easy to install and us...
gd-plug - Plugin Manager
by imjp94
Minimal plugin manager for Godot This version is only compatible with Godot 4.x, check out godot3(https://github.com/imjp94/gd-plug/tree/godot3) branch for older version Install with gd-plug-ui(https://godotengine.org/asset-library/asset/1926) to manage plugins in editor. - Minimal No dependencies other than Godot and git - Self-contained One script to run them all - Zero learning curve Config file written in GDScript - Version freeze Freeze plugins by branch, tag or commit - Reduce remote re...