Tools

Componentable
by gump
A Godot Plugin to create generic components to your project's logic to make better maintenance

Simple Tool Button
by domske
A lightweight Godot addon that turns your bool button-like checkboxes into real buttons. Just in place. Without changing the code logic or having dependencies. It's easier than you might think. Just download the addon and enable it in your project settings. Prefix your bool exports with btn_ and enjoy your buttons. Reload the scene (Scene > Reload Saved Scene) if you see no buttons. For more info see https://github.com/domske/godot-addon-simple-tool-button

Rdot
by nitwel
JavaScript Signals for Godot! Vue, Solid.js, Qwik like syntax in Godot. Make your code reactive!
Virtual Analog
by csgames18
With the Virtual Analog you can quickly add analog support to any game for mobile or other touch devices. Rapidly create dynamic analog sticks that appear where you touch, or create static analog sticks as needed. The intention of this tool was to keep the setup simple, with only 2 basic steps to set it up, effectively making overhead development minimal. The Virtual Analog is a scene asset originally created by Jakub Grzesik (www.kivano.net) for Godot V2. It was converted by Mathew Nold.

GDPeg for Godot Engine 4
by arlez80
Parsing Expression Grammar for GDScript, Godot Engine 4

DataSourceManager
by smalldy
Bind an object's property to specified functions and provide a set_data function to update the property's value, which then triggers the bound functions. This can be used for UI updates or other scenarios where closely monitoring property changes is required. 将对象的某个属性与指定的函数绑定,并提供set_data函数,更新属性的值,随后调用那些被绑定的函数。可以用于UI更新,或其他需要密切关注属性变化的场景。

Godot file auto-open
by pahool
This simple tool will automatically open .gd and .cs files in the editor when they are created by right-clicking in the filesystem browser and selecting create new -> script. Currently creating the file and opening it in the editor are two separate actions. Please upvote the proposal here if you think this should be default Godot behavior: https://github.com/godotengine/godot-proposals/discussions/11428 Then I can remove this silly addon. Source code available here: https://gitlab.com/pahool_...

Easy Interface
by mordidinhas
Interface validation plugin for GDScript with graphical editor on Godot 4.

jpInspector3.x
by duriganjp
Description Define categories, groups and buttons in the inspector using export vars in Godot 3.x! ✅ Works in Godot 3.1 ~ 3.5

PicklerGD Serializer
by chrisknyfe
PickleGD is a Godot asset for safely serializing arbitrary godot data structures, including custom classes, over multiplayer and to disk. Tested with: Godot Engine v4.4.stable.official.4c311cbee This is a system for "pickling" GDScript objects to byte arrays, using native var_to_bytes plus some code inspection magic. It's meant to make it easy for you to send complex data structures (such as large custom classes) over the network to multiplayer peers, or to create your own save system. Pickle...

Big number class
by jimboaction
This script allows the creation of very BIG numbers, like those you see in idle games. It supports formating to AA-notation like 2.00M, 4.56AA or even bigger numbers. Make sure to get the latest version from Github.

MusicManager
by cannon
Easily manage and control music playback in your Godot projects. It provides a convenient way to play songs, playlists, loop music, crossfade between tracks, and more. Persistent music even when changing scenes. No need for additional nodes, just use signals anywhere in your code! - Play individual songs or playlists - Loop songs or entire playlists - Crossfade between songs with adjustable crossfade time - Pause, resume, and stop music playback - Shuffle playlists - Signals for convenient in...