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  • GodotSteam Server GDNative (Deprecated)
    3.5
    v3.3Tools

    Steamworks Server API wrapper for Godot Engine (version 3.x)... now for GDNative. Available for the Windows, Linux, and Mac platforms. It is based on GodotSteam Server 3.3 with Steamworks SDK 1.58. This version is meant for Godot Engine 3.5.3, but it should work with previous Godot 3.x versions. Previous versions of the plug-in can be found at the GodotSteam Server repository: https://github.com/GodotSteam/GodotSteam-Server/releases. You can find the full documentation with tutorials at https://godotsteam.com.

    By: Gramps
  • Dispatch Queue
    4.0
    v1.0.0Scripts

    Dispatch Queue implementation. Supports synchronous and threaded execution, with the later being either serial (1 Thread) or concurrent (2+ Threads, a.k.a. Thread Pool). There are signals for when each task is finished and another for when all tasks are finished, so it's very easy to hook callbacks or await until they are emitted. You can also dispatch a group of tasks at once and respond to a signal when all of them are finished. Dispatch queues are RefCounted, but there are Node and Resource wrappers for it to easily integrate with other nodes and scenes.

    By: gilzoide
  • GodotSteam Server GDExtension 4.4
    4.4
    v4.6Tools

    Steamworks Server API plug-in for Godot Engine. Available for the Windows 32/64-bit, Linux 32/64-bit platforms, and Mac universal. It is based on GodotSteam 4.6 with Steamworks SDK 1.62. This version is meant for Godot Engine 4.4 and newer; for other versions: Godot 4.1 - 4.3: https://godotengine.org/asset-library/asset/2218 Previous versions of the plug-in can be found at the GodotSteam Server repository: https://github.com/GodotSteam/GodotSteam-Server/releases. You can find the full documentation with tutorials at https://godotsteam.com. It does not require enabling but you may need to restart your editor.

    By: Gramps
  • GodotSteam Server GDExtension 4.1 - 4.3
    4.1
    v4.6Tools

    Steamworks Server API plug-in for Godot Engine. Available for the Windows 32/64-bit, Linux 32/64-bit platforms, and Mac universal. It is based on GodotSteam 4.6 with Steamworks SDK 1.62. This version is meant for Godot Engine 4.1,x to 4.3.x; for other versions: Godot 4.4: https://godotengine.org/asset-library/asset/3901 Previous versions of the plug-in can be found at the GodotSteam Server repository: https://github.com/GodotSteam/GodotSteam-Server/releases. You can find the full documentation with tutorials at https://godotsteam.com. It does not require enabling but you may need to restart your editor.

    By: Gramps
  • DialogueQuest
    4.3
    v0.7.0Tools

    DialogueQuest is a dialogue system for the Godot 4 game engine, that is designed with a few core principles: Collaboration Simplicity Stability Intuitivity Documentation DialogueQuest is developed alongside the DialogueQuestTester program, which allows to run dialogue without Godot, aimed for collaboration with non-coders.

    By: hohfchns
  • Mod Loader Dev Tool
    3.5
    v0.3.0Tools

    Tool to improve the development experience when creating Godot Mod Loader mods. Features: - Simple mod zipping process to ensure proper format for ModLoader --- Steam Workshop --- Thunderstore (soon™) - Easy editing of the mod's `manifest.json` file, with validation - Json Schema editor for the mod's configuration settings, with validation (soon™) - Advanced right click context menu in the file system --- Create new script override file --- Create new asset overwrite - Create a simple mod skeleton with a single click - Easy symlinking of existing mods Usage Click the "Mod Tool" button in the Godot editor's top menu bar to open the Mod Tool window. Right click on a file in the FileSystem dock to get context actions.

    By: GodotModding
  • Quake-Style Light Animations
    4.3
    v2.0Scripts

    A modular, component-based system for creating animated lights in the Godot engine, inspired by the dynamic light animations of classic Quake and Half-Life games. Features - 11 Animation Presets: Includes predefined light animation tables from Quake. - Custom Animations: Supports user-defined animation strings. - Editor Previews: Preview animations directly in the Godot editor. - Smooth Transitions: Optional fade effect to reduce stepping. - Material Integration: Light animations affect the lamp material’s emission property. - Example Project: An example project is included to demonstrate setup and usage, providing a quick way to understand how to configure and combine components.

    By: ioannis
  • GdPromise - Promise API for Godot 4
    4.0
    v2.0.1Scripts

    An implementation of a JS-like Promise. Supports then()/catch() and awaiting for settled/resolved/rejected state. More info on usage: https://github.com/TheWalruzz/godot-promise

    By: TheWalruzz
  • Calendar Library
    4.3
    v1.0Scripts

    Calendar is a comprehensive library for creating calendar views, including yearly, monthly, weekly overviews, and agendas. Features: - Generate full year, month and week calendars through simple functions. - Supports variable start of the week (any weekday can be the first day of the week). - Supports week numbers in two versions - "First four day week" (where Week 1 is the first week with four days in it) and "Traditional" (where Week 1 is the week containing January 1). - Localization for day names and month names in three versions, Full (e.g. "Monday"), Abbreviation (e.g. "Mon") and Short (e.g. "M"), plus standard date format for each locale. - Customizable date format through POSIX-style placeholders (e.g. "%A, %-d %B" become "Wednesday, 21 October"). Supports any divider characters. - A Date class with functions for manipulating and comparing dates.

    By: pend00
  • Previewer_2D_3D
    4.2
    v1.0.0Tools

    A plugin for Godot Engine writted fully in GDScript that allow you to PREVIEW 2D or 3D editor while editing on the other one. It could be really useful for game that use 3D as physic engine but 2D as rendered engine since if you manage by code or a way of your own to update the 2D view while editing the 3D view for exemple this Plugin will show you the modification in real time Features : 1 - Show/Hide the Preview ( for both ) 1 - Preview 2D while using 3D editor 2 - Preview 3D while using 2D editor 3 - In 2D Preview -> move around and zoom in / zoom out 4 - In 3D Preview -> Move around ( not orbiting around stuff like in the 3D editors !), rotate and zoom in / zoom out 5 - Put the preview on the Left / Right / Bottom 6 - ( Bonus ) Work in full screen edition :

    By: Amealky
  • LogDuck - Your Logging Buddy for Godot 4.x
    4.0
    v0.9.1Tools

    A straight-forward logging addon for Godot 4.x to centralize and customize your Debug output for your project. - Customizable rich-text console outputs with BBCode. - Class name detection (GDScript) - Toggleable logging levels: Debug, Warning, Error. - Show full stack or last stack_frame for each LogLevel individually - Instance numbering to differentiate the ouput from different instances - Output of systems specs to console - Can be used in other editor scripts - Many settings, to make sure you get the most out of your logs!

    By: zeeweasel
  • Sota - hexagonal grids
    4.2
    v0.12-beta3D Tools

    Sota is a framework for creation of structures made of discrete building blocks, e.g. terrains for turn-based games, honeycombs, etc. By using trivial objects like hexagon or pentagon and organizing them into combination it let you create aggregations like hexagonal grid of various shape, e.g rectangular or hexagonal, or polyhedron made of hexagons and 12 pentagons. https://sota.readthedocs.io/en/latest/content/getting_started/introduction.html

    By: ardazishvili
  • PlayerConnect - Godot to Discord Reporting System
    4.3
    v1.5.1aTools

    Player Connect also known as a Reporting System which can be implemented inside your Godot Game and with ease. it uses Godot's HTTPRequest node to send Calls to Discord's Webhook.. and so in whichever channel your webhook is.. it will send the data to that specific channel.. please keep in mind don't share your webhook url to the public. it would lead to disasters

    By: Silver Demon Studios
  • DualEditor
    4.2
    v2.0.0Tools

    A plugin for Godot Engine writted fully in GDScript Allow you to EDIT 2D and 3D editor next to each other ( by splitting the view ) ! Features 1 - Enable/Disable 2D/3D Dual Mode : This transform your 2D and 3D tab into a splitted view (2D on left and 3D on right) 2 - Change on focus : To edit the editor your want ( 2D or 3D ) just move your mouse above the panel your want, it will automatically transform the other into a simple preview ( you can see the change on the 2D / 3D buttons on the Godot top editor bar ) 3 - Keep top bar functionnalities: When the focused editor change it will automatically switch the top bar functionality of the current editor ( the bar with snap grid options etc )

    By: Meta-Ben
  • Emojis for Godot (Deprecated)
    4.0
    v2.02D Tools

    Use Godot Font Icons instead! This addon provides the following nodes to use emojis in Godot: - **EmojiIcon**: A node that displays an Emoji. - **EmojiButton**: A node that displays an Emoji as a button. Rewritten to give you access to **EmojisDB** singleton for easier use of emojis anywhere in your project. It's also adds **IconsFinder** to the Godot's **Tools** menu. So you can find the emojis easily.

    By: Jebedaia
  • SplashScreenWizard
    4.3
    v1.3Tools

    A simple plugin for the Godot Game Engine that allows you to create a custom splash screen for your game.

    By: ThePat02
  • Advanced Radial Menu
    4.0
    v1.22D Tools

    Advanced radial menu node. 1.2 Update! • Controller support • Some fixes

    By: display
  • force-directed-graph-godot
    4.2
    v1.42D Tools

    force-directed-graph-godot is a simple implementation of a Force-Directed Graph (or FDG for short) in the Godot Engine. - 2D implementation of a Force-Directed Graph - Flexible and easy to use Graph Nodes that can be extended and customized - Real-time graph simulation in the editor (optional)

    By: ThePat02
  • Visual State Machine
    4.3
    v1.0Tools

    A State Nachine whit visual nodes and connections for your game

    By: MioKuguisaki
  • TrailMesh
    4.1
    v0.513D Tools

    TrailMesh allows you to add 3D trails via an emitter, have the shape defined by a curve and colored with a gradient.

    By: tcmug
  • SoupIK
    4.2
    v5.02D Tools

    This addon introduces custom IK, jiggle and constraint solutions for use with Skeleton2D and Bone2D. Unlike default modifications, the custom nodes support negative skeleton scales. By the way, if you like the plugin, I'd appreciate if you threw a couple dollaroos my way! :] https://boosty.to/zedmanul/donate

    By: ZedManul
  • Inspector Tabs
    4.4
    v0.1Tools

    Godot add-on for splitting the inspector property classes into its own tabs. So that it is shorter and require less scrolling.

    By: PiCode
  • Advanced FPS Controller Template
    4.2
    v2.0Templates

    All the informations are on the Github repository page ! An advanced FPS Controller Template made in Godot 4 This template provides a complete, advanced and fully commented controller, camera, as well as a properties HUD A template map is provided to test the controller. The controller use a finite state machine, designed to be easely editable, allowing to easily add, remove and modify behaviours and actions. He is also very customizable, with a whole set of open variables for every state and for more general stuff. This is the same for the camera. The template is 100% written in GDScript. He works on Godot 4.3 and Godot 4.2. I didn't test it in Godot 4.1 and Godot 4.0, but it should work just fine. Features : - Smooth moving - Walking - Crouching - Running - Jumping (multiple jump system) - Jump buffering - Coyote jump/time - Air control - Sliding (and air slide) - Dashing - Bunny hopping - Wall running - Grappling hook (pull type) - Knockback - Camera tilt - Camera bob - Custom smooth FOV - Pause menu - Options menu (keybinding, video, audio) - Crosshair - Properties HUD

    By: Jeheno
  • Theatre
    4.3
    v0.9.0Scripts

    Yet another (linear) dialogue system/addon/plugin. Written in human-readable plain text. Compatible with Godot 4.3. Official documentation: https://nndda.github.io/Theatre 0.9.0 changelog: https://github.com/nndda/Theatre/releases/tag/0.9.0

    By: nnda