
Simple airplane controls that point the airplane to the direction the camera is pointing in a smooth way.
Simple airplane controls that point the airplane to the direction the camera is pointing in a smooth way.
A new VisualScriptNode For easy instancing of items other then scenes Flexible and clear editing of instanced variables Optional Sequenced flow Is able to instnace. Built in Classes *.gd *.vs *.tscn *.tres
Assign nodes to variables automatically based on node name. The path to each node will be dynamically determined at run time. This is useful in development when nodes are frequently reorganized in the scene tree especially during UI design. Fixed node paths can be exported for use in production when the structure of the scene tree has been stabilized.
A Godot Plugin that delivers real-time stats of your social media into your Engine. This is also a demo to explain how to handle APIs in the Godot Engine. Update 1.0.1: - All files are moved to res://addons/... instrad of res://....
Template for Agar.io style games (without multiplayer) Include simple Bot for single-player
Is a versatile and customizable module designed to streamline 2D Nodes movement in Godot Engine. Whether top-down, platformer or grid-based, this component offers the functionality you need without having to rewrite it yourself for each project. The movement can be made flexible with the exposed parameters and contains an internal API that facilitates the most common actions that can occur in a 2D game.
When connecting a signal in Godot Editor, it will automatically generate callback code at the end of the script. Sometimes it's not flexible (especially with C#). This plugin can block the auto-generation and add a handler to control which language can auto-generate code.
You can use this template as reference to create your own 3D Platform Game in Godot. Contains: Basic player configuration (move, rotate, jump). Simple enemy animations. Coin collect configuration (coin animations, coin counter). Basic door opening mechanism (door animations, door triggers). Respawn configuration (fallzone, enemy impact).
Interface inspired by classic rpg games to enter the player's name Interfaz inspirada de los juegos rpg clasicos para ingresar el nombre del player
It is a basic Tic Tac Toe game made in Godot 4. You can play this game with both a human and an AI opponent. Video Tutorial: https://youtu.be/bTcfgFHbzB4 KingGD stands for King Game Developer. Please subscribe my channel for more updates: https://www.youtube.com/channel/UC8l-lYjEmIYoxvvIPmE4HPw
A platformer demo which use 'code blocks' platform , including level generation by python file ; character control ; trap system (spring, trigger, pry ... ) enabled player to pause time and place the trap ; buiding transforms by ‘code blocks’ ; easy plot dialog ; user record saving.
Extends the Visual Script Editor A series of additions to the VisualScript Editor to provide less friction when arriving from GDScript - New button to get extended selectable property's - New button to stringify property's for VisualScriptNodes - New button to edit default values as raw strings
An addon that allows you to create a RandomTimer node based on Godot's built-in Timer.
TrenchBroom map loader for Godot 4. Alternative to Qodot. Also known as TBLoader.
Simple yet effective Quality of Life enhancement for Resource management in Godot. Adds a new "Resources" tab with a tree view, where you can manage all of your resources in one place.
Super fast 2D sprite stacking for Godot 4.0 Learn more at https://ka.rlphilli.ps/Shader-Stacker/
Some usefull stuff - Draggable Scroll View (usefull for simple maps, talent trees, etc) - Buttons that add themselves to groups (To easily add sound to them)