
These are a couple of scripts for controlling a configurable 3D Camera for RTS games.
These are a couple of scripts for controlling a configurable 3D Camera for RTS games.
An easy to use add-on that keeps track of changes on common menu Control nodes through the use of signals, and giving the user to discard those changes later. Quick Guide : Simply drag the ChangeDiscard.gd script onto a Node, hook up your Controls various "changed(value)" signals to it, and bind node path relative to the node with the attached ChangeTracker script. You're pretty much done- don't forget to save and load those settings using the built-in save-and-load systems, or to integrate it with your own saver/loader through the JSON converter/applier. Comes with an example scene to show how it works. Note : It can actually be used to track a change in basically any node- you just need to add your specific Type, and which "property" you'd like to track to get_control_property function. It only accepts Nodes of type Control, simply change it to Node to accept any node.
Godot 4 PnP asset with a fully implemented tileset file and corresponding spreadsheet
There are resources for calculating the movement of characters in 2D action games.
Adds a very basic implementation of interfaces to GDScript. Only validates at runtime. See full explanation on https://github.com/Mastermori/gdscript-interfaces
This plugin adds the OpenXR loaders required to run Godot OpenXR projects on Android devices. NOTE, ONLY APPLICABLE TO GODOT 4.0 AND 4.1. USE NEW VENDORS PLUGIN FOR GODOT 4.2 ONWARDS.
A Godot node that records gameplay & turns it into an animated GIF!
High-quality, endlessly configurable fur shader with satisfyingly bouncy physics.
A sprite extension that accounts for 4 directions per action.
( Join Discord ! https://discord.gg/SWg6vgcw3F ) STH (Simple Test Harness) is an addon for Godot Engine for writing and running unit tests. It is compatible with Godot Engine 4+. This addon is in alpha stage. API breaks can occur !
This example show you how to move character and shot bullet with RigidBody2D
A Godot addon that adds a ResourceImporter for the Sparrow Texture Atlas XML Format.
Imports FontFile resources from plain PNG images in a simple format. See the readme for usage instructions: https://gitlab.com/snoopdouglas/abfi/-/blob/v3.0.0/README.md Note that this plugin is available under the ISC license (which is MIT-compatible).
A simple logger that emits BBCode-formatted log entry signals.