
- 4.2
- 4.3Poki SDK13v1.2Scripts
This plugin provides a web export preset and a gdScript wrapper for integrating with Poki Platform's SDK.
By: vkrishna - 4.2v1.0.1Tools
This addon allows you to import and parse MIDI files in your project as any other resource. It handles almost all available MIDI files features and also has some encapsulated tools for easier use.
By: G0retZ - 4.2v1.0Demos
This is a small platform shooter demo with menus, stats, huds, basic enemy and sounds, feel free to use how you see it fits.
By: waffleawt - 4.0v1.1.4Scripts
The Godot LLM Framework is a powerful addon for the Godot game engine that enables seamless integration of Large Language Models (LLMs) into your game development workflow. This framework provides a unified interface for working with different LLM providers, making it easy to incorporate advanced natural language processing, dialogue generation, and dynamic content creation directly within your Godot projects. Features - Support for multiple LLM providers (currently Anthropic's Claude, with OpenAI support in progress) - Easy-to-use API for generating responses from LLMs - Tool system for extending LLM capabilities with custom functions - Configurable settings for fine-tuning LLM behavior - Message history management for contextual conversations - Asynchronous operations for smooth integration with Godot's event loop
By: playajames - 4.2v1.2.0Tools
PackRTC is a P2P multiplayer solution for Godot games, powered by WebRTC. Developers can use PackRTC to provide room based multiplayer games. Documentation: https://packrtc.himaji.xyz
By: maji - 4.3v2024.12.08Templates
an opinionated template for Godot 4.3+, for 2D/3D. see README for what it provides.
By: yusdacra - 4.2v1.0.0Scripts
This is an Android plugin for Godot Engine 4.2, providing Godot client support for WeChat Pay's in-app payment. It also supports Tencent's Ad View platform for interstitial ads. Additionally, it includes the ability to copy text to the Android clipboard and paste from the clipboard.
By: [email protected] - 4.0v1.0.0Tools
Quickly place packed scenes and optionally rotate towards faces and randomize its position
By: LauraSofia - 4.0v2.0.0Scripts
Ballistic deflection calculator is a tool for calculating the shot vector considering speeds and accelerations for Godot.
By: neclor - 4.3vv2.0Demos
These are demos for the Godot Block Coding Plugin. Intended to show the potential and find limitations on the plugin, in order to instruct its development.
By: endless - 4.0v1.0.1Tools
Push builds to itch.io with a single click of a button from the editor
By: BenjaTK - 4.2POM12v1.73D Tools
POM is addon that helps to create illusion of depth using instances of multimeshinstance3d node as layers and heightmap texture as alpha channel for each layer. It is similar to "StandardMaterial3D's Deep Parallax" but with better depth effect .
By: sanketsbrush - 4.2
- 4.4v1.1.8Templates
Advanced Vehicle Controller created by Millu This template lets user to create fully customizable vehicles with ease, it provides custom VehicleBody3D instance with script for easy setup along with fully detailed documentation inside the script itself This script provides functions and settings like: Customizable Gearbox system with Manual and Automatic transmission with support of external shafter Keyboard, Gamepad and Steering wheel support Drag and drop settings for easier vehicle setup Vehicle lights system Customizable grip AI for vehicle oponents Vehicle sounds and much more! <===UPDATE v1.1.8!===> This version adds first and basic context AI for Navigation Region AI which allows it to reverse if obstacle is very close to vehicle and fixes few bugs with camera soo it should not act up when holding breaks. Additionaly new car has been added! <===UPDATE FOR GODOT 4.4!===> Current update provides some fixes for AI in Godot 4.4 along with additional features like vehicle colour change, minimap and more!
By: Millu30 - 4.1v0.6.6Scripts
A C# wrapper for the GDScript netfox addon. Implements lag compensation and more to build multiplayer online games easier. - Consistent timing across multiple machines - Supports client-server architecture - Smooth motion with easy-to-use interpolation - Lag compensation with Client-Side Prediction and Server-Side Reconciliation
By: CyFurStudios - 4.1v1.0.0Scripts
This Godot 4 plugin provides a static WeightedChoice.pick() method you can call to randomly choose an item from a dictionary based on weights. Documentation in Github and in the Godot Editor's search help function. Includes an optional Loot Box demo.
By: rehhouari - 4.1v1.1.2Scripts
A component-based architecture for Godot. Allows to extend the functionality of a node. Compatible with Godot 4.1 - 4.4+ Features - Create components that extend the functionality of a node. - Easy creation and management of components from the editor. - Work with components as with regular nodes. - Components can be created as scenes or scripts. - Supported nested scenes - Fully documented. Composition is a different approach to inheritance. It allows to extend the functionality of a node without modifying the node's code. Inheritance is a way to extend the functionality of a node by modifying the node's code. It is useful when you want to add new functionality to an existing node. Composition is a way to extend the functionality of a node by adding new nodes as children of the node. It is useful when you want to add new functionality to an existing node without modifying the node's code.
By: Nordsoft - 4.0v1.0.0Tools
Moves the FileSystem dock to the bottom of the editor, similar to Unreal Engine's Content Browser. Click on the FileSystem button at the bottom of the window or use Ctrl+Space to open it. NOTE: THIS ADDON IS NOT NECESSARY WITH THE RELEASE OF 4.3
By: jakobbouchard - 4.2v1.0.13D Tools
A simple 3d progress bar that uses a quad mesh plus a shader and employs no view ports. Great for use on 3D enemy characters as a health bar.
By: jhlothamer - 4.1v0.1.0Scripts
A peer-to-peer multiplayer extension for Godot based on Iroh. This plugin allows you to establish peer-to-peer multiplayer connections in Godot without relying on a centralized server, leveraging the power of Iroh.
By: tipragot - 4.0SLib12v1.0.7Scripts
Subject Library - Useful Codes For GDScript SLib is a Godot library designed to simplify and enhance your development experience. It provides a set of ready-to-use, standard codes that eliminate the need to write repetitive and lengthy scripts. SLib is lightweight, easy to install, and helps make your code more readable and maintainable. Why use? -SLib need very small space in your application (now less than 100KB) -SLib installation is very easy -With SLib you can make unreadable codes readable quickly -You will not need to write duplicate sections -You can execute multiple lines of code with one line -It replaces incomprehensible parts with useful and comprehensible expressions -It gives you standard ways to do certain thing -Optimizes your app export for any platform Key Features: - Ease of Installation: SLib is very easy to install. - Code Readability: SLib helps make unreadable code readable quickly. It replaces complex and incomprehensible parts with useful and comprehensible expressions. - Efficiency: You can execute multiple lines of code with a single line using SLib, which reduces the need to write duplicate sections. - Standardization: SLib provides standard ways to perform certain tasks, ensuring consistency across your project. - Small Footprint: The library requires very little space in your application, currently less than 1MB. - Functionality: SLib includes a variety of useful functions such as: - change_scene(): For transitioning between scenes. - set_project_setting() and get_project_setting(): For managing project settings. - save_file() and load_file(): For file operations. - send_error(), send_warning(), and send_alert(): For error and alert handling. These features make SLib a powerful and efficient tool for Godot developers, simplifying many common tasks and improving code quality. Tutorials: https://github.com/Subject-Team/SLib/wiki/Learn-how-to-use-SLib
By: mkh-user - 4.0v1.0Tools
This plugin let you drag nodes from a panel in left dock to your current edited scene tree.
By: FakeDex - 4.2v1.0Demos
This is a simple multiplayer demo that has a client and separate server running in the same project. The client is the authority for player movement, while the server handles visibility between peers. This has been a headache to wrap my head around so hopefully it helps someone else struggling out there.
By: zxcv