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  • Script Spliter
    4.4
    v0.1Tools

    Script-Spliter (Beta) Tool addon for Godot 4 This addon allow split script window. See my Github for more details! # Features Split Script Window. # WIP Split Three Window Horizontal. Split Three Window Vertical. Split Four Window Squared. Beta optimizations. #How Work ## Enable by shortcut * Press shortcut (**Ctrl + 1**) for disabled split. * Press shortcut (**Ctrl + 2**) for toggle between one split of two windows: Horizontal. * Press shortcut (**Ctrl + 3**) for toggle between one split of two windows: Vertical. ## Enable by Tool Menu For enable the Script spliter menu go to Project > Tools > Script Spliter. You can select split type and disabled, see the image. Once activated, you'll see a draggable line like the one in the image, indicating that the plugin is active. The position of the line will vary depending on the selection of horizontal or vertical.

    By: Twister
  • Dynamic Connection: Remove Signal Connection Boilerplate
    4.3
    v1.0Tools

    This plugin adds the DynamicConnection class for handling a signal/callable connection and modifying it during runtime. DynamicConnection represents a connection between a Signal and a Callable or the absence of one. This class ensures there's at most only one connection and avoids leaving leftover connections if its state ever changes. Repository includes an example scene.

    By: TamerSoup625
  • TileSetHelper
    4.4
    v1.0.0Tools

    Godot4.3 TileSet Assistant. Expand the TileSet TAB in the bottom bar, then click on its upper right corner to expand the enhance panel. Synchronize their layered TileData properties on any TileSet and AtlasSource, including physical collisions, terrain sets, navigation, custom data, light rendering layers, and more.

    By: WEEK
  • GD Override Functions
    4.4
    v0.2.3.1Tools

    Tool Addon for godot 4 for extend script editor feature. This addon allow select virtual functions for be override/implement. NOTE: This plugin was initially created to be an complement to the script-ide plugin, this version is a STANDALONE version of the complement. How Work Press RMB (Right Click Mouse Button) on the current editor script or in the script panel and select Override Virtual Functions. # UPDATE 0.2.0 * Added Filters Public / Virtual / Private functions. * Added Fillter for Interface Class Functions. * Added Interface Method Generator.

    By: Twister
  • Gemini Godot Dock
    4.4
    v0.1Tools

    Integrates Google's Gemini AI models directly into the Godot editor interface via API. - Node tree and Script Editor right click context menus for adding attachments to prompts - Optional inclusion for scene tree, project tree, and node details in Editor Settings - Various different models exposed. (Note: Only text-based models are currently supported, different models may yield unexpected results. Additional support may be added for these models later.)

    By: weesna
  • Translation Preview
    4.2
    v1.0Tools

    A plugin for Godot to preview translations directly inside the editor. ⚠️ In rare cases, original translation keys might not be restored properly when changing preview language. It is strongly recommended to use Git or another version control system to avoid potential data loss. See README > Usage for details.

    By: 1MaxSon
  • Auto Screenshot
    4.3
    v1.0.1Tools

    Automatically take in-development screenshots of the full editor, the 2D or 3D viewport, even in-game testing at regular intervals.

    By: gertkeno
  • Godot-DaturaRTC
    4.4
    v1.0.0Tools

    This plugin aims to achieve real-time network voice communication through Godot and implement voice data transmission through a custom UDP protocol.

    By: 烟汐忆梦_YM
  • Soda AudioManager
    4.4
    v1.0Tools

    Soda AudioManager is a global plugin for Godot, designed to handle non-spatial sounds, including interface sound effects, background music, and general sound effects. It offers an easy way to manage audio playback, control volumes, apply sound effects, and configure looping.

    By: AlexsanderOAlmeida
  • Maniae
    4.4
    vv0.1.0Scripts

    Event-driven behavior trees for Godot.

    By: abstractionfactory
  • Specto
    4.4
    vv0.2.2Scripts

    The missing reflection library for Godot 4.

    By: abstractionfactory
  • Multiplayer Input Sharp
    4.2
    v1.0Scripts

    C# Port of Multiplayer Input This addon provides two simple APIs for using normal Input Actions, but spread out across a Keyboard player and up to 8 Joypad players. This addon handles multiple devices automatically, so you can keep your InputMap clean and maintainable.

    By: ramchale
  • Mood
    4.4
    v0.8.2Tools

    Composition-Oriented, Node-Based Finite State Machine tooling. See the README and in-engine documentation for all the fine details. There's a Mood for every occasion.

    By: zoeticist
  • 2090s Language System
    4.0
    v1.1Scripts

    The LanguageProcessor class is a comprehensive solution for handling language-specific settings in the Godot Engine. It manages language selection and font variations for UI elements based on the current language setting. This class is especially useful for multilingual applications and games, providing easy integration and dynamic language switching capabilities. If you want to translate the whole Scene. Your nodes have to get the name like the key in the csv file. Label or Richtext Node: menu_start The script search for a key like the node name and translate it. ## Features - **Language Support**: Supports a variety of languages, including those with Latin, Greek, Cyrillic, East Asian (Chinese, Korean, Japanese), and other. - **Font Management**: Handles different font styles (regular, bold, italic/light) for each supported language. - **Automatic Language Detection**: Defaults to the system language or falls back to English if the system language is not supported. Version: 4.X Tested: 4.2

    By: NeroNekro
  • 2D CRPG Character Controller
    4.4
    v1.0.02D Tools

    This is a controller for creating a CRPG world that a player can explore and interact with. Included is a script for a character the player can use mouse clicking to navigate with inside of a NavigationRegion2D, and a camera that allows for zooming in and out. Also included are interactable components, which may be added to objects and extended with GDscript to add functionality to by overriding the interact() function.

    By: sirsnowy7
  • RemoteContainer
    4.4
    v25.03.05Scripts

    RemoteContainer pushes its own transform to another Control derived node in the scene.

    By: ninstar
  • Godot-Silkload
    4.4
    v1.0Scripts

    A bone-driven cloth simulation solution for godot4.4+ 3D games, based on verlet integration algorithm

    By: gaoran0623
  • GD Local History
    4.4
    v1.3Tools

    Similar to the feature found in Visual Studio Code (and many other IDEs), GD Local History keeps a snapshot of each previous version of a script, in the event you need to view past iterations.

    By: jaydensippy
  • Beautify Code on Save
    4.3
    v1.0.1Scripts

    Automatically formats and lints GDScript files on save using gdformat and gdlint.

    By: nuevocharrua
  • GEFS - Godot Easy Fullscreen
    4.3
    v2.0.0Misc

    GEFS (Godot Easy Fullscreen) is a simple and lightweight addon for the Godot Engine that allows you to toggle fullscreen mode with a customizable keyboard shortcut. Features: - Configurable shortcut to toggle fullscreen mode. - Easily enable or disable the fullscreen shortcut. - Fullscreen lock system with multiple modes. - Signals emitted when fullscreen mode changes. - Signals emitted when the lock mode changes.

    By: IsItLucas?
  • Godot ARIA
    4.3
    v0.0.7Tools

    A plugin for creating accessible rich internet applications with godot.

    By: btzr
  • vest
    4.1
    v0.22.14Tools

    A unit testing library for Godot. * Define tests with test methods or programmatically with `define()` * Parameterized tests to conveniently define multiple tests * Mock classes dynamically, for simpler unit testing * Run benchmarks, to find the best performing implementations * Generate reports in TAP format, to integrate with other test harnesses * In-editor UI for convenient testing * Support for running in CI

    By: elementbound
  • gde-v
    4.3
    v0.1.0Scripts

    RISC-V emulator brought to Godot. Adds several new Objects: RVHart and ABIHart - Nodes that can run RISC-V code. They are RV32imac_zicsr compatible, and can run code compiled with crosstool-ng and newlib for baremetal. ABIHart can also handle system calls. ElfFile - Able to load a static executable. Support for shared coming in the future! RVBusDevice and RVMemoryDevice - Simple IO devices capable of joining a bus under an RVHart, emulating RAM and ROM.

    By: Hestia-SGG