Plugins

  • FloatableBody
    4.2
    v1.1.0Scripts

    This is a simple physics system working on Godot Engine 4 that simulates the behavior of an object floating in a water-like fluid. - All buoyancy control code is written in GDScript. - Physics process are simplified, so it works well on mobile and web. - You can use either 3D or 2D.

    By: ueshita
  • GestureControlledCamera2D - Godot 3.x
    3.5
    vv1.1.12D Tools

    A Camera2D node controlled through gestures. It's also an example of how to use the Godot Touch Input Manager (GDTIM).

    By: mavcito
  • GestureControlledCamera2D - Godot 4.x
    4.0
    vv1.1.12D Tools

    A Camera2D node controlled through gestures. It's also an example of how to use the Godot Touch Input Manager (GDTIM).

    By: mavcito
  • Code Snapshot
    3.3
    v1.5Tools

    A plugin for Godot Engine which will let you take beautified snapshots of your code within the Editor. Configure the frame as you like, with GDScript sintax already highlighted.

    By: fenix
  • Godot 4 - HTTPManager
    4.2
    v0.4.1Misc

    A feature-rich Godot HTTP manager addon Features - multiple simultaneous requests - queue management - add GET and POST variables - add upload files or buffers via POST request - decodes response based on mime-type - custom decoders for mime-types - automatic progress display - web cache based on etag and modified-since headers - NEW: basic cookie support (this adds support for PHP sessions) Godot 4.2 compatible ⚠️ Breaking change: Due to a naming collision with Godot's base object the HTTPManagerJob.get() function was renamed to HTTPManagerJob.fetch()!!! Examples and documentation: https://github.com/D2klaas/Godot-4-HTTPManager

    By: klaas
  • Smart Graphics Settings
    4.4
    v0.1.2Tools

    Smart Graphics Settings is an adaptive graphics system that automatically adjusts visual quality based on performance to maintain a smooth framerate. It features comprehensive settings management for render scale, anti-aliasing, shadows, reflections, and more, along with a user-friendly UI for players to customize their experience. The system includes real-time FPS tracking, performance analysis, and platform-specific optimizations that detect and apply optimal settings for different devices. This beta release (v0.1.0) is open for testing and feedback from the community.

    By: lucasbecker.dev
  • Interaction System (C#)
    4.0
    v2.6.1Tools

    A simple 2D/3D interaction system for Godot 4. A version written in GDScript is also available, but is no longer supported. Features Simple interaction system (2D/3D/mouse in 2D) Small size footprint (< 32 KB) Components: InteractableOutlineComponent InteractableHighlighterComponent

    By: MASSHUU
  • Android Admob Plugin
    4.3
    v4.0Scripts

    Allows displaying of Admob ads on Godot apps that are exported to the Android platform. Installation Steps: - delete any previous versions of the plugin - click `Download` button - on the installation dialog... -> keep `Change Install Folder` setting pointing to your project's root directory -> keep `Ignore asset root` checkbox checked -> click `Install` button - enable the plugin via `Project->Project Settings...->Plugins` in the Godot Editor - for usage info, see https://github.com/cengiz-pz/godot-android-admob-plugin/blob/main/README.md

    By: cengiz-pz
  • Active Rigid Body Ragdolls
    3.4
    v1.0.03D Tools

    This tool does two things: * It creates ragdolls with RigidBodies and Generic6DOFJoints, instead of PhysicalBones. * It implements a simple animation tracer using joint motors, to mimic the popular method of creating Active Ragdolls[1]. ** WARNINGS AND USAGE ON GITHUB PAGE** The provided joint script is meant to create a Torque Driven[2] active ragdoll, however, given that it is attached to Joint nodes, its behaviour can be reprogramed, and adjusted for your own needs. [1] - https://www.youtube.com/watch?v=HF-cp6yW3Iw [2] - https://www.youtube.com/watch?v=hQub6caVlpY

    By: R3X_G1L
  • Time Tracker
    3.2
    v1.2.0Tools

    A small editor widget which provides basic functions for tracking your time with the Godot editor. It allows to divide your worktime in sessions, name them and track which main screen view you are using the most.

    By: YuriSizov
  • Interaction System - GDScript
    4.1
    v1.5.0Tools

    A simple interaction system for Godot 4 written in GDScript. Works with 2D and 3D. This version is no longer supported, although it still works. I recommend using the version written in C#, which includes many fixes and improvements absent in this version.

    By: MASSHUU
  • Kenney Prototype Textures
    4.1
    v1.0.2Materials

    Kenney's prototype texture pack, pre-packaged for use in Godot. This package includes 13 development/prototype textures each in 6 different colors. All textures are 1024×1024. Support the original artist to create more free game assets: http://donate.kenney.nl/ 3.2 version of this asset: https://godotengine.org/asset-library/asset/780

    By: Calinou
  • Simple Sampler
    4.2
    v2.1.1Misc

    Simple Sampler is a plugin for Godot for creating musical samplers in a game. Basically it allows you to play any musical note from a set of sound samples. Useful for making generative, interactive or procedural music, or for creating dynamic sound effects!

    By: Itooh
  • CSG Export (.OBJ Mesh)
    3.3
    v0.3.23D Tools

    Export CSG Meshes with 1 click How to use : - Combine all your CSGMeshes under a CSGCombiner node then press (Export to OBJ) in the Spatial Container Menu. Limitations : - Only works when you select 1 CSGCombiner node (Cant multiselect) - Only material diffuse and emission colors will be exported (Textures and maps wont be exported, but you can add them manually in your 3D editing software) - The plugin is still experimental ,so please report for bugs at: [email protected] === New Version 0.3.2=== *Bug fixes by (@szabotudor): --Object variable is cleared before being reused (to avoid stacking old meshes over new ones) *Bug fixes by (@mohammedzero43): --Fixed an issue with exporting .mtl and .obj with unmatched names === New Version 0.3.0 === *Usability improvements by (@Janders1800) : -- Added a FileDialog so the user can select where to save the exported obj file === New Version 0.2.0 === *Bug fixes by (@Henriquelalves) : -- Empty materials will now have a default material applied -- script fixes in writing object name

    By: mohammedzero43
  • 3D Auto Collision Generator
    4.1
    v1.03D Tools

    This addon lets you generate collisions of multiple 3D objects in one click.

    By: gnommys
  • Kenney Prototype Textures
    3.5
    v1.0.2Materials

    Kenney's prototype texture pack, pre-packaged for use in Godot. This package includes 13 development/prototype textures each in 6 different colors. All textures are 1024×1024. Support the original artist to create more free game assets: http://donate.kenney.nl/ 4.0 version of this asset: https://godotengine.org/asset-library/asset/781

    By: Calinou
  • Extra Snaps
    4.0
    v1.1.23D Tools

    Adds extra snapping functionalities for Node3D objects. Allows Node3D objects to snap to physics bodies or CSG objects with collision. - Select a Node3D object that you want to move, - While pressing Ctrl / Cmd + W, move your cursor along a surface to snap the selected object to the surface, - Release Ctrl / Cmd + W to confirm.

    By: arsith__