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  • Stylish Menu Demo
    4.2
    v1Projects

    A small experiment with UI I worked on between projects to try and emulate the feeling of a Dance Dance Revolution song select menu, can be used by clicking the buttons or the arrow and enter keys. selecting a song will take you to an associated link! Shaders: https://godotshaders.com/shader/kaleidoscope/ https://godotshaders.com/shader/crt-with-variable-fisheye/ Spectralizer: https://godotengine.org/asset-library/asset/2762 Music: SystemST91: https://soundcloud.com/systemst91/cole-dingo-normal-version https://soundcloud.com/systemst91/cole-dingo-hard-version TeckGeck & SystemST91: https://soundcloud.com/systemst91/sets/teckgeck-megamix-ver-rmx-by-system-st91 CodyVondell: https://soundcloud.com/codyvondell/futureproof https://soundcloud.com/codyvondell/side-effects-included MusMus: https://www.youtube.com/watch?v=ZLLn3FNyc5s McMangos: https://www.youtube.com/watch?v=8V5T6oUOEV4

    By: Cole Dingo
  • Quicktweens
    4.2
    v.52D Tools

    QuickTweens is my evergrowing collection of premade tweens that I put under a static class. All functions return a tween for chaining, and can take an optional dictionary containing {'inital':[the tween you want to happen first]} the current tweens are: flip(node:Node,propertyname:NodePath,speed=.05,optional:Dictionary={}) despite its name, it just tweens a single value from 1 to 0 and then back. you can add an optional for callback {'callback':[callable]} to execute when the tween is at zero. I used it to create a card flipping effect that changes the sprite when it's not visible to the player. bounce(node:Node,propertyname:NodePath,bounceheight = 10.0,upspeed=.1,downspeed=.5,optional:Dictionary={}) simply tweens a property to rise up a certain amount and then drop back down. smooth_rise_and_fall(node:Node,propertyname:NodePath,rise_height:float=10,fall_height:float=150,speed=1,optional:Dictionary={}) rises up a slight amount and then drops singificantly farther, similar to a death in a platformer game knock_off_arc_2D(node:Node2D,rise_height:float=10,fall_height:float=150,arc_range:float=20,rotation_range:float=12,speed=1,optional:Dictionary={}) adds an arc to the smooth rise and fall tween to add a tumbling offscreen effect.

    By: Cole Dingo
  • Vircle
    4.0
    v1.0Tools

    This plugin adds a Container which aligns its children in a circle. There are some options to tweak the visuals for the children. Changes since last update: Changed the folder structure to allow for easier importing of the plugin

    By: Smorty
  • NoClipBillboardSprite3D
    4.3
    v0.13D Tools

    A Godot plugin with a custom Sprite3D type and a shader that avoids clipping when using billboards

    By: dougVanny
  • GDScript Input Field Plugin
    4.1
    v0.5.1Tools

    Provides an input field in the editor output panel for executing arbitrary GDScript in a REPL-like fashion.

    By: blujai831
  • Toggle External Editor
    4.2
    v1.0.1Tools

    A Plugin for toggle text_editor/external/use_external_editor godot editor setting

    By: Cuppar
  • Chess
    4.2
    v1.1.1Projects

    Ever want to have the chess game made in Godot? Well now you have it! Chess in godot! Includes: Legal moves. Castling. Win conditions (capture King). En Passant. Pawn promotions Have fun with it! Issues (use this one): https://codeberg.org/CatAClock/Issues

    By: CatAClock
  • InitialisedAnimationPlayer
    4.2
    vv1.0.0.0Tools

    A animation player that plays a specified animation on _ready, if the specified animation exists. Enabling or disabling this plugin does nothing.

    By: NovaDC
  • EZ Sound
    4.2
    v1.0Tools

    For fast and easy sound implementation for your games. 1. Install 2. Activate plugin 3. Set Sounds Folder 4. Done Features: -A scroll list shows all sounds from the selected folder. -Sample preview image. -A button to copy a function call to play the selected music. Then you can simple paste this code anywhere in your script editor. -One-click playback interaction for all sound files. Sounds, Music, SFX

    By: shafnaz
  • Timchi Global Music Player
    4.0
    v1.0.0Scripts

    This is a plugin that creates a singleton Node for playing music that can persist even between scenes.

    By: atrus
  • Lootfabriq export downloader
    4.3
    v0.1.2Tools

    Godot Plugin for Lootfabriq. This plugin allows you to seamlessly download the latest exported dictionaries and images from the Lootfabriq CMS directly into your Godot project

    By: lootfabriq
  • XR Browser (XR Fragments compatible)
    4.0
    v1.0Templates

    Load/Surf/Interact with 3D models via URLs at runtime. XR Fragments is a tiny specification for viewing 3D models as linkable AR/VR websites. Address and Control anything inside a 3D model with W3C Media Fragments and URI Templates. Simply SURF a 3D file-verse and design for a Spatial Open Internet with the highest degree of interoperability.

    By: coderofsalvation
  • MetaMultimesh3D
    4.1
    v0.0.23D Tools

    This is a simple addon that will let you take control of your multimeshes in the editor. Simply enable the addon and then add "MetaMultimeshInstance3D" from the nodes selector to your scene. (The addon does nothing at runtime. It's only a Multimesh at that point.) 1. Place any number of MeshInstances under it (as children) and it will use their position, scale and rotations, as well as the first mesh ecountered, to populate a MeshInstance3D for you. 2. You can "explode" the instances inside a multimesh out into MeshInstances again, where you can transform and then "implode" them back into the multimesh. You can go back and forth like this. 3. There's also a second button that will make collision shapes according to your choice. Video tutorial: https://www.youtube.com/watch?v=jEvUMjBwQQM

    By: dbat
  • Simple MultiMesh
    4.0
    v1.0Scripts

    A quick and easy way to get multimeshes running.

    By: TheQuietCroc
  • Remove Directory
    4.0
    v1.0Tools

    Adds a function to recursively remove a non-empty directory. USAGE: RmDir.rmdir(directory: String)

    By: Elip100
  • NZ add nodes
    4.4
    v1.42D Tools

    Easily add nodes with one line of code. Nodes that can be created are: Timer, Node, Node2D, Area2D, Marker2D, VisibleOnScreenEnabler2D

    By: Neko_Zero
  • editor-log-highlighter
    4.3
    v1.0.0Misc

    This plugin adds highlighting to .log files in a specific format. Please see screenshot for detail.

    By: ClumsyInker
  • Godot MIDI Player for Godot Engine 4
    4.3
    v4.3.1Scripts

    100% Pure GDScript Software MIDI Player for Godot Engine 4 4.3.1 update: * Fixed preset velocity range bug * Fixed sample link bug 4.3.0 update: * Optimize for loops. 4.2.0 update: * Remove thread codes * Fixed boilerplate 4.1.1 update: * Fix bug for using "Sample Mode Loop Ends By Key Depression". 4.1.0 update: * Move GDScript to AnimationPlayer for ADSR volume controller * Update demonstration project. 4.0.2 update: * Fixed for Godot Engine 4.0 * Fixed clamp/max to clampf/maxf 4.0.1 update: * Fixed for Godot Engine 4 RC1 4.0.0 update: * Ported from Godot Engine 3 version.

    By: arlez80
  • Visual Shader UV Nodes Pack
    4.0
    v1.0Shaders

    Necessary UV Nodes For Godot 4. Includes UVManipulation, UVPanner, UVTwirl, UVRotate, UVSpherize.

    By: Foyezes
  • Code Time
    4.3
    vv0.1.0Tools

    This plugin adds a timer to the script editor so you can see how many hours you spend on coding.

    By: Dexter