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  • LDtk Importer
    4.3
    v2.0.12D Tools

    The most fully-featured, up-to-date LDtk Importer Plugin for Godot 4. Leverage LDTk's powerful editor to quickly create your own 2D levels and maps. - Imports `.ldtk` files into Scenes to use in your project. - Fast, automatically reloads on saved changes. - Use Post-Import scripts to customise the resulting scene More extensive documentation can be found on Github.

    By: gleeson
  • Signal Lens
    4.3
    v1.3.0Tools

    A Visual Debugger for Signals Supports Godot 4.3 and 4.4 versions. Features - Click on a node in the remote scene tree and instantly view all its signals' connections. - View signal emissions in real-time as they are emitted in-game. - Select and rearrange a graph view to inspect your signal connections. - Keep signal emissions so you can inspect them later. - Modify the signal emission speed so you can fine-tune the experience for your debugging purposes. - Supports inspection of built-in and custom signals. - Supports inspection of built-in nodes, custom nodes and autoloads — if it's in the remote tree, you can inspect it. - Draws both anonymous and named callables that are connected to a signal. - Inspection of Object, RefCounted and Resource types not supported (yet!)

    By: yannlemos
  • Tiny Crate - Block Puzzle Platformer Game
    3.6
    v2025.03.03Projects

    Tiny Crate is a cute little precision platformer with puzzle elements! - Lift and toss crates to traverse over spike pits and reach higher ground! - Weigh down buttons to create platforms and solve the puzzle! - Push yourself and make tight jumps! You got this! <3 (: Built with Godot 3.6 Using Aseprite Importer by hectroid - godotengine.org/asset-library/asset/611 Play on Windows, Linux, Mac, Android or Web!

    By: Harmony
  • Godot Easy Vehicle Physics
    4.3
    v1.0.8Misc

    A physics based vehicle controller designed to play well on a keyboard and be easy to configure. All parameters are contained in one script (vehicle.gd) and tooltips are provided for all of them. 4 example vehicles are included: demo_arcade.tscn: Handles similar to an arcade style race car, lots of grip, easy to control, and lots of assists. demo_simcade.tscn: Handles closer to a real car with assists to help keep the car under control. demo_monster_truck.tscn: Handles like a monster truck, with very little assists. demo_drift.tscn: Setup for easy drifting.

    By: DAShoe
  • Godot Project Builder
    4.3
    v1.1Projects

    A graphical automation tool made in Godot Engine and focused on exporting and publishing Godot projects. Check the repository README for details. Also includes pre-built executables, so you can use it with older versions too.

    By: KoBeWi
  • Questify - Quest editor and manager
    4.1
    v1.5.0Tools

    Graph-based quest editor and manager for Godot 4. For documentation and more information, please visit the GitHub repository.

    By: TheWalruzz
  • Godot LLM
    4.2
    v1.0Tools

    This plugin adds GdLlama, GDEmbedding, GDLlava, and LlmDB nodes which provides functionalities to generate text using large language model (LLM). Features: * Simple text generation * Enforce the format of text generation output by Json schema * Instruct and interactive mode * Sentence Embedding * Multimodal: generate text from image or game screen * Vector database for retrieval augmented generation If you have concerns about legal issues of LLM in games, check this documentation: https://github.com/Adriankhl/godot-llm/blob/main/LLM_LEGAL.md Support Windows (cpu, vulkan), macOS(cpu, metal), Linux (cpu, vulkan), Android (cpu) macOS support is on best effort basis since I don't have a mac myself This is a gpu build, if you want cpu backend only, you can get it from the github release page: https://github.com/Adriankhl/godot-llm/releases

    By: Adriankhl
  • Third Person Camera
    4.0
    v1.5.03D Tools

    A highly configurable Third Person Camera for the Godot Engine. Its configurability allows you to use it in multiple ways: dynamic follow, fixed perspective, shoulder view, over-the-shoulder view. It offers mouse follow and character follow modes. It utilizes SpringArm3D to prevent obstacles from obstructing the view and provides easy access to Camera3D properties without the need to edit the children or directly access the camera node itself.

    By: JeanKouss
  • SmoothScroll
    4.4
    vgodot4-v1.3.6Scripts

    This addon adds an extended scroll container node with smooth scroll settings. How to use: Activate the addon in the project settings' addon tab, Click the "+" button to add a new node and select "SmoothScrollContainer" instead "ScrollContainer". To add smooth scrollling to existing ScrollContainers, rightclick the node and select change type. Then select "SmoothScrollContainer". For smoother scrolling: In your project settings set gui/common/snap_controls_to_pixels to false Mouse scroll icon by Greg Fiske from the Noun Project

    By: Spyrex
  • Libsm64 Godot
    4.3
    v2.5.1Misc

    Addon that binds libsm64 to Godot via GDExtension, allowing to integrate Mario from the Super Mario 64 engine into any Godot 4 project.

    By: Brawmario
  • Goshapes: Curve-based Modelling and Level Building
    4.1
    v1.4.13D Tools

    Goshapes provides intuitive, curve-based level creation tools for Godot 4. This tool augments Path3D nodes with abilities to: - create custom block meshes (earth, buildings, etc) - create path meshes (fences, paths, roads) - scatter instances (trees, rocks, grass, etc) This makes it ideal for quickly putting together 3D environments.

    By: daleblackwood
  • Godot WRY — UI with HTML, CSS and JS
    4.1
    v0.0.5Misc

    UNSTABLE PRE-RELEASE! Please check GitHub for more info. WRY is a cross-platform webview rendering library. This extension allows you to use the native webview in Godot to build browsers and GUIs with HTML, CSS and JavaScript. **Platform support** Supported: Windows, Mac Work in progress: Linux Planned: Android, iOS

    By: DoceAzedo
  • Puzzle Dependencies
    4.0
    v3.0.0Tools

    A tool for building puzzle dependency charts to help visualise and map out your adventure game puzzles.

    By: nathanhoad
  • Godot Plugin Refresher
    4.2
    v1.2Tools

    Adds a plugin dropdown/refresh button to the main toolbar for faster iteration when working on a plugin for Godot. Note: For older compatible Godot versions, visit GitHub: - See branch `3.x` for Godot 3.2+. - See branch `4.0` for Godot 4.0 and 4.1.

    By: willnationsdev
  • SpriteMesh
    4.4
    v2.1.03D Tools

    SpriteMesh is a plugin for Godot that allows you to create 3D meshes based on a 2D sprite.

    By: Teggy
  • Godot XR Template
    4.1
    v4.1.0Templates

    This is a template project that contains a fully setup XR project with Godot XR Tools and the OpenXR loaders plugin embedded.

    By: Mux213
  • Godot ECS
    4.4
    v2.3.1Scripts

    Lightweight ecs framework written with gdscript. - Lightweight and high-performance. - One step serialization and deserialization the game world. - Independent event system. - Hot-swappable system design. - Data-driven and event-driven. - Easy to use.

    By: baifeng
  • Scene Builder
    4.2
    vv0.1.13D Tools

    A system for efficiently building 3D scenes in Godot. Please see the README in the GitHub repository for more information. The version in the Asset Library will likely lag behind the GitHub repository, I recommend installing SceneBuilder as a submodule, then manage updates with Git.

    By: VerySeriousCatRelatedGameDevelopment
  • G.U.I.D.E - Godot Unified Input Detection Engine
    4.2
    v0.5.2Scripts

    G.U.I.D.E is an extension for the Godot Engine that allows you to easily use input from multiple sources, such as keyboard, mouse, gamepad and touch in a unified way. Gone are the days, where mouse input was handled differently from joysticks and touch was a totally different beast. No matter where the input comes from - your game code works the same way. - Unified input detection and handling from multiple sources (keyboard, mouse, gamepad, touch, etc.). All inputs are used in the same way in your game code. - Inputs can be modified before being fed into your game code (e.g. for joystick dead-zones, sensitivity, inversion, conversion to 2D/3D coordinates, etc.). - Inputs can be assigned to actions and these actions trigger on various conditions (e.g. tap, hold, press, release, combos etc.). - Multiple input contexts can be defined, which can be enabled/disabled at runtime. This allows you to easily switch between different input schemes (e.g. in-game, menu, driving, flying, walking, etc.). - Overlapping input is automatically prioritized, such that input like _LT+A_ will have precedence over just _A_. - Supports both event-based and polling-based input handling, like Godot's built-in input system. - Full support for input rebinding at runtime including collision handling. - Built-in support for displaying input prompts in your game. These prompts support complex input combinations (e.g. _LT+A_ or combos like _A > B > A > X > Y_). Prompts can be displayed both as text and as icons. Icons will automatically reflect the actual input device being used (e.g. XBox controller, Playstation controller, keyboard, joystick, etc.). - Works nicely alongside Godot's built-in input system, so you can use both in parallel if needed. Can also inject action events into Godot's input system.

    By: derkork
  • RichTextLabel2
    4.3
    v1.14Scripts

    Two feature packed nodes: - `RicherTextLabel`: Reduce effort needed to display state data and stylize it. - `RichTextAnimation`: For dialogue and cinematics, animates text in and out. Updated to 1.14. Too many features to list. Check the README.

    By: chairfull
  • BurstParticles2D
    4.0
    v1.42D Tools

    Make cool, chunky one-shot particle effects with textures, curves and gradients.

    By: ivysly
  • Starter Kit Basic Scene
    4.3
    v1.0.0Templates

    This includes a basic scene and environment set-up for a pleasing and bright result, comes with the (CC0 licensed) Mini Arena pack.

    By: Kenney
  • gdfxr - Godot port of sfxr
    4.1
    v2.1Tools

    A Godot plugin that ports sfxr, the popular program of choice to make retro sound effects for games. You can use sfxr sound files like regular audio files in Godot and edit sound files like in the original sfxr.

    By: timothyqiu