Plugins

  • Easy Vector Display (2D)
    4.0
    v2.02D Tools

    Adds a custom node "VectorDisplay2D". Hit V to toggle the display. Displays the vector & separated XY components.

    By: neropatti
  • Simple Format On Save
    4.4
    v0.1Scripts

    Automatically formats GDScript whenever you save it, without installing gdtoolkits.

    By: ducviet321
  • TimeManager
    4.2
    v0.1Misc

    A time Plugin for Godot.

    By: BTOTHER
  • Playerloop SDK
    3.5
    v1.0.1Tools

    Playerloop is the fastest way to collect bug reports from your players! Perfect for Early Access, game jam and any game really! Features: - Start collecting bug reports in 5 minutes - Attach save game files to the reports for faster debugging - Easy web interface to check your bug reports - Free for the first 50 indie developers! Built by indie developers for indie developers!

    By: playerloop
  • Bindora : a reactive data binding library
    4.4
    v0.1.0Scripts

    Bindora is a reactive data binding library for Godot 4.x. Based on Godot's design philosophy, it provides a declarative and component-based approach to help you manage relationships between nodes and data.

    By: Roanne
  • Anaglyph Camera
    3.2
    v1.0Shaders

    This plugin adds a new camera that creates a 3D anaglyph effect. For the addon itself, install only the silicon.3d.anaglyph folder. For the whole demo, install everything.

    By: SIsilicon
  • Depth Fog Screen Space PostFX
    4.2
    v1.0Shaders

    Godot 4 volumetric fog replaced Godot 3 depth fog. But depth fog feels more retro and is suitable for PSX / N64 style graphics. This impliments the camera setup required to create a Post Processing with depth-sampling fragment shader in Godot 4 ala this guide: https://docs.godotengine.org/en/4.0/tutorials/shaders/advanced_postprocessing.html It contains a scene with a 3D Camera Setup for with a Quad mesh stretched in front and uses a fragment shader to create a Distance/Depth based fog effect. The Fog also has a 2 color noise effect. The shader has input paramters to set the distance, colors and timescale of the noise. The second effect is a 2D Canvas shader that fades in from black, controlled by a script tweeen.

    By: zvodd
  • 3D Low-Poly Exterior Plants
    3.5
    v1.0.0Misc

    This asset contains the Shapespark Low-Poly Exterior Plants Kit converted to Godot 3D tscn files ready to be dropped into scenes. Some models also come with StaticBody versions to allow for collisions. It also comes with a demo scene to view all the assets.

    By: Malcolm Nixon
  • Maze Generator (No Loops, with YT Video)
    4.0
    v1.0.0Demos

    This project generates a maze with many customizations, including size, loops in the maze, and speed. Youtube video here and linked below https://youtu.be/TaQly10bDME See all my assets here: https://godotengine.org/asset-library/asset?user=ThinkWithGames

    By: ThinkWithGames
  • Makefile Launcher
    3.2
    v1.0Tools

    Plugin to execute or build make targets from the Godot Editor. The plugin adds a new dock to the bottom panel called Make that reads the makefile in your project root directory and creates a list build targets, each triggerable from the UI. You're free to configure build targets however you like: - Automations - Execute scripts - Build and compile programs - GDNative development User defined variables can also be passed to make routines. See the github repository for further details.

    By: Samdze
  • Translations From JSON (Godot 3.x)
    3.5
    v1.0Misc

    This is a small plugin that allows loading translation texts from JSON files. Usage: 1. Install the plugin into your project 2. Add JSON translations files into your project in .json format. 3. Add the file to translations using Project Settings > Localization > Add (Select "All files (*)" to see the JSON file) Example JSON Format: { "locale": "en", "messages": { "HELLOWORLD": "Hello world!", "ANOTHERTEXT": "This is another text." } }

    By: AliYil
  • HeinDraw - Image Editor
    4.1
    v1.1Tools

    HeinDraw is a lightweight image editor addon that provides essential tools needed for quick image adjustments. # Features * Effects (brightness, contrast, saturation, hue, color replace, transformation) * Custom effect shaders can be added to hein_draw/effects. * Image Tools(resize, rotate, flip, crop) * Frames (outline, vignette, circular vignette) * Draw (stroke, brushes, pixel erase, seamless painting mode, randomize brush) * Custom brushes can be added to hein_draw/brushes. * Full Undo/Redo support. * pixel grid overlay and nearest neighor texture filter mode for editing retro arts * More to be added in future

    By: heinthet
  • Godot Version Management
    3.5
    v1.0.3Misc

    This addon is for developpers that want a centralized place for version naming / build number and then display it in game. It allow you to configure version and build in project settings. These configurations are synchronized to all existing export of your project. Moreover configurations can be loaded for in game display.

    By: erasor
  • QuizNodes
    3.0
    vv0.1.0Tools

    QuizNode add a custom-type for the handling of custom quizzes. Sorry the documentation is in spanish.

    By: MatiasVME
  • Vaporwave Sky
    4.2
    v1.0.0Materials

    A custom shader and material to render procedural custom Vaporwave-style skyboxes.

    By: stur86
  • VR Physics Template
    3.5
    v1.0.0Templates

    This is a template for a VR application with physics using OpenVR. It features immersive physics-driven player hands, both teleport-based and continuous locomotion, and more. This is a template, not an addon or plugin. It includes a demonstration scene under demo/, you can delete this directory when starting your own project.

    By: jtnicholl
  • Quake Mapper
    4.2
    v1.03D Tools

    Mapper plugin provides a way to manage game directories with map resources. Construct Godot scenes from maps using your own scripts and run them without the plugin. Organize map resources into game expansions by specifying alternative game directories.

    By: ELF32bit
  • Translations From JSON (Godot 4.x)
    4.0
    v2.0Misc

    A Godot plugin for importing JSON files for translations. Usage: 1. Install the plugin into your project and activate it. 2. Add JSON translations files into your project in .json format. 3. Make sure the JSON files are imported as "JSON Translation". 4. Add your JSON files to translations using Project Settings > Localization > Translations > Add (Change "All Recognized" to "All files (*)" to see the JSON file) JSON Format The json data in file must be an object with locale and messages keys. "locale" field signify which locale the texts are in. "message" field must be an object that contains keys and corresponding text as string value. Example JSON { "locale": "en", "messages": { "HELLOWORLD": "Hello world!", "ANOTHERTEXT": "This is another text." } }

    By: AliYil