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  • Custom HTML Loader
    4.3
    v0.1.2Tools

    This plugin allows you to customize the HTML export template for web builds in Godot Engine. With this plugin, you can easily modify the appearance of the HTML loader to better match your game's style. Features: - Customize the background color. - Customize the styles of the progress bar, including width, border radius, and colors. - Choose between different loader types (bar or circle). Usage: 1. Configure the plugin settings in the Godot Editor. 2. Export your project to HTML5. 3. The plugin will automatically modify the exported HTML file to include the custom styles. Configuration: The plugin settings can be updated in the Godot Editor. The following settings are available: - `back_color`: Background color for the status element. - `loader_back_color`: Background color for the loader (bar or circle). - `loader_progress_color`: Color of the filled part of the loader (bar or circle). - `border_radius`: Border radius for the progress bar. - `loader_width`: Width of the progress bar or circle. - `progress_type`: Type of the loader (bar or circle).

    By: talkafk
  • Run Test Scenes
    4.3
    v1.0.0Tools

    A simple Godot addon that adds a extra run mode to the editor. This extra mode allows you to run a test scene linked to the current scene your are editing.

    By: CoffeePlanet
  • Dynamic Connection: Remove Signal Connection Boilerplate
    4.3
    v1.0Tools

    This plugin adds the DynamicConnection class for handling a signal/callable connection and modifying it during runtime. DynamicConnection represents a connection between a Signal and a Callable or the absence of one. This class ensures there's at most only one connection and avoids leaving leftover connections if its state ever changes. Repository includes an example scene.

    By: TamerSoup625
  • Project Time
    4.4
    v1.0Tools

    Project Time is a plugin developed for Godot 4.4 or later. Its purpose is to accurately measure your development and work time while reminding you to take breaks after long work sessions.

    By: gregbug
  • Scene root reference maker
    4.3
    v1.0Tools

    This small plugin aims to create component references in the scene's root script easier. Every node with a unique name is considered as a component. When you open a root node, a list of components appear in the inspector. You can then decide if you want to have a reference for it, and whether the reference should be private or public. Generated references are located in a code region that you can safely move to a line you want it to be.

    By: NectoT
  • SGC | ECS for any Node
    4.3
    v20.07.24Tools

    This is an ECS implementation to be adapted to any Node. The implementation works using a script that inherits from the "SGCComponent" class. An SGCComponent can be activated or deactivated, and have one or more "SGCComponentProperty" for external values.

    By: QJPG
  • vest
    4.1
    v0.22.14Tools

    A unit testing library for Godot. * Define tests with test methods or programmatically with `define()` * Parameterized tests to conveniently define multiple tests * Mock classes dynamically, for simpler unit testing * Run benchmarks, to find the best performing implementations * Generate reports in TAP format, to integrate with other test harnesses * In-editor UI for convenient testing * Support for running in CI

    By: elementbound
  • Translation Preview
    4.2
    v1.0Tools

    A plugin for Godot to preview translations directly inside the editor. ⚠️ In rare cases, original translation keys might not be restored properly when changing preview language. It is strongly recommended to use Git or another version control system to avoid potential data loss. See README > Usage for details.

    By: 1MaxSon
  • Godot ARIA
    4.3
    v0.0.7Tools

    A plugin for creating accessible rich internet applications with godot.

    By: btzr
  • Simple Scene Manager
    4.3
    v1.01Tools

    A simple scene loading manager, The plugin auto adds a Manager autoload. To use the manager as intended, setup a LevelData resource with all the paths of levels/scenes you wish to load in the levels Array. The Manager uses int as the value to identify which level to load. -1 reloads the active level. -2 loads the next level without need to know which level is active. Since the Manager is an autoload, the main scene used in project settings should be a "boot" scene that uses the manager to load the first scene users wish to load. The included demo is a simple 2 scene setup with a button in each scene to load to the other scene. UPDATE 1.01: - Updated loading screen to use viewport project property instead of display server. - Updated screenshots

    By: symbol24
  • GD Override Functions
    4.4
    v0.2.3.1Tools

    Tool Addon for godot 4 for extend script editor feature. This addon allow select virtual functions for be override/implement. NOTE: This plugin was initially created to be an complement to the script-ide plugin, this version is a STANDALONE version of the complement. How Work Press RMB (Right Click Mouse Button) on the current editor script or in the script panel and select Override Virtual Functions. # UPDATE 0.2.0 * Added Filters Public / Virtual / Private functions. * Added Fillter for Interface Class Functions. * Added Interface Method Generator.

    By: Twister
  • Mood
    4.4
    v0.8.2Tools

    Composition-Oriented, Node-Based Finite State Machine tooling. See the README and in-engine documentation for all the fine details. There's a Mood for every occasion.

    By: zoeticist
  • TileSetHelper
    4.4
    v1.0.0Tools

    Godot4.3 TileSet Assistant. Expand the TileSet TAB in the bottom bar, then click on its upper right corner to expand the enhance panel. Synchronize their layered TileData properties on any TileSet and AtlasSource, including physical collisions, terrain sets, navigation, custom data, light rendering layers, and more.

    By: WEEK
  • BitMap editor
    4.0
    v1.1.2Tools

    Allows editing BitMap resources directly from the inspector. Left click sets bits to true, right click sets them to false.

    By: webcatz
  • Exclude Colored Folders
    4.3
    v1.0.0Tools

    Excluding folders with specific color markers during export For more information, please check [readme](https://github.com/univeous/Exclude-Colored-Folders).

    By: univeous
  • Godot Open Editors
    4.2
    v4.2.1Tools

    This add-on introduces a new dock that lists the scenes open in the editor, allowing you to find scenes without having to look though a bunch of tabs. Just clicking on the scene in the dock will move focus to that editor tab. You can also close and play scenes right from the dock as well as copy the scene file path with a right click of the mouse button.

    By: jhlothamer
  • Markov Machine
    4.3
    v1.0Tools

    A simple Markov Chain library, intended for name generation.

    By: birdt_
  • Sakuya
    4.1
    v1.0Tools

    # SAKUYA Sakuya is a Godot 4.X addon, adding simple command line to your game. The plugin is quite simple and easily expandable, allowing user to quickly implement new commands. ## Instalation Download this repository and add the `sakuya/` directory into the `addons/` directory inside your project. Next enable it inside ## Configuration After enabling the plugin, singleton `SakuyaCLI` should be added. To add new commands, you need to create a `SakuyaCommand` resource and extend its script, overwriting the `execute` function. This addon has `help` command implemented, so you can use it as a reference. You can configure `SakuyaCLI` scene via export variables, overriding its theme, changing display modes, activation key and logging level. To make your command work, you need to add your respective `SakuyaCommand` resource to the `SakuyaCLI`'s Loaded Commands variable. If you have any questions, feel free to open new github Issue! This projects uses images from [BootstrapIcons](https://icons.getbootstrap.com/), licenced under the MIT license.

    By: 40_4
  • Disable Nodes
    4.3
    v1.0.1Tools

    This tool allows you to completely disable 3D or 2D selected nodes and their children directly from the Inspector. This functionality is useful for testing and debugging, as it lets you deactivate parts of your scene without removing them, ensuring they don't affect the game's behavior during runtime if they are not needed.

    By: donatillo
  • AI Voices/Dialogues Generator (AllTalk_TTS)
    4.0
    v1.0.0Tools

    This extension allows you to generate audio dialogues using artificial intelligence directly in Godot Engine. How does it work? - Choose a voice - Choose a language (en, fr, de, it, es) - Enter the text to be synthesized by AI - Click on 'Generate' - Get a wav file directly in Godot ready to be used for your game The audio file is generated directly in your Godot project and can be used immediately. This extension uses AllTalk. It is necessary to install and run AllTalk_TTS for the extension to work. You must have access to the AllTalk API locally for the extension to generate audio files.

    By: error404
  • String Enum
    4.2
    v1.0.0Tools

    A Godot addon that enables strings to be used as enum values. See the readme file for more information and the source repository for examples.

    By: phnix-dev
  • LootLockerSDK
    4.3
    v1.0.0Tools

    This is the SDK (Software Development Kit) for interacting with LootLocker's powerful systems from your Godot game. It is a pure GDScript code package provided by the LootLocker team. LootLocker is a game backend-as-a-service that unlocks cross-platform systems so you can build, ship, and run your best games. Use our plug and play tools to manage your game, content and players all in one place. Save time building features from scratch, so you can focus on the gameplay. Not all LootLocker features are currently supported in this SDK. If there is a specific feature you need in your game, please reach out to us at [email protected] or through our Discord community at https://discord.lootlocker.io/, Some of the features LootLocker can provide are: ## Manage your game ## Save time and upgrade your game with leaderboards, progression, and more. Completely off-the-shelf features, built to work with any game and platform. - Economy - Achievements - Collectables - Energy - Heroes & Classes - Leaderboards - Missions - Progression - Triggers ## Manage your content ## Take charge of your game's content on all platforms, in one place. Sort, edit and manage everything, from cosmetics to currencies, UGC to DLC. Without breaking a sweat. - Cosmetics - Cross-Platform DLC - Currencies - In App Purchases - Custom Game Config - Drop Tables - In-Game Store - Loot Boxes - Rental Items - User-Generated Content ## Manage your players ## Store your players' data together in one place. Access their profile and friends list cross-platform. Manage reports, messages, refunds and gifts to keep them hooked. - Friends & Clans (Coming Soon) - Gifting & Refunds - Guest Login - Messages - Platform Account Login - Unified Player Accounts - Player Accounts - Player Reporting - Player Search - Reports - Segments - White Label Login

    By: LootLocker