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  • Laigter Integration
    4.0
    v1.0Tools

    This tool lets you generate normal and specular maps using Laigter: https://github.com/azagaya/laigter from within the editor.

    By: gitautas
  • MusicMetadata
    4.2
    v2.0.0.0Tools

    Parses and contains common music file metadata. This extension allows for common metadata parsed from music files, with the ability to parse (currently only ID3 formatted) metadata from files. The user may also use this as a means to store manually defined metadata about music tracks, as the data contained is not automatically linked to any changes made after the parsing of a file. Also includes a UI display for this metadata, which can be used as an example, or as is. This plugin is based off of 'MusicMeta', created by Aineejames and Wilcockj, under the MIT license. This plugin itself is also licensed under the MIT license.

    By: NovaDC
  • NV Node Pivot
    4.1
    v1.0Tools

    Add preset for Node Pivot offset / center point

    By: NAIIVE
  • Novatools (for Godot 4.4 and up)
    Custom build
    v1.2.0.0Tools

    A collection of base classes and static functions used in multiple plugins made by NovaDC.

    By: NovaDC
  • Ctrl+V Clipboard Image
    4.3
    v2.0.0Tools

    A plugin that allows you to paste image from clipboard directly into the project using Ctrl+V.

    By: palmasop
  • Open in editor
    4.0
    v1.0.1Tools

    A simple plugin to enable the ability to quickly open folders in a desired code editor (any editor that accepts its launch command + the directory should work, I have only tested VSCode and Rider). This is adapted from a C# plugin made by Creta Park.

    By: ZachAR3
  • Edgar.Godot (Godot 4.4 Mono)
    Custom build
    v0.0.1Tools

    Procedural Levels Generation based on Edgar-DotNet. Godot 4.4 Mono available.

    By: RickyYC
  • External files
    4.2
    v1.0.1Tools

    Godot External Files plugin is a partial substitute for symlinks, allowing referencing files outside of the project dir. The intended use-case is a pretty specific situation, where some assets might live outside of the Godot project directory, but still need to be accessed by Godot, such as for example when porting a game from Ren'Py in parallel to the Ren'Py version still being actively worked on. Unlike just copying the files, the referenced external files will be kept up to date, and will also not bloat your repository. And unlike symlinks, the plugin doesn't need OS support and thus can be run easily on Windows, or with version control systems like Mercurial, which do not support symlinks at all (again, due to their lack of portability). For full documentation, click "View files" and visit the plugin's home page. Changes: * Version 1.0.1 - Minor documentation and icon fixes * Version 1.0 - Initial release Usage ===== > **IMPORTANT**: Make sure to enable the plugin under Project → Project Settings... → Plugin after installing! Quick start ----------- To use the plugin, you will need to create some files which will instruct it what files to copy whenever your Godot project is opened. First determine what assets need to be shared. For example, let's assume your project's repository looks like this: my_game/ ├── godot/ │   ├── assets/ │   │   └── sprites/ │   └── project.godot └── renpy/    └── game/    └── images/    └── sprites/    ├── some_sprite.png    ├── other_sprite.png    └── ... And you'd like to have all PNG files from `renpy/game/images/sprites/` available under `godot/assets/sprites/`. To do that, create a file called `godot/assets/sprites/.external_files`, then put the following lines in it: ## root: ../renpy/game/images/sprites syntax: glob *.png > **NOTE**: Godot's editor limits what kinds of files it will let you create, and will NOT allow you to make or edit `.external_files`. You will need to use a different text editor, and they will not show up in the filesystem dock inside Godot. Now reload your Godot project, or click Project → Tools → External files → Re-scan. You will see that `godot/assets/sprites/some_sprite.png` and `godot/assets/sprites/other_sprite.png` have been automatically copied and imported by Godot. Depending on the number of files, it might take a while for all the files to be copied and imported. This is a one-time operation; the next time the project will open instantly and not copy anything, unless some files have changed. For full usage information and description of the syntax, click "View files" and visit the plugin's home page.

    By: mathrick
  • Novatools (for Godot 4.3)
    4.3
    v1.2.0.0 Tools

    A collection of base classes and static functions used in multiple plugins made by NovaDC.

    By: NovaDC
  • Input Prompts
    4.3
    v1.0Tools

    A simple package to display input prompts for multiple devices.

    By: alexandre_lavoie
  • PNG to ICO Plugin
    4.1
    v0.4.0Tools

    Quickly create an ICO image from a selected list of PNGs.

    By: sleitnick
  • GodotSteam GDExtension 4.0 (Deprecated)
    4.0
    v4.2.4Tools

    Steamworks API wrapper for Godot Engine (version 4.0 - 4.0.3)... now for GDExtension. Available for the Windows, Linux, and Mac platforms. It is based on GodotSteam 4.2.2 with Steamworks SDK 1.57. This version is meant for Godot Engine 4.0.3, but it should work with previous Godot 4.x versions. For the Godot 4.1 version, please go here: https://godotengine.org/asset-library/asset/2445 Previous versions of the plug-in can be found at the GodotSteam repository: https://github.com/GodotSteam/GodotSteam/releases. You can find the full documentation with tutorials at https://godotsteam.com.

    By: Gramps
  • Favorite Dock
    4.3
    v1.2.0Tools

    Displays all favorites in a separate dock. Features: Add a separate dock with all favorites folders/file setted. Favorite folders are displayed with all subfolders and files. Replicate colors on folders/files setted. Update the favorite list on request.

    By: Twister
  • GodotSteam GDExtension 4.4
    4.4
    v4.14Tools

    Steamworks API plug-in for Godot Engine. Available for the Windows 32/64-bit, Linux 32/64-bit platforms, and Mac universal. It is based on GodotSteam 4.14 with Steamworks SDK 1.62. This version is meant for Godot Engine 4.4 and newer; for other version: Godot 4.1 - 4.3: https://godotengine.org/asset-library/asset/3866 Godot 4.0: https://godotengine.org/asset-library/asset/1768 Previous versions of the plug-in can also be found at the GodotSteam repository: https://github.com/GodotSteam/GodotSteam/releases. You can find the full documentation with tutorials at https://godotsteam.com. It does not require enabling but you may need to restart your editor.

    By: Gramps
  • GodotSteam GDExtension 4.1 - 4.3
    4.1
    v4.14Tools

    Steamworks API plug-in for Godot Engine. Available for the Windows 32/64-bit, Linux 32/64-bit platforms, and Mac universal. It is based on GodotSteam 4.14 with Steamworks SDK 1.62. This version is meant for Godot Engine 4.1 to 4.3 but should also work in 4.4; other versions include: Godot 4.4: https://godotengine.org/asset-library/asset/2445 Godot 4.0: https://godotengine.org/asset-library/asset/1768 Previous versions of the plug-in can also be found at the GodotSteam repository: https://github.com/GodotSteam/GodotSteam/releases. You can find the full documentation with tutorials at https://godotsteam.com. It does not require enabling but you may need to restart your editor.

    By: Gramps
  • Auto add class_name
    4.0
    v1.0.0Tools

    Automatically adds class_name to new script files

    By: zwickarr
  • SCORM Plugin (Depreaced)
    4.2
    v1.0Tools

    * This plugin is depreaced I can't give support to it and edassis is going to support it now https://godotengine.org/asset-library/asset/3492 Simple plugin to godot interact to a scorm api. Creates a scorm node that can be used to interact with scorm objects Create ismanifest.xml in exported project and has a html custon script res://addons/scorm/export.html in it to fully export a scorm object. To export scorm: 1-select html export 2-select html custom script the export.html 3-export to a new folder and zip all its contents the zip is a new scorm object

    By: EsdrasCaleb
  • Indie Blueprint Audio
    4.4
    v1.1.0Tools

    Easily control game audio with features like volume adjustments, playlists, crossfading, and sound pools

    By: ninetailsrabbit
  • Class Name Hider
    4.2
    v0.1.0Tools

    Hide class_name scripts in the editor. More information in README.md

    By: phnix-dev
  • SCORM
    4.2
    v2.3.1Tools

    Offers a channel for communication with the SCORM API and packages the Web exported files into a ZIP archive. The communication can be made with the functions or the signals of the Scorm autoload node. ScormExport do the post-export zip packaging. Follows the SCORM 1.2 specification.

    By: edassis
  • TimedLabel
    4.2
    v1.0Tools

    Godot 4.x timed label with options to add keystroke sounds with pitch variations, and random intervals. Usage: Drag it to your scene and put the text in the text field. You can set it to autostart otherwise it will wait for a call to 'func start()'. Parameters: * Auto Start : Enable autostart * Delay Start : Delay the text start (seconds) * Interval : Interval between keystrokes (seconds) * Interval Variation : random interval variation (seconds) * Audio : AudioStream for keystrokes * Pitch : Pitch of the AudioStream * Pitch Variation : random pitch variation for keystrokes * Volume Db : Keystrokes volume * Ignore Blank_Spaces : Ignores blank spaces on keystrokes, if true will jump to next char, if it is at the end of the text, it will finish the text. Methods: * func define_text(text : String): Define the text, trigger text cleanup, not affected by autostart, must call start after defined. * func start(): Starts the text, if the text is already playing will restart. * func end(): Finishes the text, and fills all text at once. Signals: * Start : Emmited at the start of the text. * KeyStroke(key: String) : Emmited on every keystroke. * End : Emmited at the end of the text. By Cianci KelvysB. Check Cianci Tutorials (Brazilian Portuguese): https://www.youtube.com/@CiaNCIStudio

    By: Cianci
  • Sym Linker
    4.3
    v0.1.0Tools

    A small plugin that allows the creation of symbolic links with a simple right click. Features: - Adds a right click context action for creating symbolic links. Usage: 1. Right-click on a file or directory in the FileSystem dock to access the context menu, select `SymLinker: Create symlink`. 2. Select the directory you want to link. 3. A symbolic link (symlink) from the selected source directory will be created inside the directory you initially right-clicked.

    By: KANA