3D

Voxel-Core 3D
by clarkthylord
Voxel plugin built with GDScript that offers various voxel features, utilities and fully fledged in-engine editors. Making it easy to create, import and edit voxel content anywhere Godot runs right out of the box, both in-engine and in-game. It is designed to be easily extended, allowing you to quickly create the voxel content you want, such as: characters, creatures, props, maps and more.

Nothke Spin Blur 3D
by paperjack
A simple implementation of Nothke's spin blur in Godot.

CSG Export (.OBJ Mesh)
by mohammedzero43
Export CSG Meshes with 1 click How to use : - Combine all your CSGMeshes under a CSGCombiner node then press (Export to OBJ) in the Spatial Container Menu. Limitations : - Only works when you select 1 CSGCombiner node (Cant multiselect) - Only material diffuse and emission colors will be exported (Textures and maps wont be exported, but you can add them manually in your 3D editing software) - The plugin is still experimental ,so please report for bugs at: [email protected] === New Version 0.3...

CRWTILES - 3D Tile/Map
by crwedman
Generates 3D maps with a "Wave Function Collapse" algorithm. Includes a Blender add-on to cut a scene into 3D tiles for export into a Godot resource file. Refer to the README.md for getting the demo running.

MMI Tool 3D
by dankidol
A node that replaces its children with a MultiMeshInstance

Rapier Physics 3D - Slower Version with Cross Platform Deterministic 3D
by ughuuu
A 3D drop-in replacement for the Godot engine that adds stability and fluids. This version is cross platform deterministic This version does NOT have: - SIMD (Single instruction, multiple data) operations for even faster performance - parallel solving. This version is more an advanced version and it's not for normal use cases.

Godot OpenXR Vendors plugin v4 3D
by mux213
This is the Godot OpenXR Vendors plugin which contains: - platform dependent loaders for Android based XR devices - implementations of vendor extensions Learn more about this plugin here: https://godotvr.github.io/godot_openxr_vendors/ Use this version for Godot 4.4 and up.
Terrainy 3D
by ninetailsrabbit
Quickly create natural-looking terrain with customizable noise parameters. This tool is designed to create simple but powerful terrains that do not require manual painting

DecalCo
by masterj
DecalCO is a shader based solution for the Godot game engine. Decals are a great tool used to add details to a 3d object without having to add more details to its geometry or using really large texture maps. You can use decal to add things like bullet holes, blood splashes, water puddles in your scenes.

CSGToMesh
by jitnaught
Generate a MeshInstance3D from a CSG. Better than other options because this one allows the MeshInstance3D's to be used for occlusion baking, has undo/redo history, is quick and easy to use, and doesn't delete the CSG.

Proximity Prompt 3D
by possiblepanda
A simple node which adds proximity prompts (similar to the roblox implementation). Make sure to enable the plugin in ProjectSettings!

MagicaVoxel importer with extensions++ 3D
by violgamba
This plugin lets you use MagicaVoxel VOX files in Godot. Once the plugin is downloaded and enabled in your project (in Project->Project Settings->Plugins) any VOX files in your project folders will show up in Godot and can be used as either Meshes or MeshLibraries, depending on their import settings. This plugin is a fork of https://godotengine.org/asset-library/asset/341. This means it has all the features of that plugin. However, it includes many new features. Enough that I decided to submi...