All Gadgets

MLGodotKit
by ihunter
MLGodotKit is a lightweight machine learning toolkit for Godot, designed specifically for game developers. It introduces new node classes through C++ bindings, enabling in-engine training and inference for simple models. Currently supported models include a Linear Regression node for basic numerical predictions, a Classification Tree node for rule-based decision making, and a Neural Network node for nonlinear classification using ReLU and Sigmoid activations. This extension is ideal for proto...
Mobile Sensors Demo
by godotengine
A demo showing the use of various sensors: an accelerometer, a gyroscope, and a magnetometer. These sensors are typically found on mobile devices, so don't expect this demo to work on a desktop PC. Language: GDScript Renderer: Mobile

PathMeshInstance3D 3D
by dougvanny
Node that creates a mesh based on a Path3D Keywords: Line Path Path3D Tube Pipe Mesh
Godot4xCalendarButton
by buckwildgames
A Godot 4x addon that adds a calendar button node.
Simple Timer
by thespoingle
A simple Godot editor plugin to track the amount of time spent on a project.
Godot Active Window Info
by buckwildgames
A Extension for Godot that gets the OS active window info Gets the window title and position Made in Godot 4.4 *only on Windows
Godot Procedural Recoil
by vishu
This project is a Godot Engine addon that adds class ProceduralRecoil. This new class make easy procedural-recoil creation possible for 3D games. It is available under the terms of the MIT License. Usage: Attach ProceduralRecoil script to a preferred Node. For latest doc: https://github.com/vi4hu/godot-procedural-recoil

Visibility shortcut
by janders
A Godot plugin that allows to toggle the visibility of the selected nodes. H to hide/show the selected nodes Alt+H to show all the nodes Shift+H to hide unselected nodes
Script List Auto Sorter
by eclextic
A simple script that forces the script list on the left of the script editor to stay sorted no matter what. It has all the options that the manual sort mentions at "text_editor/script_list/sort_scripts_by" located in the Editor Settings at the bottom. Further sorting algorithms are much appreciated if you want to contribute on the GitHub.
RegEx (Regular Expressions) Demo
by godotengine
A demo showing regex functionality and usage. Can also serve as a playground for regex testing. Language: GDScript Renderer: Compatibility
MeshLODGenerator
by officialpumpkingdev
LOD generator addon for Godot 4.x, suitable for mesh quality ingame settings.

Simple Dependency Injection
by comfygrapes
Easily add Dependency Injection into your project. When the plugin is enabled, it will automatically create the necessary nodes in your current scene (preferably your Main). Simply move both nodes to the top of your scene tree (if not already) then add your node dependencies to the array in the [DependencyRegistrar] node and the [DependencyProvider] node will do the rest! To allow dependency injection to happen in any script attached to a node in the scene tree, simply create either an _injec...