All Gadgets

OBJ Origin/Pivot Tool 3D
by myles
A Godot 4 Editor plugin to move the origin/pivot point of .obj files

Voxel
by fviktor
Voxel rendering for Godot 4 based on an efficient 2-level DDA algorithm implemented 100% on the GPU as a fragment shader. This approach allows for good performance and opens up the possibility of making runtime changes to voxels at a relatively low cost. Please see the detailed description on GitHub.

godot-queue
by anyreso
A minimal Queue class for the Godot Engine Direct link to a zip that contains the addon: https://codeberg.org/anyreso/godot-queue/archive/main:demo/addons.zip

Godot Volornoi Sweepline 2D
by sinowa
A Godot 4.X add-on that generates and displays a Voronoi diagram using a port of my python implementation of Fortune's sweep line algorithm. V2 update: - Added Lloyd's Relaxation Algorithm(multi-threaded) - Fixed Final Known bugs

JamCountdown
by andresgamboa
JamCountdown is a plugin for Godot 4 to keep track of the time left for a gamejam or other deadlines.

G-Kanban
by h4x0r000
A kanban (trello-like) task and project management tool that is saved to your Godot project. Original made by Leon Oscar Kidando: https://github.com/kidando/gkanban

Momentum Platformer Framework
by sharb
Framework for building a platformer game with a character that sticks to surfaces with enough speed

Multi-channel Signed Distance Field Font Demo
by godotengine
This is a demo of Multi-channel Signed Distance Field fonts in Godot. The technique used allows the text to remain clear under arbitrary zooms and rotations. The "multi-channel" part refers to the font texture being generated in a way that allows for higher precision when rendering the font. This allows MSDF fonts to be more readable at small font sizes compared to single-channel signed distance field fonts. Language: GDScript Renderer: Compatibility

PackRTC - P2P Multiplayer
by maji
PackRTC is a P2P multiplayer solution for Godot games, powered by WebRTC. Developers can use PackRTC to provide room based multiplayer games. Documentation: https://packrtc.himaji.xyz

Godot Awesome Debug Print
by austindoss
Inspired by https://github.com/gruns/icecream Better debug information using ad.p(arg) rather than print(arg) Awesome Debug returns the input argument so it can be dropped into existing code without issue.

Window Management Demo
by godotengine
A demo showing the various window management features available through the DisplayServer singleton. - Moving the window. - Making it resizeable / nonresizeable and setting its size. - Minimizing and maximizing. - Moving the window around. - Making the window transparent. - Capturing, hiding or confining the mouse. - Getting various information about the screens, including DPI and refresh rate. Language: GDScript Renderer: Compatbility

Rakugo Dialogue System
by jebedaia
Rakugo Dialogue System is dialogue scripting system inspired by Ren’Py Script. It is part of Rakugo Project: https://rakugoteam.github.io