All Gadgets
RngUtils
by shank
Random number generation utils for Godot 4 - Random integer range - Random float range - Random item(s) from an array - Random item(s) from an array with weighted
Better Vircle
by kcfresh53
This adds a Control Node that puts its children Nodes in a circle. You can change the radius of the circle and the size of all the elements. Make them spin!
WebSocket Chat Demo
by godotengine
This is a demo of a simple chat implemented using WebSockets, showing both how to host a websocket server from Godot and how to connect to it. Language: GDScript Renderer: Compatibility
Save and Load Template
by shargon
Upon running this template in Godot. You will be greeted with a Main Menu Screen. Exit Game, of course, exits the game. New Game will take you to a blank screen which is where your game would go. Hit the esc key to bring up the pause menu.
OBJ Origin/Pivot Tool 3D
by myles
A Godot 4 Editor plugin to move the origin/pivot point of .obj files
Voxel
by fviktor
Voxel rendering for Godot 4 based on an efficient 2-level DDA algorithm implemented 100% on the GPU as a fragment shader. This approach allows for good performance and opens up the possibility of making runtime changes to voxels at a relatively low cost. Please see the detailed description on GitHub.

godot-queue
by anyreso
A minimal Queue class for the Godot Engine Direct link to a zip that contains the addon: https://codeberg.org/anyreso/godot-queue/archive/main:demo/addons.zip
Godot Volornoi Sweepline 2D
by sinowa
A Godot 4.X add-on that generates and displays a Voronoi diagram using a port of my python implementation of Fortune's sweep line algorithm. V2 update: - Added Lloyd's Relaxation Algorithm(multi-threaded) - Fixed Final Known bugs
JamCountdown
by andresgamboa
JamCountdown is a plugin for Godot 4 to keep track of the time left for a gamejam or other deadlines.
G-Kanban
by h4x0r000
A kanban (trello-like) task and project management tool that is saved to your Godot project. Original made by Leon Oscar Kidando: https://github.com/kidando/gkanban
Momentum Platformer Framework
by sharb
Framework for building a platformer game with a character that sticks to surfaces with enough speed
Multi-channel Signed Distance Field Font Demo
by godotengine
This is a demo of Multi-channel Signed Distance Field fonts in Godot. The technique used allows the text to remain clear under arbitrary zooms and rotations. The "multi-channel" part refers to the font texture being generated in a way that allows for higher precision when rendering the font. This allows MSDF fonts to be more readable at small font sizes compared to single-channel signed distance field fonts. Language: GDScript Renderer: Compatibility