All Gadgets

Cube_Characters
by tofujita
This is an Asset as some simple characters based on cubes. It is very easy to change their textures and/or to create new animations.

More Effective Godot Coroutines (C#)
by weaverdev
This asset provides Unity-style IEnumerator coroutines with zero per-frame garbage generation.
SDF for Visual
by kubaxius
Collection of Signed Distance Functions in the form of Godot Visual Shader Language nodes.
First person player
by mxt08
Let you make a first-person 3D game.
Physical Light and Camera Units Demo
by godotengine
This demo showcases a physical light and camera units setup: https://docs.godotengine.org/en/latest/tutorials/3d/physical_light_and_camera_units.html This allows you to use real world units for lights (lumen, lux, Kelvin) and cameras (shutter speed, aperture, ISO sensitivity). By default, Godot uses arbitrary units for many physical properties that apply to light like color, energy, camera field of view, and exposure. These properties use arbitrary units, because using accurate physical units...

dotUtils
by dotrelith
Some usefull stuff - Draggable Scroll View (usefull for simple maps, talent trees, etc) - Buttons that add themselves to groups (To easily add sound to them)
Icons Patcher
by iceflower
Deprecated: Please use Icon Explorer instead. https://godotengine.org/asset-library/asset/2511 If you use Material Design icons from [Pictogrammers](https://pictogrammers.com/library/mdi/), they come without any fill color, automatically rendered black. This is not a convenient color as it makes it impossible to modulate the color. The icon patcher provides a utility to automatically patch the icons to white color. Set the icon directory in the Project Settings under the menu `Plugins` -> `Ic...
AI dialog generator plugin
by ksgd04
This Godot plugin helps with creating AI generated dialogs for free! Use it in RPG (dynamic quest assigning also possible) or bring your NPCs to life.

Unofficial LaunchDarkly client-side SDK
by brooswit
This is not an official LaunchDarkly product. This is a personal project. LaunchDarkly is a feature management platform that helps teams control and deliver better software, faster. This LaunchDarkly Client-Side SDK for Godot is designed primarily for use by code that is deployed to an end user, such as in a desktop application or a smart device. It follows the client-side LaunchDarkly model for single-user contexts (much like their mobile or JavaScript SDKs). It is not intended for use in mu...
SAV Debug Console
by craiglubitz
Runtime ("in app") Debug Console for GODOT Works with both GODOT logs and Android Logcat output SAV Debug Console is a flexible and light weight GDScript that creates a runtime debug console display that you can add to almost any GODOT application Display at runtime ("in app") the log output from the print, print_debug and print_stack methods or logcat
Eyesee Color
by breadpack
Godot plugin to detect color blindness-related issues.
Gesture Recognizer
by littlefish
Gesture recognizer is a godot addon, this addon allows you make and recognize gestures It's based on $Q Super-Quick Recognizer