All Gadgets

Extend
by hoontee
Adds six directional handles for scaling Spatials. Define applicable classes in extend.gd. Hold CONTROL for Snap and SHIFT for Scale All. Change snap increment and keyboard shortcuts in ExtendGizmo.gd.

Decembrist Plugin for C#
by decembristorg
Utils for godot development (DI) Dependency Injection for Godot Event driven development Lan events Utility classes for Buttons, Controls, Vectors etc. Documentation site: https://godotplugin.decembrist.org

Godot Chess Engine in pure gdscript
by atrus
This is a complete, rules correct, chess engine written in pure gdscript. Handles all those tricky edge cases, such as castling, promotions, en passant and pins. This is *not* a chess AI. It doesn't play chess at any level, but keeps track of the board and ensures only legal moves are used, and are able to ask for all available legal moves. AGPL License. If you are unwilling to contribute the code for your game, an inexpensive ($5) paid license is available.

Simple Calculator
by wewnumam
This is a calculator

IconTexture
by ninstar
A texture that draws an icon of a Theme resource.

vest
by elementbound
A unit testing library for Godot. * Define tests with test methods or programmatically with `define()` * Parameterized tests to conveniently define multiple tests * Mock classes dynamically, for simpler unit testing * Run benchmarks, to find the best performing implementations * Generate reports in TAP format, to integrate with other test harnesses * In-editor UI for convenient testing * Support for running in CI

Dialogue Label
by nightglider
This is a simple RichTextLabel extension for displaying dialogues. Custom tags: [spd 1.5] - change text speed to 1.5 symbols/frame [inst 5] - instantly display next 5 symbols [snd 0] - choose first sound bite in sound bite list [wait 60] - delay for 60 frames Example: [color=gray][inst 13]!!!warning!!![/color] [spd 1.5][snd 0]fast text with... [wait 60]sound bite 0 [spd 0.1][snd -1]slow text without sound bite

Cube_Characters
by tofujita
This is an Asset as some simple characters based on cubes. It is very easy to change their textures and/or to create new animations.

More Effective Godot Coroutines (C#)
by weaverdev
This asset provides Unity-style IEnumerator coroutines with zero per-frame garbage generation.
SDF for Visual
by kubaxius
Collection of Signed Distance Functions in the form of Godot Visual Shader Language nodes.

First person player
by mxt08
Let you make a first-person 3D game.

Physical Light and Camera Units Demo
by godotengine
This demo showcases a physical light and camera units setup: https://docs.godotengine.org/en/latest/tutorials/3d/physical_light_and_camera_units.html This allows you to use real world units for lights (lumen, lux, Kelvin) and cameras (shutter speed, aperture, ISO sensitivity). By default, Godot uses arbitrary units for many physical properties that apply to light like color, energy, camera field of view, and exposure. These properties use arbitrary units, because using accurate physical units...