All Gadgets

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Extend hero image

Extend

by hoontee

FREE

Adds six directional handles for scaling Spatials. Define applicable classes in extend.gd. Hold CONTROL for Snap and SHIFT for Scale All. Change snap increment and keyboard shortcuts in ExtendGizmo.gd.

Decembrist Plugin for C# hero image

Decembrist Plugin for C#

by decembristorg

FREE

Utils for godot development (DI) Dependency Injection for Godot Event driven development Lan events Utility classes for Buttons, Controls, Vectors etc. Documentation site: https://godotplugin.decembrist.org

Godot Chess Engine in pure gdscript hero image

Godot Chess Engine in pure gdscript

by atrus

FREE

This is a complete, rules correct, chess engine written in pure gdscript. Handles all those tricky edge cases, such as castling, promotions, en passant and pins. This is *not* a chess AI. It doesn't play chess at any level, but keeps track of the board and ensures only legal moves are used, and are able to ask for all available legal moves. AGPL License. If you are unwilling to contribute the code for your game, an inexpensive ($5) paid license is available.

Simple Calculator hero image

Simple Calculator

by wewnumam

FREE

This is a calculator

IconTexture hero image

IconTexture

by ninstar

FREE

A texture that draws an icon of a Theme resource.

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vest

by elementbound

FREE

A unit testing library for Godot. * Define tests with test methods or programmatically with `define()` * Parameterized tests to conveniently define multiple tests * Mock classes dynamically, for simpler unit testing * Run benchmarks, to find the best performing implementations * Generate reports in TAP format, to integrate with other test harnesses * In-editor UI for convenient testing * Support for running in CI

Dialogue Label hero image

Dialogue Label

by nightglider

FREE

This is a simple RichTextLabel extension for displaying dialogues. Custom tags: [spd 1.5] - change text speed to 1.5 symbols/frame [inst 5] - instantly display next 5 symbols [snd 0] - choose first sound bite in sound bite list [wait 60] - delay for 60 frames Example: [color=gray][inst 13]!!!warning!!![/color] [spd 1.5][snd 0]fast text with... [wait 60]sound bite 0 [spd 0.1][snd -1]slow text without sound bite

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Cube_Characters

by tofujita

FREE

This is an Asset as some simple characters based on cubes. It is very easy to change their textures and/or to create new animations.

More Effective Godot Coroutines (C#) hero image

More Effective Godot Coroutines (C#)

by weaverdev

FREE

This asset provides Unity-style IEnumerator coroutines with zero per-frame garbage generation.

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SDF for Visual

by kubaxius

FREE

Collection of Signed Distance Functions in the form of Godot Visual Shader Language nodes.

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First person player

by mxt08

FREE

Let you make a first-person 3D game.

Physical Light and Camera Units Demo hero image

Physical Light and Camera Units Demo

by godotengine

FREE

This demo showcases a physical light and camera units setup: https://docs.godotengine.org/en/latest/tutorials/3d/physical_light_and_camera_units.html This allows you to use real world units for lights (lumen, lux, Kelvin) and cameras (shutter speed, aperture, ISO sensitivity). By default, Godot uses arbitrary units for many physical properties that apply to light like color, energy, camera field of view, and exposure. These properties use arbitrary units, because using accurate physical units...