All Gadgets

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GodotBlockchain hero image

GodotBlockchain

by blockimperium

FREE

This tool provides a set of nodes that allows you to integrate with the ThirdWeb.com blockchain libraries.

Sqids hero image

Sqids

by tsfreddie

FREE

Official GDScript (Godot Engine) port of Sqids. Generate short unique IDs from numbers.

Oldschool Lensflare hero image

Oldschool Lensflare

by soupghost

FREE

N64-era appropriate lens flare made of sprites. Add the lens_flare.gd script to a Node3D and position it where you want the "sun" to be, add the number of ghosts you want (around 10 seems appropriate for the era) and then either tweak them manually or by clicking the randomize button.

Laigter Integration hero image

Laigter Integration

by gitautas

FREE

This tool lets you generate normal and specular maps using Laigter: https://github.com/azagaya/laigter from within the editor.

AABB Static BoxCollider from Mesh hero image

AABB Static BoxCollider from Mesh

by rybadour

FREE

Adds a button to the 3D panel when selecting a MeshInstance3D that can used to generate a StaticBody3D and CollisionShape3D for the AABB of the selected mesh. It generates the above nodes as children of the mesh.

Godiscord hero image

Godiscord

by shuflduf

FREE

Use the Discord Bot API directly within Godot! Useful for integrating your Godot game with a server, for example. Big thanks to @lyghtkruz on GitHub for keeping the project alive!

SignalForward hero image

SignalForward

by xh4528

FREE

The SignalForward node will connect all signals of the specified name and forward them through a single signal

Quaternius' Simple Nature pack hero image

Quaternius' Simple Nature pack

by lopano

FREE

Port of Quaternius' "Simple Nature" pack to Godot 4.0. Assets: * 3 Bushes * 3 Grass Variants * 3 Rocks * 4 Trees Formats: * glTF Files * Materials * Meshes * Staticbodies

Infinite Heightmap Terrain 3D hero image

Infinite Heightmap Terrain 3D

by pgcomai

FREE

Generates heightmap terrain around a player position. New terrain chunks are loaded on a thread when the player moves.

Cross Origin Isolation Service Worker hero image

Cross Origin Isolation Service Worker

by nisovin

FREE

This plugin makes use of the coi-serviceworker Javascript library to enable Cross Origin Isolation and SharedArrayBuffer in Godot 4 games, for situations in which you can't control the headers.

Animated Tiled Skybox hero image

Animated Tiled Skybox

by yetanothergodotuser

FREE

A .gdshader Godot skybox. This shader allows you to have a tiled, textured skybox with each tile being moved.

Advanced Save System hero image

Advanced Save System

by rdmtt

FREE

An advanced save system prototype for Godot 3.1. This save system can be used in rpg games where the player moves from level to level and the game has to keep track of all the changes to those levels. The demo constist of three levels: green < red > blue. You move through them by stepping on the yellow arrows. White circles are rigid bodies, their properties will be saved either when you save to a slot (buttons at the top) OR automatically when moving to another level. Red blocks are enemies,...