All Gadgets

GodotBlockchain
by blockimperium
This tool provides a set of nodes that allows you to integrate with the ThirdWeb.com blockchain libraries.

Sqids
by tsfreddie
Official GDScript (Godot Engine) port of Sqids. Generate short unique IDs from numbers.
Oldschool Lensflare
by soupghost
N64-era appropriate lens flare made of sprites. Add the lens_flare.gd script to a Node3D and position it where you want the "sun" to be, add the number of ghosts you want (around 10 seems appropriate for the era) and then either tweak them manually or by clicking the randomize button.
Laigter Integration
by gitautas
This tool lets you generate normal and specular maps using Laigter: https://github.com/azagaya/laigter from within the editor.

AABB Static BoxCollider from Mesh
by rybadour
Adds a button to the 3D panel when selecting a MeshInstance3D that can used to generate a StaticBody3D and CollisionShape3D for the AABB of the selected mesh. It generates the above nodes as children of the mesh.

Godiscord
by shuflduf
Use the Discord Bot API directly within Godot! Useful for integrating your Godot game with a server, for example. Big thanks to @lyghtkruz on GitHub for keeping the project alive!

SignalForward
by xh4528
The SignalForward node will connect all signals of the specified name and forward them through a single signal
Quaternius' Simple Nature pack
by lopano
Port of Quaternius' "Simple Nature" pack to Godot 4.0. Assets: * 3 Bushes * 3 Grass Variants * 3 Rocks * 4 Trees Formats: * glTF Files * Materials * Meshes * Staticbodies
Infinite Heightmap Terrain 3D
by pgcomai
Generates heightmap terrain around a player position. New terrain chunks are loaded on a thread when the player moves.
Cross Origin Isolation Service Worker
by nisovin
This plugin makes use of the coi-serviceworker Javascript library to enable Cross Origin Isolation and SharedArrayBuffer in Godot 4 games, for situations in which you can't control the headers.
Animated Tiled Skybox
by yetanothergodotuser
A .gdshader Godot skybox. This shader allows you to have a tiled, textured skybox with each tile being moved.
Advanced Save System
by rdmtt
An advanced save system prototype for Godot 3.1. This save system can be used in rpg games where the player moves from level to level and the game has to keep track of all the changes to those levels. The demo constist of three levels: green < red > blue. You move through them by stepping on the yellow arrows. White circles are rigid bodies, their properties will be saved either when you save to a slot (buttons at the top) OR automatically when moving to another level. Red blocks are enemies,...