All Gadgets

Popochiu
by carenalga
This tool allows you to create graphic adventures (a.k.a. point n' click) games with a workflow similar to Adventure Game Studio or Power Quest, without having to worry about programming the elementary things, like: - Moving between Rooms. - Interact with characters, props, and hotspots. - Handle the inventory. - Handle dialog trees. - Handle audio with variations (audio cues). - Queueing instructions. - Modify the speech speed, and its continuation mode. - Save and load the game state. - Sto...

Open Kanban
by exspiravit1104
Open Kanban is a godot workflow management plugin. It helps you visualize work, maximize efficiency, and improve continuously. å¼€æºçœ‹æ¿æ˜¯ä¸€ä¸ªä¸ºGodot引擎设计的工作æµç¨‹ç®¡ç†æ’件。它å¯å¸®åŠ©ä½ å°†æ¸¸æˆé¡¹ç›®è®¡åˆ’å¯è§†åŒ–,最大é™åº¦åœ°æé«˜æ•ˆçŽ‡ï¼Œå¹¶ä¸æ–æ•´ç†å¸ƒå±€ã€‚ Installation Download the 'addons' file and extract it to your 'res://' folder. If you already have a 'addons' folder, extract the 'open-kanban' folder into the 'addons' folder. Do not rename any ...

VMFLib
by craftablescience
This addon allows you to create a Source Engine VMF file, and export to a BSP. It is targeted towards Portal 2, although other games will work with it. This was made for my "Godot Puzzlemaker" level editor, and I will update this addon as necessary. It is targeted toward desktop platforms, but should theoretically work on any platform Godot does. The code is an improved version of https://github.com/Trainzack/vmflib2, which is in Python. Please note that this addon does not include any copyri...

GodotPDF
by nolanng
Provides simple PDF creation and export functionality. Check plugin.cfg for more detailed documentation Check sample.gd for example usage
Simple Save
by iatenine
Adds functions to save and load "snapshots" of any given scene in its current state version 1.2 now supports partial saves to create and load snapshots of individual nodes and their children and no longer requires user to create directories manually before attempting to save to them
GDScript Interfaces addon
by rito12
Adds interfaces to GDScript so you do not have to wait for traits and use interfaces in curent or even older Godot versions. See README.md file for usage examples. Under the hood it simply converts interface typing into duck typing just before script is saved, so it should not slow down the project in release version.

Archura's Credits
by design
A ready to use credits scene for the Godot Engine.

GDScript Native VRPN
by seichter
A native GDScript implementation of the VRPN client protocol.

Gatekeeper
by isleoflilac
A small script which passes Scripts and PackedScenes found within a PackedScene through a whitelist, without instantiating the Scene. This allows for untrusted scenes to be loaded, without custom scripts attached to the nodes within. When it comes to sandboxing, it's only half the solution.

CSV Object Importer
by anaxiestudioohg
Adds a custom .csv importer that can import the rows to a CSVData resource which has a dictionary holding all the rows as predefined objects (via your own class), with ids (also defined by you) as keys.

Python for Godot
by nikz
Note: To use this plugin, simply download it. You don't have to enable it in the plugins menu The aim of this project is to integrate Python scripting into the Godot Engine, allowing developers to write scripts in Python instead of, or alongside, GDScript. This plugin enables the selection of Python as the scripting language when creating new scripts within Godot, providing an alternative for developers who are more comfortable with Python. Platform Compatibility: Please note that this plugin...

GDScript OpenAI Coding assistant
by clemenstolboom
Editor plugin to help coding with Q&A