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All Projectiles hero image

All Projectiles

by oscarvezz

FREE

A Projectile Engine for Godot. All Projectiles is a compact, fast and efficient projectile engine made for Godot 4 and designed as a hands off user approach to projectile instancing, managing and disposal. Docs: https://oscarvezz.github.io/all-projectiles/

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FPS Hands

by bytez

FREE

Plug and play hands for FPS with animated weapons. # Changelog ## v0.8.1 - Better aim position - Add aiming signal - Add hold breath while ads ## v0.8 - Add bullet spread - Add zoom on ads - Add auto reload ## v0.7 - Physical bullets - Left handed mode - Realistic reloading mode - Actions signals - Better recoil - Update to Godot 4.4

Godot Navigation Lite 3D hero image

Godot Navigation Lite 3D

by miloslu

FREE

Godot plug&play implementation of detour library. It allows user to build multiple navmeshes from static objects (physics objects) for different agent sizes, it also features fast cached obstacles, and realtime updates on the navigation meshes.

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Godot Traits

by aendawyn

FREE

Traits made easy in Godot 4 Version 2.0.1 is live ! Compatible with Godot 4.4. For older Godot versions, please use 0.x versions, downloadable on Github (https://github.com/Earewien/godot-traits/releases) Godot Traits is an addon designed to bring traits into GDScript. A trait embodies a collection of behaviors (variables, functions, signals, etc.) that can be utilized to extend the functionalities of a class. Given that Godot Engine lacks an official interface system, many developers resort ...

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gDAW

by skelteon

FREE

gDAW introduces custom nodes that allow devs to generate sound effects in real-time, using ADSR envelopes.

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GdPlanningAI

by wahahayes

FREE

An advanced game AI framework, based on Goal Oriented Action Planning (GOAP), and implemented in Godot.

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Neuro-sama Game SDK

by alexejhero

FREE

Neuro-sama Game SDK for Godot.

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.mtl loader

by barnoftheyard

FREE

Imports .mtl as .material files automatically.

SignalVisualizer hero image

SignalVisualizer

by minigamedev

FREE

The SignalVisuzlizer plugin comes with two tools to help with managing and debugging your scene's signals. The first tool is the visualizer. This displays the current scene's signals and their connections in an easy to read graph and tree. The second tool is the debugger. With a running scene, activate the debugger to automatically log all relevant signals to the custom Signal Debugger panel.

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Minimize Web Build

by aturbidflow

FREE

A minification tool for Godot 4.3+ that automatically compresses files in your web build Speeds up your game loading even if your server does not support gzip compression. DISCLAIMER! 1. The compression ratio of a .pck file depends heavily on the set of assets in your project. 2. Loading speed depends on server settings. 3. On average, loading speed when using a plugin can be from 10% to 100% faster. See comparison calculations here: https://github.com/markushevpro/godot-minimize-html-build/b...

Orchestrator: Unleashing Creativity with Visual Scripting hero image

Orchestrator: Unleashing Creativity with Visual Scripting

by cratercrash

FREE

Orchestrator is the ultimate Visual-Scripting solution designed for Godot 4.3+ platform. It revolutionizes Godot game development with its intuitive graph editor interface and hundreds of nodes to build any game logic. This add-on empowers you to craft complex behaviors and intricate game logic with unparalleled ease and flexibility, just as you would find in other commercially available game engines. Whether you are an experienced Godot veteran or an aspiring developer eager to get started w...

Parametric 2D Platformer Player Controller 2D hero image

Parametric 2D Platformer Player Controller 2D

by brycedixon

FREE

Player controller for 2D Platformers designed with the main goal of making it easier for designers to focus on levels and their own mechanics rather than fiddling with unintuitive, physics-facing values like acceleration rate and jump velocity. Current features include wall jumping, double/triple/etc. jumping, wall sliding, coyote time, and input buffering. All of these are data-driven and easy to update (including at runtime). All the grouped chunks of data (like horizontal movement or jumpi...