All Gadgets

Simple Scene Manager
by symbol24
A simple scene loading manager, The plugin auto adds a Manager autoload. To use the manager as intended, setup a LevelData resource with all the paths of levels/scenes you wish to load in the levels Array. The Manager uses int as the value to identify which level to load. -1 reloads the active level. -2 loads the next level without need to know which level is active. Since the Manager is an autoload, the main scene used in project settings should be a "boot" scene that uses the manager to loa...
AtlasPlayer
by nif
Similar to the AnimatedSprite node, AtlasPlayer is a way to animate an atlas or a sprite sheet. The difference in benefit comes from the adjustable size of AtlasPlayer. In other words, it can be used for UI purposes such as loading screen or even gifs!
Taffer's Loader
by taffer
Load resources for your "Loading…" screen. Receive signals (that you can use to update your UI) when resources are loaded, when errors happen, and when everything is done.
TextureFont
by micky
TextureFont is an addon for Godot that allows creating fonts from textures from directly within the editor. This addon adds a new TextureFont resource that defines how each character is mapped to the texture(s). These resources can be used anywhere a font is expected (Such as Label, Button, TextEdit). They allow for fancier, more colorful or more retro-looking fonts over the standard formats. See the repository for more information: https://github.com/Mickeon/Godot-Texture-Font
gdsam for Godot
by deadpixelsociety
GDSAM provides retro voice synth capabilities via a wrapper library for SAM, the Software Automatic Mouth. Based on the C port by Sebastian Macke at https://github.com/s-macke/SAM.

Conway's Game Of Life Demo
by dragmz
Conway's Game of Life Demo for testing GDScript performance
PlatformerOnCode
by fangshiao
A platformer demo which use 'code blocks' platform , including level generation by python file ; character control ; trap system (spring, trigger, pry ... ) enabled player to pause time and place the trap ; buiding transforms by ‘code blocks’ ; easy plot dialog ; user record saving.

Compass
by gamedevone
A Control Node that displays the Cardinal Directions in a 3D space. (North, South, East, and West)
Aseprite Wizard
by viniciusgerevini
Import Aseprite animations to AnimationPlayers, AnimatedSprite2D, AnimatedSprite3D and SpriteFrames.
Acrylic Glass 2D
by pattlebass
An effect similar to Microsoft's Acrylic and Mica materials achieved in Godot 4. It works by getting the wallpaper file and blurring it in the engine.

CameraRegion2D
by iniberas
A simple Godot addon for managing Camera2D transitions and behaviors using defined regions. Easily add camera transitions, shake effects, and region-specific configurations to your game.

Number To Words (Godot 4)
by verillious
Convert numbers to words in GDScript.